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#1

Real 3D (*NOT* 3D layer glitch) Tech-demo

Archive: 89 posts


So, here's (http://lbp.me/v/y85fkj) a little gift to the community; a village you can hover around in 3D. I'm no top-creator-designer, so it looks a bit like crap; anyway, it was made as a tech-demo, just to show that it IS possible. You'll be given what I call the "3D camera" when entering the level.

(It is basically a glitched cam I found when playing an online level, that I re-tweaked to get the perfect perspective - however, it has some limitations/issues, which you'll have to deal with, unless you find some way to improve it - and I invite all top-creators around to do so)

So, what are you waiting for?

*End note : Sorry for my English if I made mistakes.*
2011-03-01 08:22:00

Author:
Fubalicious
Posts: 19


So, what are you waiting for?

A level name and maybe some description of what you mean by "real" 3D
2011-03-01 08:24:00

Author:
Syroc
Posts: 3193


Ok, so the level is LBP3D - Countryside 3D Tour 1P ONLY. I linked the LBP.me page. What I mean by real 3D? A (basic) 3d environment created by the player (me, in this case)
I don't know how I could be more precise, so why don't you give it a try? It'll take you less than 30 seconds, plus the camera is given at the entrance.
2011-03-01 08:29:00

Author:
Fubalicious
Posts: 19


Ok, that's actually pretty amazing. Excuse my skepticism. 2011-03-01 08:36:00

Author:
Syroc
Posts: 3193


As I said, it's just a little gift. I don't want fame, it's all about exploring the game's possibilities. And, yeah, as it's pretty cool, i thought that I would share it. Also, I can't wait to see what other people can do with this. So if it's the same for you, spread the word 2011-03-01 08:39:00

Author:
Fubalicious
Posts: 19


Very nice of you.

Already got an idea for a level. Will attempt to throw the basic skeleton together tonight, hopefully it works.
2011-03-01 08:48:00

Author:
Syroc
Posts: 3193


Don't forget that there are limitations, i. e. the angle of the device that cannot be changed (at least I think so). But as I said, hopefully someone (maybe even you) will try and improve it. Good luck, mate! Lemme know if you find/make something interesting 2011-03-01 09:07:00

Author:
Fubalicious
Posts: 19


Wow....!!! I have so many ideas its rediculous! I use 3D layers alot and now with this your can make real towns in 3rd person. i just wish sackbots had a top down setting.2011-03-01 09:43:00

Author:
L1GhTmArE
Posts: 519


Yes, this is simply amazing, and I haven't even looked at it yet Will check it out in the morning. But it's hilarious to think that we're just a glitched camera away from incredible new possibilities in LBP2. Thank you so much for posting your findings, Fuba. Sounds really cool.


Alex
2011-03-01 10:19:00

Author:
Alic
Posts: 81


I can't wait to see what you guys will do with this! Feel free to share here your new 3D levels, tips on how to improve it, etc..!2011-03-01 10:35:00

Author:
Fubalicious
Posts: 19


Hmmm...what do you mean by going nuts? the cam that is...

also we cant modify it

edit: I see now . Instead of rotating it acts like its tilting.
2011-03-01 10:54:00

Author:
L1GhTmArE
Posts: 519


What the heck! Awesome!!

Edit: Just gave it a go in the editor. Pretty cool stuff. The rotational problem is kinda lame, but it's a cool cam! Thanks for sharing.
2011-03-01 11:02:00

Author:
ll_ye
Posts: 236


> L1ghtmare : Those are the "limitations" I was talking about. The camera angle and place on the DCS must be the same as the one i'm giving, otherwise the camera "breaks". So, in short, you can move in any direction, but you can't rotate. So, i "cheated" by making the whole level rotate. Eventually someone will come up with a better idea.2011-03-01 11:14:00

Author:
Fubalicious
Posts: 19


Seems interesting. Wish I had seen this earlier, but it's getting late and i have work tomorrow but it's on my queue 2011-03-01 11:15:00

Author:
SR20DETDOG
Posts: 2431


Also, dat music. Where'd you get that?2011-03-01 11:27:00

Author:
ll_ye
Posts: 236


It's my very own creation 2011-03-01 12:06:00

Author:
Fubalicious
Posts: 19


What is this witchcraft?

I just turned the entire level upside down D:

Edit:

I tweaked the camera and now I have first person view looking left.
2011-03-01 12:55:00

Author:
Bremnen
Posts: 1800


Queued up. I'll checkit later! Looks Awesome.2011-03-01 16:05:00

Author:
DaSackBoy
Posts: 606


Yes! I can finally do that racer I wanted to do!2011-03-01 16:30:00

Author:
Yofig
Posts: 288


Yes! I can finally do that racer I wanted to do!

Hey, i could help you w/ that! we could do LBGT!
2011-03-01 20:45:00

Author:
LOLinator v1.02
Posts: 101


Woah... I just played it and.. I just.. I..I can't.. I..ehh?

Edit: Ahh! I see how it works now. That's freakin' awesome.
2011-03-01 21:27:00

Author:
Doopz
Posts: 5592


I will check this out someone named Magnumninja once sent me a message saying he found a glitch with the camera and it seems to be same effect, I wonder if this originally came from him? Just curious, doesn't really matter.2011-03-01 21:37:00

Author:
Foofles
Posts: 2278


I don't know if any of you have seen this, but you can turn the camera sideways. Instead of looking at the wall you can get a Sackboy View.

FPS anyone?

http://i52.tinypic.com/6nxbf4.jpg
http://i56.tinypic.com/nd3f53.jpg
http://i55.tinypic.com/f3ceok.jpg
http://i54.tinypic.com/2im8j5t.jpg
http://i55.tinypic.com/9hks4j.jpg
http://i51.tinypic.com/2i0cg79.jpg
http://i52.tinypic.com/2cparmq.jpg
2011-03-01 22:50:00

Author:
Bremnen
Posts: 1800


Whoa, that's seriously cool. Thanks for sharing. <32011-03-01 23:14:00

Author:
Ayneh
Posts: 2454


dang cant get the fps screen o work. How did you tilt yours?2011-03-02 00:28:00

Author:
L1GhTmArE
Posts: 519


thats just plain awesome... does it cause a lot of lag tho?2011-03-02 00:32:00

Author:
Deftmute
Posts: 730


fool around with it, zoom has to be 600% zone has to be on the side you want to face put move zoom around to the front and go as far back as you can then go either left or right until it works2011-03-02 00:33:00

Author:
Bremnen
Posts: 1800


fool around with it, zoom has to be 600% zone has to be on the side you want to face put move zoom around to the front and go as far back as you can then go either left or right until it works

LOL I moved it so far out that I can see about 15x the zone of MMs border for the editor....and it doesnt stop. it just keeps going...
2011-03-02 00:43:00

Author:
L1GhTmArE
Posts: 519


Does anyone know how to re-create this? I would play the level but my PS3 isn't connected to the Internet
Unless it's going to be like that "3D layer" fiasco?
2011-03-02 12:14:00

Author:
otm shank
Posts: 15


Fubalicious, I didn't manage to improve your 3D cam, however I took Bremnen's concept and extended it:
http://lbp.me/v/yg65sq

I gave full credit to you in the level and placed a level link to your original level. Hope you enjoy
2011-03-03 14:17:00

Author:
robbit10
Posts: 450


I'm very interested in messing about with this. I've got some things I want to try.2011-03-03 16:30:00

Author:
SSTAGG1
Posts: 1136


i added both left and right third person views to robbit10's level, was previously only a right facing third person view. this affect looks awesome when swimming and swinging too2011-03-03 18:24:00

Author:
evret
Posts: 612


I can't wait to see that. I'll check this tonight2011-03-03 19:42:00

Author:
Fubalicious
Posts: 19


I saw your level, and noticed the controls are a bit weird, when i press up i dont go up but a little diagonal. This is because the whole level is actually diagonal )

But i have fixed the controls on that car you gave as prize ^^, gonna upload it soon
2011-03-03 20:38:00

Author:
Dexist
Posts: 570


Heh, I've already been stolen my discovery by Bomberman4046. I guess "Real 3D Platform" was more appealing than "LBP3D". Anyway, as I said, i didn't do this for fame, yet I feel a little jealous that someone is being called a genius in my place. At least I know I've brought something new that many people will have fun with. Thanks to robbit10 for warning me, and to all those who posted sweet comments on my level!

Edit: It seems he's updated the description and credited me for the cam. So, my apologies for him, he wasn't a bad sack in the end!

I don't get it... You don't want fame, but you do want anyone who sees this trick to know you're the one who figured it out?
2011-03-03 20:43:00

Author:
tetsujin
Posts: 187


Technically that's not fame, it's just so someone won't take ALL the credit for something he didn't discover. Btw, is this made by using 2 controllers and on the same screen?

And besides. He said he found it in a level. I'm curious as to what level he found it in.
2011-03-03 21:06:00

Author:
Devious_Oatmeal
Posts: 1799


Cryogen> That's indeed how you get the cam glitched, but the effect it gives is similar to the magic mouth/cam combo (imho). The 'hardest' part was tweaking it. I can't tell you right know what was the level i was refering to in my first post 'cause i lent my copy of LBP2, but i'd be happy to tell you when i get it back.2011-03-03 21:53:00

Author:
Fubalicious
Posts: 19


Heh, I've already been stolen my discovery by Bomberman4046. I guess "Real 3D Platform" was more appealing than "LBP3D". Anyway, as I said, i didn't do this for fame, yet I feel a little jealous that someone is being called a genius in my place. At least I know I've brought something new that many people will have fun with. Thanks to robbit10 for warning me, and to all those who posted sweet comments on my level!

Edit: It seems he's updated the description and credited me for the cam. So, my apologies for him, he wasn't a bad sack in the end!

Hi...yes i'm bomberman4046
It was not my intention to steal your "fame",I did not expect such a success.Also, excuse me here,for what happened.

And Quoting...

I had expected a better use of my gift, not just a remixed version of my own tech-demo. If there was real gameplay, ok, but come on, there's nothing more than a few bubbles, plus you don't even share the cam (MY cam!)
This seems like a jealous comment, and I can give you reason. But on one thing I have to correct,In my level, there was always camera prize

However at the end ,adding the level link on my level, your level not doing badly.

OK,sorry for my super bad english,I hope that we understand XD


He's no genius, only a mere robber
..bha,I remember you put the camera as a gift.
2011-03-03 22:40:00

Author:
Unknown User


Ill add to queue I want to see what i can make with this camera 2011-03-04 05:00:00

Author:
waaghgork
Posts: 160


You know Fubalicious, your just being hypocrite. you say you dont want fame for the thing you made. And you GIVE the 3d cam away for FREE and shareble, and you even let everybody COPY your level. If you did want to have all the credit/fame for it, you should have done this, you should have kept the things for yourself a bit longer.

And what about the credit for the guy who did discover the actually (3D) camera glitch? I dont see this anywere?, it now states you are the one that made this 3d camera. You only tweaked it.
So Please stop saying people "stole" your "discovery".
2011-03-04 07:43:00

Author:
Dexist
Posts: 570


@Dexist: Oh, I seem to have missed his comment about not having found the glitch himself.. All is well once Fubalicious gives credit to the level he found it in in his level description, though!

@Fubalicious: Can I join you sometime and improve the controls for your 3D cam? I have some ideas. Also, your camera view is slightly skewed to either the left or right. Can't you fix that?
2011-03-04 07:51:00

Author:
robbit10
Posts: 450


@Dexist: Oh, I seem to have missed his comment about not having found the glitch himself.. All is well once Fubalicious gives credit to the level he found it in in his level description, though!

@Fubalicious: Can I join you sometime and improve the controls for your 3D cam? I have some ideas. Also, your camera view is slightly skewed to either the left or right. Can't you fix that?


yep that is true, but he does need to stop complaining about, the "stealing"

And i did also Fix the controls for that Cam, now when you push Up you really go Up and not diagonally.(same for other directions)
I can also show you this later this day (i live in the netherlands,too )
2011-03-04 08:28:00

Author:
Dexist
Posts: 570


I live in the Netherlands too, so that will be no problem . I will be doing my homework before going onto LBP2 again, though, so expect me to come onto PSN somewhat near midday or evening. Did you also fix the slippiness of the controls? It can easily be fixed.. Put the Gravity Tweaker on 100% antigrav, 90% dampening, and then make the advanced mover go faster.
But I also have some ideas on how to improve the actual _object_. Such as turning it into holographic material and making it smaller. Heck, just join me and we'll work on it ^^
2011-03-04 08:32:00

Author:
robbit10
Posts: 450


I admit i used unappropriate words. Also, i already apologized for that. But you don't seem to understand my point: I released the tool so that people could mess with it AND improve it. What bomberman did was actually another tech-demo, just as useless as mine. Do we really need a hundred tech-demo levels?. But you guys are the reason i released it. You actually are trying to improve it and it seems you succeeded doing so. I'll check your work when i get my copy back.

On a side note : Hello from Belgium
2011-03-04 08:47:00

Author:
Fubalicious
Posts: 19


"When I get my copy back"? Do you mean you lost your copy of LBP2, or your copy of the 3D cam? 2011-03-04 09:05:00

Author:
robbit10
Posts: 450


No, no, a friend was excited to test the level, but doesn't own lbp2. So i lent him mine!2011-03-04 11:37:00

Author:
Fubalicious
Posts: 19


My level has been deleted2011-03-04 11:57:00

Author:
Unknown User


That's strange, mine and robbits are still available. At least you helped me spreading it to +10k people, who will now have some fun. Thanks2011-03-04 12:25:00

Author:
Fubalicious
Posts: 19


Fubalicious, once you get your LBP2 back, you will see that your level has been boosted up into the cool levels, KuroBit has made it a lot more useful, and my 3D Platforming Cam level is on spot #1 of the Cool Levels, which has a link to my "All the tools you need for creating your very own 3D levels!" level, which has a link to your level!2011-03-04 13:29:00

Author:
robbit10
Posts: 450


Woah, i can't believe it has improved so much in these last few days. I'm just back from playing Kurobit/cvb23e level, and i must say that whatever improvements they've made (i didn't look at it in-depth) they're way greater! Love it <3 As robbit commented, way less glitchy, and fully operational. Btw, which different method are they using?2011-03-04 13:39:00

Author:
Fubalicious
Posts: 19


I feel bad for shrugging this off before... someone else told me they achieved a similar effect a month or so ago and I totally shrugged them off thinking it was like the beta glitch that didn't stick when you left edit mode. LOoks like now that game cameras are fixed, the angle sticks. Oops.

Magnumninja - he recently told me that he's mostly able to turn naturally so maybe I should also look into this instead of shrugging it off anymore So just throwing that name out there as another looking to perfect this effect.

On the other hand though, I'm sure this will present a lot of technical problems. Remember, every limitation in the game presents a way to make it run smoother and more efficiently. Everytime you break the limitations you risk breaking the game. Be cautious!
2011-03-04 13:43:00

Author:
Foofles
Posts: 2278


I'm just back from playing Kurobit/cvb23e level,
Huh? But when you posted 2 hours ago your copy was lent to a friend.

Are you going to update the description and give credit to whoever first gave the camera away now that you're online?
2011-03-04 13:53:00

Author:
Ayneh
Posts: 2454


Spying me? No, JK. If it matters so much, i couldn't wait, so i hurried to my friend's and took my game back. Fine, fine, here it is, you little flamer. Go see Irriadiat's profile, and you should find the level, with the unexploited cam glitch. Happy now?2011-03-04 15:51:00

Author:
Fubalicious
Posts: 19


Qued! Finally some useful glitches in LBP2 and not only merged cardboard and dark matter.. shhhhsh... 2011-03-04 16:04:00

Author:
Discosmurf
Posts: 210


Discosmurf > Mine's just a tech-demo, don't forget to play robbit10 and kurobit's levels (especially robbit10's 3d tools and tuto)2011-03-04 16:25:00

Author:
Fubalicious
Posts: 19


Breakthrough in the history of history-ness! (I think!)

I just found out how to recreate this, it's incredibly simple too. All you need to do is place a game camera (doesn't work with movie cameras) on any piece of material and then use the object twisting glitch (found here (https://lbpcentral.lbp-hub.com/index.php?t=51843-Paint-Gun-Creatinator-amp-Controller-Decoration-Prizes!!&highlight=twisting)) on the material. This makes the camera become glitched like this one.

Makes life easier as we can now do this ourselves rather than having it on a piece of cardboard that we can't edit.
2011-03-04 21:23:00

Author:
Doopz
Posts: 5592


Fine, fine, here it is, you little flamer. Go see Irriadiat's profile, and you should find the level, with the unexploited cam glitch. Happy now?
At least have the curtsey to give credit where credit is due in the level description.

You got the camera either from "Camera Trick or Glitch? (http://lbp.me/v/rtgk1v)" by Basti059 or "glitch camera (http://lbp.me/v/x7hngz)" by Irriadiat, which you played a couple of weeks ago.

You left this comment on Bomberman4046's 3D camera level:


I had expected a better use of my gift, not just a remixed version of my own tech-demo. If there was real gameplay, ok, but come on, there's nothing more than a few bubbles, plus you don't even share the cam (MY CAM!) He's no genius, only a mere robber
This is funny because it was you who robbed either Irriadiat or Basti059 to begin with. You're just worried that your level isn't getting as much traffic.

I think you're being really unfair to the people who originally published the glitched camera you used.


Breakthrough in the history of history-ness! (I think!)

I just found out how to recreate this, it's incredibly simple too. All you need to do is place a game camera (doesn't work with movie cameras) on any piece of material and then use the object twisting glitch (found here (https://lbpcentral.lbp-hub.com/index.php?t=51843-Paint-Gun-Creatinator-amp-Controller-Decoration-Prizes!!&highlight=twisting)) on the material. This makes the camera become glitched like this one.

Makes life easier as we can now do this ourselves rather than having it on a piece of cardboard that we can't edit.
Nice one. Maybe you could write a short tutorial in the tutorial section so it doesn't get lost in this thread.
2011-03-04 23:33:00

Author:
Ayneh
Posts: 2454


did this in the beta didnt know ppl didnt know how it was done2011-03-04 23:49:00

Author:
jump_button
Posts: 1014


As far as i know, a "glitch" is merely a bug (should i also credit MM for that?), which is undesirable unless you find a cool way to exploit it. Did one of them actually do this? I don't think so. The first one you're talking about is about the old magic mouth/cam combo glitch, and the second one about the 2-controllers cam bug, which is simple and seems to be already known by many people (you lucky beta-people!). However, many people found that what i (we - robbit, kuro, cvb and so on) did was brilliant, and the reason for that is that it brings something different, that wasn't there before. So now, quit the raging, idfc if you're not happy with it.
And you know what? I'll happily credit the one who first claimed to have found out about the initial unexploited bug. Tell me who it is and i'll do it (a skilled spy like you should be able to do that, right?)
2011-03-05 00:48:00

Author:
Fubalicious
Posts: 19


Sweet, I just recreated this 3d cam myself , actually pretty easy to do if you know how to 2011-03-06 10:48:00

Author:
Dexist
Posts: 570


I just found out how to recreate this, it's incredibly simple too. All you need to do is place a game camera (doesn't work with movie cameras) on any piece of material and then use the object twisting glitch (found here (https://lbpcentral.lbp-hub.com/index.php?t=51843-Paint-Gun-Creatinator-amp-Controller-Decoration-Prizes!!&highlight=twisting)) on the material.

Really? I thought it was a simple as placing a Game Camera on the side of an object, rather than the front, and enabling Local Space.
2011-03-06 21:17:00

Author:
Aya042
Posts: 2870


Really? I thought it was a simple as placing a Game Camera on the side of an object, rather than the front, and enabling Local Space.

Its as simple as that , you need to tweak the cameras alot tho to get it right, but yeah thats basic how to get it.
2011-03-06 21:43:00

Author:
Dexist
Posts: 570


Is it really that simple? Can you tilt the camera so it faces up the screen?2011-03-06 22:03:00

Author:
ballisticola
Posts: 157


Is it really that simple? Can you tilt the camera so it faces up the screen?

Well, you can place the camera on any side of an object except, perhaps, the rear.
2011-03-06 23:19:00

Author:
Aya042
Posts: 2870


Kurobit's tutorial was very helpful! In the 2nd part of his demo, he runs through a house like setting. But, when I lower the "camera" to the middle layer, it changes to a more top down view. No matter how much zooming or tilting I do to the cameras, I can't seem to jerk it back up like the demo.

Any suggestions?
2011-03-07 05:14:00

Author:
Unknown User


@Darkammo: You have to use 3 cameras instead of only one, and on a chip. That's the key.

@Aya, ballisticoa, dexist: That's been fixed since the beta. You might get to tweak it so it looks like that while you're TWEAKING it, but then when you stand on the ground or enter play mode, it will not fully rotate like you set it to. You have to use a glitched camera, otherwise it will not work. Although I might be wrong, since i'm speaking against Aya here, whom probably knows more about it than I do - still, i've tried to do it in the way you described and it didn't work. I had to use Fubalicious's glitched camera.
2011-03-07 15:11:00

Author:
robbit10
Posts: 450


@Darkammo: You have to use 3 cameras instead of only one, and on a chip. That's the key.

@Aya, ballisticoa, dexist: That's been fixed since the beta. You might get to tweak it so it looks like that while you're TWEAKING it, but then when you stand on the ground or enter play mode, it will not fully rotate like you set it to. You have to use a glitched camera, otherwise it will not work. Although I might be wrong, since i'm speaking against Aya here, whom probably knows more about it than I do - still, i've tried to do it in the way you described and it didn't work. I had to use Fubalicious's glitched camera.

well, I made the 3D cam from scratch try this:
- get 3 cameras on a microchip, attach a battery to the cameras, leave it at 100% and turn the setting to that wrench option(dont know proper name)
- place the microchip at the front of a object( the normal front side of a object),
- tweak all 3 cameras at the same time(they need to be identical.) so it zooms in maximum.(set player tracking to 0% and local space to yes)
- then place the micro on the side of that object, like in example on the tiny little side of a thin layer object. (this would be the front side if view it in 3D
- make sure you have hooked up a controlinator to the microchip that has the cameras(so the cameras turn on when you activate the controlinator.
- Get in the controlinator, u will notice the camera goes weird/mental...
- get out of the controlinator,
- put the microchip back on the "normal" front side of the object
- tweak the settings of the 3 cameras a bit(again all three at the same time)
- place the microchip back on the '3D' front side of the object.
- get back in the controlinator, see what happend, and repeat last 3 steps, to get it right.
- take lots of patience tho and lots of tweaking. after a while you will see get the hang of it, so you know what happens if you tweak the cameras.


- took me half an hour to get it right.
- rotating the microchip will also help
- make sure you place the micro chip so the camera views vertical up/down, not sideways or diagonal.

- switch so now and then to playmode, to see if the camera is the same.

--- I noticed the camera if place in a microchip, on the "normal" front side of a object does not look anything like the camera on the "3D" front side of a object.

---I cannot tell you tho how to do it exactly, all i did, was turn the camera a bit, do this do that, lets see what happend, and after a while, i got it right.

I've made this camera as a gift in this level:
http://lbp.me/v/yn0p1f
http://lbp.me/v/yn0p1f

you can get it therem and see how i did the cameras, also try placing the microchip on the front of a object to see the difference.
2011-03-07 16:25:00

Author:
Dexist
Posts: 570


You have to use a glitched camera, otherwise it will not work.

My point is there's nothing "glitched" about the camera - it's just been carefully tweaked to look a certain way. I can recreate it by just tweaking a brand new camera from popit, although it's a little tricky to get the settings just right.
2011-03-07 17:39:00

Author:
Aya042
Posts: 2870


My point is there's nothing "glitched" about the camera - it's just been carefully tweaked to look a certain way. I can recreate it by just tweaking a brand new camera from popit, although it's a little tricky to get the settings just right.
Oh.. I thought Media Molecule made it so that that was no longer available without glitching the cam. I couldn't get it to work with only one cam which was not a microchip. Kurobit's method seems to work fine though. But fubalicious's method (and the one I used for my 3D Platforming Cam) is only one cam (which behaves differently, if I am correct, from a normal cam), and not on a microchip.
2011-03-07 17:54:00

Author:
robbit10
Posts: 450


@Dexist - Please tell me that is looking up!? Because it goes without saying that's the best glitch (of course combined with the layer glitch) ever There is so much more that can be done going up the screen, than there is going from left to right. For example, doors that actually swing open and it's easier to move around.

I tried putting a camera on the side and it worked when tweaking, then didn't outside of tweaking
2011-03-07 23:38:00

Author:
ballisticola
Posts: 157


The Good New of LBP3D Is Really Good, I Love It!
I Wait more News of His Effect (It Kills LBP? For me...No)
Luck...
MUCH Luck For You
2011-03-09 00:11:00

Author:
hardyboys-
Posts: 54


@Dexist - Please tell me that is looking up!? Because it goes without saying that's the best glitch (of course combined with the layer glitch) ever There is so much more that can be done going up the screen, than there is going from left to right. For example, doors that actually swing open and it's easier to move around.

I tried putting a camera on the side and it worked when tweaking, then didn't outside of tweaking
Yeah, a lot of my top down stuff can really benefit from this camera. I was messing around with it last weekend and there's obviously a big difference between Kurobit/Robbit's and Fubalicious' camera perspective. Although Kurobit's is more stable when moving, it doesn't provide the same level of "full on" perspective as Fubalicious' camera, which I find to be more appealing to the things I want to make. Alternatively, I've been seeing if I can at least create multiple camera angles of the same perspective using Fubalicious' method, but I can only come up with two that provide it.

It's funny since I remember glitching the camera in a similar fashion in the beta in Craft Earth Crusaders, but because of the complexity in the level, it was just waaaaaaaaay too slow to be playable. Nice to see you guys bring it back. =)
2011-03-09 00:28:00

Author:
gevurah22
Posts: 1476


@gevurah22 - Well you popped in at the right time It's all up in the Tutorials section, I'm still testing now, but it's mighty impressive I'm tempted to do a demo, but that could take me weeks and I think by then there will be more impressive games out there.2011-03-09 18:16:00

Author:
ballisticola
Posts: 157


Quick update, people : I've kinda "merged" Robbit/Evret's cam with mine, and you can now also look to the left, right and back, still with the same perspective as in my tech-demo. I can't upload it until tomorrow because of the maintenance here in EU.2011-03-09 22:33:00

Author:
Fubalicious
Posts: 19


Quick update, people : I've kinda "merged" Robbit/Evret's cam with mine, and you can now also look to the left, right and back, still with the same perspective as in my tech-demo. I can't upload it until tomorrow because of the maintenance here in EU.

I believe PSN went back up for some reason, try signing in again.
2011-03-09 22:36:00

Author:
Doopz
Posts: 5592


Quick update, people : I've kinda "merged" Robbit/Evret's cam with mine, and you can now also look to the left, right and back, still with the same perspective as in my tech-demo. I can't upload it until tomorrow because of the maintenance here in EU.

Interesting. I just tweaked your initial cameras and set them up in a fashion so that you can see in 4 different directions on the fly as well as being controllable, depending on however you want it to apply it.
2011-03-09 23:24:00

Author:
gevurah22
Posts: 1476


Ok, it's done, look for "3d cam improvement", or browse my profile. (http://lbp.me/search?q=fubalicious)

edit : gevurah22> Well, it looks like I've just published something that acts the same;
2011-03-10 00:44:00

Author:
Fubalicious
Posts: 19


Yup, that's pretty much how I did it. Nice job man.2011-03-10 06:28:00

Author:
gevurah22
Posts: 1476


@Dexist: Sorry for the late reply! Thanks for the awesome step by step walkthrough. But, I guess I didn't answer my question clearly enough. KuroBit was able to forward me the information I wanted.

A noticed everyones trying to full around with this new tech! Thought about rotating the level, but someone beat me to the punch and it worked out nicely for them.

I went a different route with KuroBit's camera and accepted the perspective hit to try to get movement on left and rotation on the right. I came up with a slightly tilted top down camera with some perspective for a space shooter. Check it out if you can and let me know what you think. I'm not sure if it qualifies under the 3D genre everyone else is pursuing, so a better tag for the camera I made would be helpful!
2011-03-10 09:18:00

Author:
Unknown User


Here's my little level demo that does pretty much what Fubalicious did with controllable camera angles, but the player controls and movement are tailored to match the camera angles, with lots of action. I basically shoehorned the "3D" perspective onto the Fist of Craft Earth.

http://lbp.me/v/yrmgcb

http://if.lbp.me/img/ft/f8f7ce20b4b8317f9931badaaad1bfd9a33b8fd9.jpg
http://i2.lbp.me/img/ft/d7289673da08afb369c85e829cdfdbe532f2895a.jpg
http://i3.lbp.me/img/ft/8e33c06ea602a763c785dcc1fe7c41ddbfb44f77.jpg
2011-03-10 13:52:00

Author:
gevurah22
Posts: 1476


I'd like to correct myself. When I said that the way to do the 3D cams without glitching was fixed since the beta, I meant by using only ONE camera. Fubalicious's cam is a glitched cam that, for some reason, accepts his angle in play mode - and normal cameras don't. But then Kurobit discovered a method to do it without glitching, which is the 3-camera method. Which works fine

@Gevurah22: Ooh, that looks nice! Queued.
2011-03-10 14:43:00

Author:
robbit10
Posts: 450


Thanks man. The hardest part was getting the control movement adjusted to every camera change since I didn't realize I had multiple advanced movers on different parts of my character, heh. Once I figured out what was wrong, so easy.2011-03-10 15:43:00

Author:
gevurah22
Posts: 1476


Are any of these freely rotating 360 degrees or do they just snap? I think I know how to make it freely rotating, which is pretty simple. Maybe. Or it might look hideous . I might as well try it. (The actual camera, not making the whole level rotate around it)2011-03-10 16:03:00

Author:
Foofles
Posts: 2278


Are any of these freely rotating 360 degrees or do they just snap? I think I know how to make it freely rotating, which is pretty simple. Maybe. Or it might look hideous . I might as well try it. (The actual camera, not making the whole level rotate around it)

I'd be seriously impressed if you can get proper 360 rotation from any of these cameras while retaining the same perspective. Mine and Fubalicious' updated version are only fixed camera angles that can be changed. From what I've tested and apparently Fubs is that the perspective we are using can only be attained at certain angles, which happen to be NE SE SW NW (assuming you're looking at a normal level as a map. Any other direction will not adjust accordingly, thus the limited fixed angles. Regardless of this fact, there is no level rotation involved and can be built normally. My example above has character movement adjust accordingly with local space so you're always moving U/D/L/R regardless of camera orientation.

With the three camera setup, rotation is smooth BUT the perspective becomes skewed so you don't truly maintain a true "top down-facing forward" view of the horizon as you rotate. But please, let us know if you come up with another solution. ^^
2011-03-10 16:30:00

Author:
gevurah22
Posts: 1476


The problem is that (at least in Fubs level) the controls don't adjust to the camera perspective, i.e. pushing left moves you right etc. Bit disorientating, but once someone finds a work around I will finally be able to built the kind of levels I actually want to built. In my head I have created levels from that perspective since LBP1.

In my opinion this trick is a lot more useful than the extra layer glitch, because it gives you slightly more possibilities as to the kind of game you are able to built.
It would also probably be a lot easier to implement properly into the game. ^.^
2011-03-10 16:36:00

Author:
Syroc
Posts: 3193


The problem is that (at least in Fubs level) the controls don't adjust to the camera perspective, i.e. pushing left moves you right etc. Bit disorientating, but once someone finds a work around I will finally be able to built the kind of levels I actually want to built. In my head I have created levels from that perspective since LBP1.


Try out my new level. It works exactly the way you say. =)
2011-03-10 16:58:00

Author:
gevurah22
Posts: 1476


I assume that's the one with the silly subtitle?
Are you giving the logic away in that level?
2011-03-10 17:10:00

Author:
Syroc
Posts: 3193


I assume that's the one with the silly subtitle?
Are you giving the logic away in that level?

Haha, yeah it is. There's no logic being given away as of yet, so PM me about it. =)
2011-03-10 17:16:00

Author:
gevurah22
Posts: 1476


Ok, I was only asking because I'm too lazy and have too little time to set it up myself to be honest! Probably not that difficult.

Which is another good thing about the glitch. It's dead easy and quick to set up (at least the basics).
2011-03-10 18:06:00

Author:
Syroc
Posts: 3193


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