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Help with a moving checkpoint that follows you around the level.
Archive: 3 posts
Two questions: How do I make a checkpoint that follows me around the level? Second Question: In this level, you are riding a ship, but if it loses all of the health it gets destroyed. How do I make it so that when I die the ship comes back with me? Thanks please reply. | 2011-02-28 18:44:00 Author: DominationMags Posts: 1840 |
Get a thin square of hologram. Put a MC on it. On the MC put a follower and a gravity tweaker. Set the grav tweaker to %100 antigravity. And set the follower to in/out movement off. Glue a checkpoint to the hologram. Make sure that you put the holo in one of the 2 back thin layers. To get the ship to respawn put a tag sensor and an emitter on the MC on the holo and a tag on the ship. Set the sensor to inverted and connect it to the emitter. Set the emitter to emit a new ship. Make sure the emitter only emits 1 at a time and lasts for infinite time, also turn off the option that destroys the oldest when limit is reached. | 2011-02-28 23:36:00 Author: Chicago51 Posts: 258 |
Get a thin square of hologram. Put a MC on it. On the MC put a follower and a gravity tweaker. Set the grav tweaker to %100 antigravity. And set the follower to in/out movement off. Glue a checkpoint to the hologram. Make sure that you put the holo in one of the 2 back thin layers. To get the ship to respawn put a tag sensor and an emitter on the MC on the holo and a tag on the ship. Set the sensor to inverted and connect it to the emitter. Set the emitter to emit a new ship. Make sure the emitter only emits 1 at a time and lasts for infinite time, also turn off the option that destroys the oldest when limit is reached. Ok, Ill try this soon . | 2011-03-02 15:00:00 Author: DominationMags Posts: 1840 |
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