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Top-Down - Walking through walls
Archive: 3 posts
Hello there! I'm working on a Top-Down perspective and I have a problem. The Controllinator is on an invisible Hologramm material on the last Thin layer. But then the players can go through walls. Is there a possibility to avoid this? | 2011-02-28 09:53:00 Author: Unknown User |
if u make dark matter really thin so u cant see it, attach it to the edges of the holo material that will prevent right? otherwise i think it might have something to do with impact sensors. anything to do with logic, im useless, sorry. | 2011-02-28 11:20:00 Author: Unknown User |
In my top-down shooters I have the players on invisible hologram too. What I do is I make a sort of bumper. I glue an invisible cylinder to the controllinator and on top of that glue some thin invisible hologram. so slab would look like this ======( ) where the ( ) is glued to the ======= and has an impact sensor looking for a specific tag, the walls will have this same tag. This allows you to also create your own custom wall collisions, like being able to turn decorations into solid objects by using an invisible holo with that tag. I then bolt this =====( ) to the invisible cylinder and give it a max'd out Joystick rotator and hook up the left stick to it. (assuming you're using the left stick to move). Either NOT the ( )'s impact sensor, or invert it, and use that signal to activate the advanced mover that you're using to move around. In my shooters I use the speed scale type rather than on/of. | 2011-02-28 12:25:00 Author: Foofles Posts: 2278 |
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