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Tag sensors with emitted objects only triggering once

Archive: 3 posts


EDIT: If anyone's interested I've solved it, it turns out that even though the destroyer and tag were connected to the same line, the object was destroyed before the tag got a chance to emit anything. Why it works for the first collision and then never again after is anyone's guess though, very bizarre. I sorted it by adding a 0.1 second timer before the destroyer, now it works as expected.
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Hi, I have a major issue regarding some tag sensors not triggering after their first time doing so. I'm making a racing level involving paper planes and when you collide with anything it vanishes, respawning a second later slightly up and to the left or right depending on what side of the plane received the collision. So I have two identical logic paths, one set up for the left side and one for the right.

The set up is a visible paper plane outline where its circuit board contains all of the logic controlling the physics and the controlinator. Then there is an invisible hologram with a follower attached, effectively following the plane exactly but not attached and its circuit board contains the respawning mechanism.

So, when the plane collides the impact sensor turns on the corresponding tag on the plane's circuit board. This works as a wireless switch which triggers the tag sensor on the hologram, attached to a one second timer which starts counting up, once full the timer resets and sends a signal to an emitter which emits an exact copy of the plane that crashed.

This all works perfectly fine for the first collision, plane crashes, disappears, spawns again a second later, regardless of the side it occurred... Then it won't trigger again, it's the wireless switch which seems to be the issue, the timer doesn't trigger so I'm guessing there lies the problem. Anyone any ideas why this isn't working? Or any ideas for a better setup? I'll supply pictures if it's not clear of my setup.

EDIT:
http://img96.imageshack.us/img96/3339/img0111st.jpg

Here is the problem, the plane on the right is an emitted version, while the plane on the left is the original. After the tag sensor on the hologram activates once, it emits another plane. After that it refuses to trigger again yet the plane itself is destroyed (which is hooked into the same wiring) therefore it is clearly an issue with the tags on the plane, or the tag sesnors on the hologram. There isn't a tweak in the hologram that stops it only triggering once so I'm at a complete loss here.
2011-02-28 00:12:00

Author:
Xaif
Posts: 365


Make two setups, one with no crashes, and another after a crash. Look at whether there are any differences. There shouldn't be, so it should be easy find the issue.

I'm thinking that something isn't resetting how/when it should.
2011-02-28 00:20:00

Author:
SSTAGG1
Posts: 1136


I had already done that, but have done it again to double check and it doesn't work properly. I have added a screenshot to the first post with the comparison - the plane on the left is the original, the plane on the right an emitted plane. It is most definitely something to do with the wireless tag switch as the collision detectors work due to the fact the plane disappears when it crashes and the destroy object is hooked into the same wiring. The tag sensors on the hologram don't trigger. =(

As some extra detail, the plane on the left is an exact copy of the original plane (not an emitted version). After the plane on the right crashed, a new one is emitted, after that one crashed, nothing happened. I then moved the hologram in range of the plane on the left and had that crash - still nothing happened, so it's an issue with the tag sensor triggering only once, and not more than that. But there's no tweak options within the tag sensor that alter this.
2011-02-28 15:23:00

Author:
Xaif
Posts: 365


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