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#1
27 contollinators = BIG problem
Archive: 6 posts
In the game I'm making, there are 27 characters to choose from, each with their own transmitting and recieving controllinator, with 4 players in each match. Since controllinators don't have labels( why Mm? ) there are only the 8 colors to choose from. That means only 8 characters have unique colors on their controllinator. So when I make my 9th character, it will inevitably have a color shared with another character, same with the 10th, 20th and so on... Lets say player 1 chooses a character which has a green colored transmitting and recieving controllinator. And then, player 2 chooses a character who happens to have a green one too. Each player is now controlling both characters. How do I resolve this? Is there a way to make more than 8 unique controllinators? Thanks for any help | 2011-02-27 21:47:00 Author: Unknown User |
Could you use and gates, and 2 tags? That would be 16. 3 Would 24. 4 would be more than enough. | 2011-02-27 21:51:00 Author: jalr2d2 Posts: 256 |
Name your controlinators, this makes them unique (I think!) No....sorry, my mistake....I thought I'd heard this, perhaps its only for tags.....but I just tried it and it didn't work. | 2011-02-27 22:00:00 Author: FourteenInchGaz Posts: 110 |
instead of transmitters and recievers, you could emit 27 different charaters with the controllinators and logic put onto them and have your sackboy controlling it that way | 2011-02-27 22:04:00 Author: BillyMays Posts: 67 |
You can name your tags | 2011-02-27 22:11:00 Author: Jonaolst Posts: 935 |
Could you use and gates, and 2 tags? That would be 16. 3 Would 24. 4 would be more than enough. Edit: the characters moves stay exclusive, but its the movement with the analog and jumping that gets unwantingly shared. You can name your tags They are named, I should have clearified that its the "override sackbot" that gets controlled by more than one player. instead of transmitters and recievers, you could emit 27 different charaters with the controllinators and logic put onto them and have your sackboy controlling it that way Thtas what I'm doing, but I have the "override sackbot function. Should I just manually make the movement speed and stuff? | 2011-02-27 22:11:00 Author: Unknown User |
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