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Pirates. Chapter 1 - A New Land.

Archive: 52 posts


Hello all.. here it is the 1st Chapter of my Pirates! Series..
Pirates! Will be an Adventure/Plataforming level with multiple ways to end and hidden treasures. Each level will have a Boss somewhere
This Chapter its the events happened after the Video Trailer That can be found here:
https://lbpcentral.lbp-hub.com/index.php?t=50771-Pirates-(-Trailer-)


After the Kraken attack only you have survived..your boat as sunked and you are lost on open Sea. You have reached to a new and unknown land. Explore it and try find all of the secret chests. Discover the story behind this new land. The Adventure begins now. (To understand better the beggining check the level - Pirates Trailer movie) Feedback please. 2nd chapter comming soon.


---------------------------------------------------------------------------------------
ERRORS FIX 28/02/2011
Updated it and did some Changes:

-Bridge at start now works propely not falling into water
-Boss when die Fire on floor will be destroyed
-Reduced the Time on cinematic when wheel start to roll so give time to run

01/03/2011
-After kill Boss way to follow is now indicated by Cams.

07/03/2011
Todays Fix List
- Added more Decorations to Beggining of level.
- Added more Points Ball in all level.
- Added White arrows Near Hidden Chests ( indicating way to get them ).
- Changed Boss Fight Scenario turning more easy fight there.
- Fixed the ramp when we run from Big Whell. Now u cant change layer.
- Changed the Bot at the end of the level. Now Correct Suit. Instead copy Player 1 , now its Sack Sparrow


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http://img88.imageshack.us/img88/5753/umafoto2.jpg

http://img15.imageshack.us/img15/8415/umafoto3.jpg

http://img218.imageshack.us/img218/8594/umafoto4.jpg

http://img43.imageshack.us/img43/3846/umafoto5.jpg

http://img228.imageshack.us/img228/1462/umafoto6.jpg
http://lbp.me/v/y-74xp
2011-02-27 09:52:00

Author:
PTdragon
Posts: 176


Sorry if anyone played the level and got stuck on boss Forgot to Activate the Sensor that gives u the coconut -.-" Sorry playes it 3 times now and its 100% free of errors.. if anyone get some problem please report it to me to not make on 2nd chapter 2011-02-27 14:26:00

Author:
PTdragon
Posts: 176


Hey i just played your level and enjoyed it. The visuals are good and the platforming is not bad. The cameras i think were a bit too zoomed out in some areas such as the part with the grappling hook. And the boss was a bit problematic the coconut got stuck between his legs and i couldnt get it for a while. But overall this is a nice level.
Can you try my level too please its in the sig.
2011-02-27 14:57:00

Author:
hitman_472
Posts: 52


i played the first of this level right O_O i'm in ^_^2011-02-27 15:01:00

Author:
Angelgozen
Posts: 286


hitman_472
Ive Puted your level on my list Thanks for play mine.. i know the zooming was bad but i did it becouse my son asked me to do if multi player joined it

When i play your ill put a review on thread
2011-02-27 15:26:00

Author:
PTdragon
Posts: 176


Okay okay i got it ^_^ there is a slight problem though o_O i know that i'm not doing a review...soooo...

The main problem here is that if you kill the gorilla while the stage is on fire then it stays on fire...which is a problem O_O i had to redo everything and watch all the movies and all that stuff. also don't make the second sand dune so high in the background i know it's to force them into the first layer but, It doesn't look so good.
2011-02-27 15:49:00

Author:
Angelgozen
Posts: 286


Ok Angelgozen ive faced that problem to but u can escape alive if u use the jumping plataforms but i will change that.. dunno how but i will discouver..
Also i wanted make a SKIP button on videos but im looking how
Again.. thanks for play my level.. u are 1 of the unique who play them <3
2011-02-27 21:46:00

Author:
PTdragon
Posts: 176


Queued and going to play it right now (well as soon as I finish eating).
I love the pirate levels, so this should be fun.

Please take a look at my level Journey to Mysterious Mountain:
http://lbp.me/v/y-z-91
https://lbpcentral.lbp-hub.com/index.php?t=51244-Journey-To-Mysterious-Mountain-%28Screens-and-Video-coming-soon%29
2011-02-27 22:21:00

Author:
Unknown User


Queued and going to play it right now (well as soon as I finish eating).
I love the pirate levels, so this should be fun.

Please take a look at my level Journey to Mysterious Mountain:
http://lbp.me/v/y-z-91
https://lbpcentral.lbp-hub.com/index.php?t=51244-Journey-To-Mysterious-Mountain-%28Screens-and-Video-coming-soon%29

Playing it and giving coment in game and in tread
2011-02-27 22:25:00

Author:
PTdragon
Posts: 176


I'll queue this up for tomorrow and leave some feedback here.

In the meantime could you have a look at the level in my sig? I'm looking for feedback for it. Thanks (:
2011-02-27 22:25:00

Author:
JonnysToyRobot
Posts: 324


Just finished it up.

The Good: Nice level... The beginning really set the mood, even before the cinematic started, it felt nice, and I really liked the hidden chests. I have similar hidden chests in my levels as well, and I like that type of concept.

The Bad: I spent a lot of time working on the puzzle at the end before I realized I needed to throw the thing at the glass, you might want to make it more clear, but maybe not, I did figure it out eventually.

Also I backtracked a bit when the wheel started rolling at me and then got squished because the cinematic started all over... Not a big deal though.

Overall I liked it though, the mood was perfect!
2011-02-27 23:40:00

Author:
Unknown User


Sorry peeps about some mistakes/errors on the level.

Updated it and did some Changes:

-Bridge at start now works propely not falling into water
-Boss when die Fire on floor will be destroyed
-Reduced the Time on cinematic when wheel start to roll so give time to run

Later ill think in a way to explain how to solve last Puzzle.. but isnt hard
And i will Put later to a Secret Treasure Guide for thos that want the Prizes

Tks all for playing it.

JonnysToyRobot
I have your level on list soon u get a review
2011-02-28 00:00:00

Author:
PTdragon
Posts: 176


Nice level, i finish it now and enjoy it! Need little adjustement in the puzzle with glass

F4F https://lbpcentral.lbp-hub.com/index.php?t=50495-Sackboy-stunt-arkanoid
2011-02-28 00:01:00

Author:
samuxx87
Posts: 27


1st Post Edited with Error Fix List 2011-02-28 00:28:00

Author:
PTdragon
Posts: 176


Sorry the Bump but ive did a change on level.
After kill Boss there were no explination were to go.. Edited with 3 Cams indicating the way to follow.. Tks all who have sent me a PM
2011-03-02 06:57:00

Author:
PTdragon
Posts: 176


Queued, will play when i get home :-)2011-03-02 09:18:00

Author:
Unknown User


That is awesome. I've been toying with the idea of doing a pirate level and I think you may have just convinced me!

The big wheel didn't kill me for some reason?
2011-03-02 12:34:00

Author:
Unknown User


Tks for testing it Yeah the Big Wheel only kill you if u stop.. apart of that its only to scare you 2011-03-02 19:45:00

Author:
PTdragon
Posts: 176


I played this last night. It's pretty well done. I ran into a couple of minor issues, but overall I enjoyed it.

Issues:
- When I spawned by the gorilla, I missed the grappling hook. Maybe move it more to the right
- When you zoom out by the bridge, I get a little slow-down. It might be because of those layer-glitch clouds from the Prius level
- When the water wheel took off, I wasn't sure if I was supposed to run in front or ride on it. I ended up on the back layer and it rolled right by. I don't think I ever saw it again

Overall I liked the atmosphere.
p.s. I'm not sure if it was intentional, but I liked that I got the gorilla's head after I killed it.
2011-03-03 18:18:00

Author:
Unknown User


eheh yeah i go remove that nasty clouds and make ones myself .. and yes the gorila hear is a "trophy" 2011-03-03 20:22:00

Author:
PTdragon
Posts: 176


I really liked the scenery in the beginning, with the light rain and bridge section. Fun gameplay and the boss fight was really fun and creative! Great job

http://i2.lbp.me/img/ft/a92a68c45281de808f06db7720b34200d916eb6d.jpg
2011-03-03 21:59:00

Author:
Bender
Posts: 75


lol the boss xD well we cant call that a True Boss but a "Bad Gorila" i have the idead but i cant put them into game so lol when i tried to make a Bad Boss it comed that Gorila

haha tks all who played and liked <3
2011-03-04 07:11:00

Author:
PTdragon
Posts: 176


Good job. The environment was varied and coherent. The ape battle could be improved. The ape does not react to being hit in the head. I would change the projectile to something that splats or falls apart on impact with the head. In a couple place I jumped and wound up in the scenery instead of the ledge I was going for.

The trailer was nice. You misspelled thieves. Update the description now that you have a level available. Level link from there to level 1. Change the level type to cut-scene from cooperative.
2011-03-05 16:37:00

Author:
OrangeTroz
Posts: 90


Ok

I will change the Projectil on boss ^^ Good idea that one

About The Movie.. i did that link and changed the descripition and the Thieves error
2011-03-05 19:32:00

Author:
PTdragon
Posts: 176


Added to queue, will Check this out soon 2011-03-06 15:41:00

Author:
Bloo_boy
Posts: 1019


Chapter 2 out - Pirates. Chapter 2 - The Skull Mountain.
https://lbpcentral.lbp-hub.com/index.php?t=52081-Pirates.-Chapter-2-The-Skull-Mountain.
2011-03-06 16:12:00

Author:
PTdragon
Posts: 176


I played this level a while ago, first of that music, Idk where you got that from but I loved it, is it from story mode? Maybe im missing something anyway,
I Loved the ending, how you made the thunder with the Holo material, the style of the level was well done, kinda reminded me of mario a bit, it looked cool, good use of the bounce pad I do recommend you hide them a little thoug maybe with some decorations.

The level was pretty good =) what I liked most was the beggining music fit so beautfilly with what was going on, wished You could tell me where you got it XD.all I have to say is hide the bounce pads a little so they blend in with the level, add a bit more design, maybe trees, scenery, and the Gorilla, that was well made but his arms made him look a bit funny >_<

But overall great level .
2011-03-06 22:02:00

Author:
Bloo_boy
Posts: 1019


Yeah Bloo_boy .. the music is from history now where or on wish story level u go it i dont remmeber
Tks for the review.. yea i know the level dont have many decorations.. and the Gorila its a big Lol .. but i wanted to show my Adventure / Storie game like ive imaginated..
Im not a very good creator i have the ideas.. i write the storie.. but when i want put them on game sometimes its a challenge ^^
But i hope that all who play This 1st chapter feel what i wanted to share
2011-03-07 00:02:00

Author:
PTdragon
Posts: 176


Played

I liked the style,simple and cartoonish but it give the right feeling!
I appreciated also the narrative touch,really nice
Great atmosphere at beginning!
As now i've found only one prize,i must replay to unlock all others before go to chapter 2!
2011-03-07 13:49:00

Author:
GEK83
Posts: 163


LEVEL 1:

hi here you go, i'm going to post you the notes i did for myself when i played level 1:

- you did a good job with the design, but you miss a lot design underwater in the beginning.
- you could hide a lot prizes and point bubbles for example in the tree when you jump down with the "jump+down" option
- i got no idea what to do at the beginning of the boss grilla - also the fire on the ground was a bit... ouhm missplaced? at first it was unfair at second... how does the gorilla do it? is he able to use fire? if yes why is he not spitting it know what i mean?
- tweek the powerups to not removable. thats frustrating when you need to go up or die first to get the tool back.
- i smiled as the wheel missed me (as if it would be on another layer)
- was a bit hard to figure out what to do with throwing the balls in the riddle. but i made it
- i think the level is bit out of topic. if someone want to play a pirates level he searches for pirates to play pirates. maybe think about something to prevent undeserved boo's?
- why was it a sackbot looking like me (at the goal)? i guess you took the wrong tweek? or do you want it like that? i guess sack sparrow would fit better there
- try to name all your price objekts, it looks not professional if you don't do it.

going to head to level 2 now... see you in the next thread!

rating: better than a boo, but missed the yay for just 1%. i missed a bit fun. it's close, needs a bit work! but still a very very good level! keep it up.

PS: i think the level is not full on termo. right? why not adding a small animation at the beginning ... like the end of the fight... than deep dark silent... than light... and than you are on the beach...
2011-03-07 15:25:00

Author:
ForcesWerwolf
Posts: 475


ForcesWerwolf
Thanks for testing it.
- I will Edit the underwater at beggining and add more decorations
- I will tweek the powerups (good idea)
- I will Rename the objects ( i think ive missed the 2 free prizes for end the level. tho the ones from hidden chests are renamed ^^)
- lol that guy at the end -.-" i saw it now.. it copy your style.. how can i have done that.. it was suposed to be Sparrow.. since he starts with you on 2nd Chapter tks for notice that .. changing it asap
- The boss fight is well explained A painting on wall shows a cocnut sent to gorila head.. the fire humm.. Im not an artist and my idea want that.. but i tried and tried to make other thing that i wanted but.. **** so i imaginated.. The Boss Enrage and everything around him goes in fire.. -.-" bad idead but lolz
- 2nd Chapter is closed for undefined time.. there is a big problem with scenario that slow down the game on boss fight turning it almost impossible to make.. but the storie line ive wrote demands it .. so when ready ill re-share again-
- Thermo full cant add nothing at beggining

But thanks for those tips - i will Re-Edit when i get time
2011-03-07 15:36:00

Author:
PTdragon
Posts: 176


no problem
did i sound hard for you? english is not my first speek and i need to learn how to sound nice in english.
2011-03-07 15:40:00

Author:
ForcesWerwolf
Posts: 475


Lever Edited and Published.
Fized some issues on game. Added more Decorations, changed the beggining (Squizzing Thermo )
Changed Bot at the end of level..
You can find change list on 1st post.
Thanks to all that gaved me the error report and ideas to change the level to better.
2011-03-07 20:16:00

Author:
PTdragon
Posts: 176


Played both of your pirate levels and the trailer just now.
Overall, they were all very enjoyable. The trailer had some minor timing issues with the subtitles (or maybe it was just me, I don't know). Nothing major though, very entertaining nonetheless.
I didn't find any actual bugs in the first level but the scenery could use a bit of refinement. It's not bad at all but it's not amazing either. The hidden chests were a nice touch.

The 2nd level already looked much more polished visually. I had some minor problems with it though. You could make the burning logs also disappear when the boss dies.. one of them killed me while I was watching the cutscene
Another part which felt slightly frustrating was the bouncepads where you're supposed to climb up (skull mountain I think?). The bouncepad after the first rotating wheel was especially frustrating. It took me like 15 tries until I managed to get up. (took me a while to figure out you can't really move to any direction and have to hit the center of the pad too). Maybe slightly more oomph to the pad would make it nicer.
Finally.. I had found a couple of hidden chests but the bridge exploded under me and I was unable to get my precious prizes
Maybe that was intended and it was nothing major anyway.
Good show.
2011-03-08 16:16:00

Author:
Felkroth
Posts: 51


Lol Felkroth U needed to cross the bridge to get them
But i will Edit it and Obrigate everyone cross the brigde so that wont happen again.. soz about the prizes its an excuse to play it again
Tks for the reply
2011-03-08 16:21:00

Author:
PTdragon
Posts: 176


sorry i was yesterday a lot busy and will today try your second level.2011-03-08 16:42:00

Author:
ForcesWerwolf
Posts: 475


Thanks you ForcesWerwolf. Then post a review on Chapter 2 post.
I cant do much more on boss fight to reduce lag
2011-03-08 17:14:00

Author:
PTdragon
Posts: 176


Pretty interesting level. I liked the visual design and good use of bounce pads. The hidden treasure boxes were also a nice touch, though I missed quite a few of those.

The boss didn't seem to react when it got damaged, which seemed a little odd. It would be better if it screamed or shook when hit to give it a bit more life.

Also, the water wheel seemed a bit too fast. Even though I think I ran pretty fast, I got crushed right by the edge. Unless there was something I missed about that sequence?

Yay'd and Heart'd, will check out the second chapter later.
2011-03-09 04:42:00

Author:
Gilgamesh
Posts: 2536


I had a chance to play this today and really enjoyed it. Here are some thoughts:

Great way to open the level, I loved the rain effect and the there was a nice atmosphere. I appreciated the look of the level, nice use of decorations and there was some cool eye-candy like the watermill. All the different trees you had looked great too. The one thing I really loved was your use of scale with camera zoomed out far, it gave everything an epic feel. I thought the boss was fun albeit a bit fiddly. At one point the ball got stuck between his legs (yeah, lol) and I thought I might have to restart. It somehow rolled out after a while but maybe you could do some tweaking here (hit detection could use some tweaking too). I appreciated the narrative you had, the map during the cutscene was a nice touch. I know English is not your first language but it might be good to get someone to help you with the spelling/structure simply to add an extra layer of polish to the level.

I look forward to continuing the story on the weekend. Nice work, hearted and smiley
2011-03-09 16:08:00

Author:
OCK
Posts: 1536


Tks OCK
Yeah English is not my 1st language and i have some problems building some phrases i wish i had someone to help or maybe using an online Translator
The Boss hehe.. i know i wanted make other way.. but i cant understand very well (yet) the Advanced Logic so i made that Big Bad Gorilla lolz so ppl stuck behind is legs (joke) hihi
2011-03-09 16:34:00

Author:
PTdragon
Posts: 176


Just played your level and it was very good in my opinion. The gorilla boss fight, however, felt a bit awkward. It took some time before I realized what I was supposed to do and still there wasn't much of a challenge. Otherwise, I love multi path and hidden areas!2011-03-09 23:29:00

Author:
Discosmurf
Posts: 210


Hey PTdragon.

I thought that although this level had many problems, it was still enjoyable and could be very good if you fix the little issues.

Ill start with what i liked:

Your use of overall design works really well, i like the bridge platforming and the detail you have payed towards the levels theme.

I also like your use of lighting in most parts, but to make it more effective you should bring down the overall lighting a tad in some areas and give the level some colour correction.

Now here are the problems that need fixing:

First off - the movie cameras. You seem to have a problem with most of them whereby they will activate more than once if you go in their activation area again. To avoid this simply put a player sensor attached to a counter set to one, and then link that to the movie camera. They need to be fixed though as i kept getting stuck on certain bits where I had to just wait for the cut scene to happen again.

This leads on to another problem i found, if you die once from the giant wheel, it doesn't respawn, so you have a real easy time getting to the bottom.

With the King Kong fight, it would be much better if you changed those grabbable flowers into coconut trees, and have coconuts spawn a few seconds after one is picked. You could then make it so that when you throw them at King Kong, they explode and do damage, instead of having to pick the same one up over and over.

I also found with that stage that the bounce pads were very tricky and annoying to navigate. Try to avoid using them at an angle unless you implement some kind of cannon system or make them much larger.

I also think that although your design and attention to detail is good, you really should try and put in some more variety and individual objects. What i mean by this is things that act on their own in the background, like a sackboy monkey swinging from the trees, or contraptions in the background.

Other than that i thought it was a really good level!
2011-03-10 19:29:00

Author:
Steve
Posts: 134


Tks Steve very constructive Review But i cannot change anymore the level.. thermo is blowing up !
I think if u try the 2nd chapter you will be a lot happier ^^
And i hope when i start Chapter 3 i wont commit same mistakes i did on this one.
Tks for play it
2011-03-10 19:57:00

Author:
PTdragon
Posts: 176


Great level! Some decent platforming to be had here, even if a bit zoomed out for my liking

It all seemed to flow nicely together apart from the Gorilla, i wasn't entirely sure what i was supposed to be doing to him, i didn't notice the object on the floor and when i picked it up i just sorta stood on his shoulder and he starting dying. I think someone mentioned above about adding some sound effects or something so you know when you've hurt it.

I dont know about anyone else, but I think this level would be better without the bouncepads. For me they take away a bit of the island setting, it would be cool if you had something more jungley to move people about with instead, like the bridges at the start. I mean some of the bouncepads are only to move people from one part of a level to another, you could probably could have another way of getting the player there instead of just flinging them there

Great level anyway, i'll try part 2 later
2011-03-10 23:14:00

Author:
Frostinski
Posts: 40


Hey mate, as asked, played your level. Alot of things i noticed people have said above.

-The first movie cam your saying "where i am" when it should be "where am i".
-Liked the feel of the level and the whole sliding bridge with the wide cam near the start.
-Maybe add a 0%str chain on the lift instead of seeing a piston to add to the feel of the level being as it is.
-Another movie cam you say "I've builded this house" when it should be "i built this house".
-Thinking maybe having a still long shot cam on both the bounce pad part just before you see the Gorilla and the Gorilla part it self.
-Sound effects on the Gorilla part won't go a miss, was a little confuse so i say on his shoulders and he died like another guy said above.

I just like to point out the bits to help you improve when i do reveiw a level as i only write them bits down as i play haha, but i thought it was good. keep it up mate.
2011-03-11 00:54:00

Author:
Unknown User


Tks Vandz my english isnt perfect and i know i have many grammar errors
If u can try Chapter 2 and i hope u like more than this one
I will edit level and fix that english errors
2011-03-11 07:04:00

Author:
PTdragon
Posts: 176


The level was very well done. ^^ There were some issues with it though. Firstly the instructions weren't very obvious and I found it difficult to determine what they meant. The boss fight didn't make much sence at first either. Lastly the camera's could use a bit of tweaking to move more smoothly. As for the rest it's all great. Oh wait I almost forgot. I the text you alway's said Unique Survivor. That for the most part that isn't the word your looking for. You want to use something like "the single survivor" or "the only survivor". Fix that and the level will be great ^^2011-03-11 13:34:00

Author:
jowife1993
Posts: 80


Great level! very interesting and fun adventure! A little bit hard at the end to through stone in the right place but anyway - it was great! Will try part 2 soon!

F4f is Sneezies mini-game DEMO in my sig! Thanks!
2011-03-11 14:40:00

Author:
Domik12
Posts: 838


I liked it
It played quite smoothly for the most part. The only part that could have gone more smoothly was the boss fight. It's possible to spend a lot of time messing around with the bouncepads...and getting nowhere since the boss needs to be defeated first. But I'm not sure how that could best be changed.
Also, throughout the level grammar and spelling is off, but I'm sure you're aware of that since English is not your native language.
Keep up the good work!
2011-03-15 05:13:00

Author:
zabel99
Posts: 179


Tks zabel99 if u want try the Pirates chapter 2. Its way linger and more detailed than this one.
This was like an introdution to the series.
Yes im award that my english isnt the best.. but since u can understand the story i can always improve that.. the Boss its just 1 minute to kill him ^^
Tks for play it.
2011-03-15 07:52:00

Author:
PTdragon
Posts: 176


Nice Level. Great job.
May be gas?...
http://s012.radikal.ru/i320/1103/22/51999de58579.jpg
2011-03-15 08:42:00

Author:
Unknown User


I'm queueing this now.2011-06-19 11:29:00

Author:
BeaversLikeWood
Posts: 119


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