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Project Chrysalis: Boss Teaser [PICTURES + VIDEO!]
Archive: 11 posts
http://lbp.me/v/yetk2w The teaser level for our newest collaboration, Project Chrysalis, is given to you fine folk! Mash X, leap into space, and rocket through tubes in this taste of the first level in the series. That's right. First level - in a series of six. http://www.youtube.com/watch?v=MyyEiBsNEKo We have five main levels planned for our epic saga, atop one (or two?) side games for your enjoyment. The first level will see you through the first four boss brawls, while the second will feature three different bosses with unique gameplay elements. Level three will contain more new gameplay elements, leading into the fourth level's side-scrollling shooter action - and a boss climb, all in the same level! Finally, the fifth is a battle both against gravity and an enraged beast who's already taken 11 different forms to try and crush you. Do enjoy the teaser - it's got a lot of love poured into it. Made by CogSpartan and SLS10. Look! More pictures! http://i796.photobucket.com/albums/yy247/CogSpartan/lbp2_picture_prochry1.png http://i796.photobucket.com/albums/yy247/CogSpartan/lbp2_picture_prochry3.png http://i796.photobucket.com/albums/yy247/CogSpartan/lbp2_picture_prochry2.png | 2011-02-27 02:42:00 Author: SLS10 Posts: 1129 |
This level was very fun to make and it's very fun to play! I encourage playing with friends and just trying to kill them | 2011-02-27 02:59:00 Author: Kog Posts: 2358 |
Hmm... Looks interesting. Definitely queued | 2011-02-27 03:12:00 Author: bloomchild Posts: 74 |
Hmm... Looks interesting. Definitely queued Thanks, bucko. Every little bit counts. | 2011-02-27 06:19:00 Author: SLS10 Posts: 1129 |
Epic level, bamp for great justice! | 2011-02-27 13:27:00 Author: Fish94 Posts: 554 |
With all the improvements in LBP2, why am I plagued with stuff like inaccurate bouncepads and spawn deaths? I also got squished by the timer button somehow. Worth playing for the visuals though. EDIT: Death spawns are during the shooting part with the two machine thingees. The reason I bring up the bouncepad/switch, is that it wasn't fun. I kept missing and falling down near the starting platform over and over. And with the (lack of) gravity is was just slow and annoying to get back up there. | 2011-02-28 04:29:00 Author: midnight_heist Posts: 2513 |
Looks great, ill have to check this one out | 2011-02-28 08:19:00 Author: nillrecuring Posts: 104 |
On list F4F http://lbp.me/v/y-74xp | 2011-02-28 11:14:00 Author: PTdragon Posts: 176 |
With all the improvements in LBP2, why am I plagued with stuff like inaccurate bouncepads and spawn deaths? I also got squished by the timer button somehow. Worth playing for the visuals though. If the bounce pad near the first button isn't like it is now, it would be waaaay too easy. And where are you dying in your spawn? Also, sorry PTdragon, but this isn't a F4F thread. | 2011-02-28 14:34:00 Author: Kog Posts: 2358 |
Holy Sack, this thread's on page 1 again. Well, we appreciate all feedback, but yeah - the point of the first bouncepad-button-press-thingy challenge is to air steer. Carry on, gents! | 2011-02-28 17:56:00 Author: SLS10 Posts: 1129 |
I'll pretend I don't know what this is about and play it anyway. Looks pretty cool, nonetheless! | 2011-03-01 21:27:00 Author: Night Angel Posts: 1214 |
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