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Project Chrysalis: Boss Teaser [PICTURES + VIDEO!]

Archive: 11 posts


http://lbp.me/v/yetk2w

The teaser level for our newest collaboration, Project Chrysalis, is given to you fine folk! Mash X, leap into space, and rocket through tubes in this taste of the first level in the series.

That's right. First level - in a series of six.


http://www.youtube.com/watch?v=MyyEiBsNEKo

We have five main levels planned for our epic saga, atop one (or two?) side games for your enjoyment. The first level will see you through the first four boss brawls, while the second will feature three different bosses with unique gameplay elements. Level three will contain more new gameplay elements, leading into the fourth level's side-scrollling shooter action - and a boss climb, all in the same level! Finally, the fifth is a battle both against gravity and an enraged beast who's already taken 11 different forms to try and crush you.

Do enjoy the teaser - it's got a lot of love poured into it.

Made by CogSpartan and SLS10.

Look! More pictures!

http://i796.photobucket.com/albums/yy247/CogSpartan/lbp2_picture_prochry1.png
http://i796.photobucket.com/albums/yy247/CogSpartan/lbp2_picture_prochry3.png
http://i796.photobucket.com/albums/yy247/CogSpartan/lbp2_picture_prochry2.png
2011-02-27 02:42:00

Author:
SLS10
Posts: 1129


This level was very fun to make and it's very fun to play! I encourage playing with friends and just trying to kill them 2011-02-27 02:59:00

Author:
Kog
Posts: 2358


Hmm... Looks interesting. Definitely queued 2011-02-27 03:12:00

Author:
bloomchild
Posts: 74


Hmm... Looks interesting. Definitely queued

Thanks, bucko. Every little bit counts.
2011-02-27 06:19:00

Author:
SLS10
Posts: 1129


Epic level, bamp for great justice! 2011-02-27 13:27:00

Author:
Fish94
Posts: 554


With all the improvements in LBP2, why am I plagued with stuff like inaccurate bouncepads and spawn deaths?

I also got squished by the timer button somehow.
Worth playing for the visuals though.

EDIT:
Death spawns are during the shooting part with the two machine thingees.
The reason I bring up the bouncepad/switch, is that it wasn't fun. I kept missing and falling down near the starting platform over and over. And with the (lack of) gravity is was just slow and annoying to get back up there.
2011-02-28 04:29:00

Author:
midnight_heist
Posts: 2513


Looks great, ill have to check this one out2011-02-28 08:19:00

Author:
nillrecuring
Posts: 104


On list

F4F http://lbp.me/v/y-74xp
2011-02-28 11:14:00

Author:
PTdragon
Posts: 176


With all the improvements in LBP2, why am I plagued with stuff like inaccurate bouncepads and spawn deaths?

I also got squished by the timer button somehow.
Worth playing for the visuals though.
If the bounce pad near the first button isn't like it is now, it would be waaaay too easy.

And where are you dying in your spawn?

Also, sorry PTdragon, but this isn't a F4F thread.
2011-02-28 14:34:00

Author:
Kog
Posts: 2358


Holy Sack, this thread's on page 1 again.

Well, we appreciate all feedback, but yeah - the point of the first bouncepad-button-press-thingy challenge is to air steer.

Carry on, gents!
2011-02-28 17:56:00

Author:
SLS10
Posts: 1129


I'll pretend I don't know what this is about and play it anyway. Looks pretty cool, nonetheless!2011-03-01 21:27:00

Author:
Night Angel
Posts: 1214


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