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Motocross Trial CHallenge
Archive: 3 posts
I just realized a new level, it is an obstacle against the clock motorbike. I'm pretty happy with the gameplay that I created, the bike to behave more realistically. The game is not necessarily very hard but will require a minimum of skill to make the best time. Some way may seem hard to pass but I explained the trick in the menu "control". I hope you will enjoy. Good game. http://lbp.me/v/y9t1kt | 2011-02-26 17:49:00 Author: Unknown User |
You have the potiential to make a really great level if more work is put into it however there are critical errors that just ruin the level. Right from the get go I got trapped in the first gap and had to restart the level (which is a big level design mistake in my book), I also could not make that awkward loop to save my life. Try to keep things to one layer (reference roller coaster levels for tips) or create additional controls that move the bike between layers. Keep working on it to get a 'Like' from me. Here are some pictures showing the problems I had. http://www.ddrencore.com/craigfolder/lbp/othercreations/motocross00001.jpg http://www.ddrencore.com/craigfolder/lbp/othercreations/motocross00002.jpg | 2011-02-26 19:04:00 Author: WyomingMyst Posts: 101 |
Thank you for your constructive comment. I add news respawn keys of holes. By cons I do not understand the problem for the first image ... As I explained in the menu "control" must adjust the tilt of the bike to clear obstacles. For vertical obstacles must lean back so that the wheel continues to receive support. As in real life must be tilting the bike to keep the optimum slope. I do not want the game get too automate, I want to keep a share of difficulty ... Yet a time that we understand the "trick" all get really affordable ... But it is true that my explanations are perhaps not quite clear. I'll wait for further criticism see if this is really a problem ... Thank you again for your comment. | 2011-02-26 19:50:00 Author: Unknown User |
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