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#1

Wires, wires, and more wires!!!

Archive: 7 posts


The new wires attaching and dettaching is a glorious new feature to LittleBigPlanet2, especially since you can zoom in and out whilst attaching wires.

However when you have over 30 different tools on a microchip, the wires are constantly changing position when I'm moving a tool such as an AND gate or a Timer etc. and it makes the game EXTREMELY laggy and has even frozen my game!

Is there any solution to this problem? It would be really helpful if there was...

"Maybe you could put microchips inside a microchip so all the wires and tools aren't in the same exact microchip. Maybe that'll make the game run more smoothly." - Tried that, didn't work...any wire even near the original microchip is at freezing point

Thankfully, I'm done with the logic for my creation. I advise doing large amounts of logic on your own and not in online create.
2011-02-26 16:38:00

Author:
BillyMays
Posts: 67


Maybe you could put microchips inside a microchip so all the wires and tools aren't in the same exact microchip. Maybe that'll make the game run more smoothly.2011-02-26 16:47:00

Author:
Unknown User


Make your logic outside of the microchip and then move them to it.

There is no other way to prevent it.

I hope that MM will fix this.
2011-02-26 17:00:00

Author:
waD_Delma
Posts: 282


What Execta said works. Within a microchip, if you've got a lot of stuff going on you should use more microchips to divide it up into subsections. Doing this also helps you to organise your logic. It's similar to what people do in other programming languages when they use object oriented programming.

For example, in the microchip for a vehicle, you would separate the functions that control the doors with the functions that control the wheels and the lights. But then within the microchip for the doors you could have a microchip for handling the wires from the door switch, and a microchip for handling the bolts and pistons that open and close the door. That might seem a bit over the top, but it makes a huge difference for debugging and upgrading.
2011-02-26 17:04:00

Author:
munrock2
Posts: 96


Along the lines of what execta and munrock2 said, I also recommend making reusable, generic microchips that have minimal inputs/outputs. You can rename microchips so you remember what they do. You'll find that you can reuse the same microchips over and over again in your designs.2011-02-26 20:15:00

Author:
dcf
Posts: 468


Microchips are also designed to allow stickers on their faces; if you hover a sticker over a microchip, it will zoom in to the front of it. I've used it in a few places to signify what a microchip does, e.g. if a microchips purpose is object destruction control, I put a white skull on it (charming!).2011-02-26 20:21:00

Author:
merkaba48
Posts: 79


A few tips for neatening up and reducing lag: Firstly do as the others say and put logic into separate chip to split it up. With microchips you can choose to hide output wires when the chip is closed, that way you can hide wires you aren't using and it won't stutter as much. This is found on the tweak menu of the microchip itself.
Also I make use of Circuit Nodes, these are created by placing a wire anywhere in a microchip that isn't a component. They're just for tidying up and for convenience.
2011-02-26 20:56:00

Author:
Radishlord
Posts: 706


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