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#1
in and out mover problem
Archive: 5 posts
I have a platform embedded in a wall and when the sackboy jumps over it, a proximity trigger moves the platform to the middel layer and catches the sackboy, and a inverse proximity trigger makes it go back in(similiar to some of the levels in story mode). However, the platform seems to be getting stuck within the wall for some reason...it works a few times, and then will not come out, even though the wire connected to the mover is definently activated. I had a similiar problem to this where i could not move round objects in and out of a wall because they just would not go back in, so i assumed only angular objects can work. Now everything seems to be messed up. | 2011-02-26 15:19:00 Author: Unknown User |
You could try making object smaller within embedded space and then using corner editor to modify its size. Not sure if will work or not, but if object perfectly fits and is embedded then if it is moved in the slightest it will no longer go back in. | 2011-02-26 15:39:00 Author: Shadow_Wolf_1987 Posts: 108 |
This happens to me all the time. Making one of the surfaces frictionless helps; you won't want to do that to the platform so make the wall frictionless instead. if you still get trouble, give the platforms complete antigravity all the time, and 100% dampening that turns off when you move them in/out. | 2011-02-26 17:22:00 Author: munrock2 Posts: 96 |
oh thats a cool idea about the gravity il try that out | 2011-02-26 17:51:00 Author: Unknown User |
What is probably happening is that sackboy jumping on the platform is moving it slightly and causing it to misalign with the opening. As shadow_wolf said, you can make it a little smaller. You can also use additional thin/thick layers to prevent misalignment. Example: Picture a background that takes up two thick layers with sackboy in the front thick layer. Instead of using a platform that is one thick layer thick and moving it from the middle layer to the front layer, you would use a platform that is two thick layers thick. It starts in the middle/back layer and moves one forward to the middle/front layer. Since the middle layer must always fit snug it shouldn't misalign. The same concept can be applied using thin layers. Just put a thin bevel around the position where the platform emerges. Then glue a thin layer to the back of the in/out platform that is the same size as the platform. Now when the platform is in the out position, it's back thin layer is trapped inside the thin bevel and cannot misalign. | 2011-02-26 20:25:00 Author: dcf Posts: 468 |
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