Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet 2    [LBP2] Everything Else LittleBigPlanet 2
#1

Level overheating...

Archive: 25 posts


Hi Guys,

while playtesting my new level on my moon, i've ran into a problem. It seems like it's impossible to play it with more then 1 player, everytime i try to load the level i get a message "player left", when i'm in the level and try to invite a player i get, "cannot invite player because the level is overheating) (thermo is around 95%, no message about overheating though)
I guess it's not recommended to publish such a level? Will it be possible to play such a level
with more then 1p online? Anyone have experience with this?
(all my LBP1 levels were 95% or more thermo, and it was never a problem)

cheers,
misty
2011-02-26 14:28:00

Author:
Mother-Misty
Posts: 574


Hi Misty!

I would think you would be ok if the level was not totally full and yelling at you. However due to what you are experiencing, you might have to playtest with more than one by simpy publishing locked. That at least would give you your answer!

So cool that you are close to a new one!
2011-02-26 14:37:00

Author:
jwwphotos
Posts: 11383


Thanks Jwwphoto's,

I'll do some more testing with a locked version online, but that "cannot invite player because the level is overheating" message in playmode is just scary!
(the level is actually a multipart level, so i guess it's safer to cut it a bit shorter to avoid any problems, although i don't want too...)

cheers,
misty
2011-02-26 14:49:00

Author:
Mother-Misty
Posts: 574


Why not just split the level into two parts then?
That way, you don't have to cut content, but you're still able to offer multiplayer fun.
2011-02-26 14:55:00

Author:
iArekusu
Posts: 402


Thanks Jwwphoto's,

I'll do some more testing with a locked version online, but that "cannot invite player because the level is overheating" message in playmode is just scary!
(the level is actually a multipart level, so i guess it's safer to cut it a bit shorter to avoid any problems, although i don't want too...)

cheers,
misty

I get that messagae too - and my level is only 3/4 full. Not sure what the issue is - hope MM fixes this since this was never an issue in LBP1. Or, this this is supposed to be happening - have the thermo change color at the 3/4 mark to show the level is now locked against other players.

Anyway, is it possible to put a level link part way through and split your level up?

I ended up having to do that myself for my level. But it worked out great - it really opened up what I could do.

Hope you figure it out.
2011-02-26 14:55:00

Author:
CYMBOL
Posts: 1230


I would leave the level in one chunk personally. I am sure it is fine.

However, if you do run into issues you could always destroy old elements and emit in later sections to give you quite a bit more room.
2011-02-26 15:10:00

Author:
jwwphotos
Posts: 11383


I get that messagae too - and my level is only 3/4 full.
3/4?! Wow, that's quick



Anyway, is it possible to put a level link part way through and split your level up?
I ended up having to do that myself for my level. But it worked out great - it really opened up what I could do.
Hope you figure it out.
Yeah, absolutely, that level was actually part 1 of 2, i thought 2 x +90% thermo levels in a row wouldn't be a problem, but it seems like it is.
I guess i'll make that part 1 of 3 now if we only can build till around 3/4 thermo before getting that message

cheers,
misty
2011-02-26 15:11:00

Author:
Mother-Misty
Posts: 574


3/4?! Wow, that's quick


Yeah, absolutely, that level was actually part 1 of 2, i thought 2 x +90% thermo levels in a row wouldn't be a problem, but it seems like it is.
I guess i'll make that part 1 of 3 now if we only can build till around 3/4 thermo before getting that message

cheers,
misty

Well, like I said - the message is intermitent. I couldn't invite my friend, but when he comes to my pod and then we enter create mode - no problem.

LBP is glitchy - and for some reason, I've found when you start topping the 3/4 mark, you LBP starts making it's own rules. I was hoping this wasn't the issue with LBP2, but seems that thermo bar - isn't set in stone.

So, 2 parts 90+? Haha, you sound like you create like me.

I always say, "The level isn't done till I run out of room".
2011-02-26 15:28:00

Author:
CYMBOL
Posts: 1230


Well, like I said - the message is intermitent. I couldn't invite my friend, but when he comes to my pod and then we enter create mode - no problem.
I can't even enter it with 2p (not in create or playmode), that scares me



So, 2 parts 90+? Haha, you sound like you create like me.
I always say, "The level isn't done till I run out of room".

Lol, that sounds very familiar

cheers,
misty
2011-02-26 15:39:00

Author:
Mother-Misty
Posts: 574


New thrmo is design to prevent console from crashing of your level not like old one that more counted number of things this is why you may see it work strangely

I recommend to emit things instead of just placing on the level and emit it when level starts, this should allow other players to join, also deleteing things that won't be needed anymore on the level. With new thermo system you can manage it.
2011-02-26 15:40:00

Author:
Shadowriver
Posts: 3991


New thrmo is design to prevent console from crashing of your level not like old one that more counted number of things this is why you may see it work strangely

I recommend to emit things instead of just placing on the level and emit it when level starts, this should allow other players to join, also deleteing things that won't be needed anymore on the level. With new thermo system you can manage it.


Can you elaborate on the way emitters work now? I saw it mentioned somewhere a while back that they use thermo in a different way...
2011-02-26 16:25:00

Author:
julesyjules
Posts: 1156


Are there Sackbots in the the level that appear as whoever is Player 1? You might be aware of this already, but I noticed that if you have a complicated costume, the thermo can rise when you enter the level. Changing your costume may help. In one of my levels, I put a speech bubble that would inform you that your costume had overheated the level, so they could change and continue to the cutscene.2011-02-26 16:42:00

Author:
Bender
Posts: 75


Are there Sackbots in the the level that appear as whoever is Player 1? You might be aware of this already, but I noticed that if you have a complicated costume, the thermo can rise when you enter the level. Changing your costume may help. In one of my levels, I put a speech bubble that would inform you that your costume had overheated the level, so they could change and continue to the cutscene.
No, I haven't used any sackbots at all, thanks for the warning though.

cheers,
misty
2011-02-26 17:03:00

Author:
Mother-Misty
Posts: 574


Can you elaborate on the way emitters work now? I saw it mentioned somewhere a while back that they use thermo in a different way...

Yea they not reserve thermo anymore only a little for next object, if level starts is overheat during play mode they stop to function until thermo go lower(on create mode it even informing you about this fact). By detecting if emitter works you can detect if level is overheating by logic and trigger some removing action to lower it.

This reminds me @mother-misty if you using dynamic emitting try to use standard capture method since thing on the level takes termo
2011-02-26 18:47:00

Author:
Shadowriver
Posts: 3991


We fought this the whole time we worked on H&G. Seems when the thermo is above about 3/4 you can't invite people in when your in create mode and if you have people in create mode with you and you switch to play mode directly the odds are very high your friend will get booted.

Only way we found to work around is to invite from pod or play mode, then load up the level in create.

If it's overheating in play mode too, we used emitters and destroyers to only have certain parts of the level exist at any given moment.
2011-02-26 19:21:00

Author:
Morgana25
Posts: 5983


I had this problem on my level. It was fine when it was published.


This reminds me @mother-misty if you using dynamic emitting try to use standard capture method since thing on the level takes termo

Yeah, this can save loads of thermo. For the published version of my level I deleted all objects referenced by emitters, and after I did that the thermo went down a bit and players could join me again in the level on my moon. I've got a copy backed up with the emitted objects still there in case I ever need to change them.
2011-02-26 19:27:00

Author:
Nuclearfish
Posts: 927


Yea they not reserve thermo anymore only a little for next object, if level starts is overheat during play mode they stop to function until thermo go lower(on create mode it even informing you about this fact). By detecting if emitter works you can detect if level is overheating by logic and trigger some removing action to lower it.

So the emitters are more efficient however you use them then..?

There's definitely a price to pay for using some of the new toys. I've been doing a level for a couple of weeks and I've nearly maxed out the thermo and it's not even half the length of my old stuff. Between just the sackbots and the nice new local lighting sources, I've probably used up a about a third of the thermo. Going to have to learn a few new tricks!
2011-02-26 21:00:00

Author:
julesyjules
Posts: 1156


Yeah the emitter and destroy is the only way. My level is close to 95 or more, and unfortunately I don't run into the kick out issue, because I have friends that hit me up all the time while I am creating, and I would love an excuse to get out of joining. The only thing is if you are having emitted items it can knock your level to overheat...but even at its worse I have never had that error you are getting. I have found that all lethal items im my level had been randomly turning off, and a wall or two randomly vanished in play mode.2011-02-27 03:42:00

Author:
celsus
Posts: 822


So the emitters are more efficient however you use them then..?

Yes! imo what they did in LBP1 is a joke since you set max emitting and i takes reserving thermo for each item that in can passibily emit (emitting item cost * Max emitted at once tweak), but what if it wount use max number or don't emit at all, this looks really sux when you try to emit lot of different things randomly in only few slots (which was issue in CALTRON). That was thermo issue in my CALTRON now in LBP2 it takes 50% less thermo (!) because oif that improvemnt, also without it real tetris on LBP2 would be only a dream.
2011-02-27 04:14:00

Author:
Shadowriver
Posts: 3991


I ran into this too. Like others have said, cleaning out anything that you've got set to be directly emitted is a good thing, as is destroying things you don't need any more. My level uses seven bots all set to direct emit (though only six can be in the level at once) and it has a text intro with the text made from neon cut-outs. It's just one bar shy of maxed as is, but when I delete all the direct emitted bots and their weapons (they're still stored in the emitters), the thermo drops to about 3/4. I'm sure it goes back up once people start playing and the bots start emitting, so I put a destroyer on the intro text objects: they disappear before any bots appear. It's kind of like juggling, but it fixed the thermo issues right up for me.2011-02-27 10:37:00

Author:
Sehven
Posts: 2188


Are there Sackbots in the the level that appear as whoever is Player 1? You might be aware of this already, but I noticed that if you have a complicated costume, the thermo can rise when you enter the level. Changing your costume may help. In one of my levels, I put a speech bubble that would inform you that your costume had overheated the level, so they could change and continue to the cutscene.

I know it's a bit late to reply, but how exactly would you make so that the speech bubble appears if your costume is too complicated? Unless I'm reading it wrong and it simply says that your costume is too complicated regardless.
2011-02-27 18:12:00

Author:
Unknown User


Sorry to hear that there isn't a definitve answer yet for you Mother-Misty.
But I'm happy to help you test/debug this, when I'm around (I hope tomorrow evening, weeeh! )

cu around
2011-02-27 21:29:00

Author:
freak42
Posts: 43


I know it's a bit late to reply, but how exactly would you make so that the speech bubble appears if your costume is too complicated? Unless I'm reading it wrong and it simply says that your costume is too complicated regardless.
In my level, if your costume is too complicated, the teleport won't function and take you to the cutscene inside of his house when you walk in front of the door because it can't load the sackbot. So the only way to walk past the door is to overheat the level... the speech bubble is placed so that you come into it's radius only when you walk past the door.
2011-02-27 23:09:00

Author:
Bender
Posts: 75


It really helps to emit and destroy any periphery Sackbots as and when they're needed. The costumes are relatively thermo heavy, I saved about two bars of thermo just by having them appear in the level only when required.2011-02-28 13:31:00

Author:
julesyjules
Posts: 1156


I had this problem on my level. It was fine when it was published.
I've published a locked version, to see if it would give any difference.
No difference at all, the level is only playable with 1player (player2 gets kicked everytime it's loading) and inviting other players when i'm in the level doesn't seem to work either, this is pretty bad
I've decided to make the level shorter since emitting parts of the levels is a complete nightmare (mainly because of the way the level is build up)

cheers,
misty
2011-02-28 14:48:00

Author:
Mother-Misty
Posts: 574


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.