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D-Day, June 6, 1944

Archive: 8 posts


D-Day, June 6, 1944beastxasxhec
A very very short D-Day level that was meant to be more visually appealing, rather than long and difficult.
This level is really short and easy and it was meant to be more visually appealing rather than long and difficult. Hope you guys think it's cool though, and if you like it rate 5 stars. If I get 100 plays on the level, I'll update it and make it more difficult and longer, I'll also make more WWII levels.
2011-02-26 13:50:00

Author:
B34STx4SxS4CK
Posts: 30


Don't ask for star, hearts, or plays on your levels, its rude. But I'll give it a try when I can...2011-02-26 14:07:00

Author:
Random
Posts: 673


OH, ok, thanks for the heads up. You here that guys, Please do not give me stars.2011-02-26 16:55:00

Author:
B34STx4SxS4CK
Posts: 30


Umm I just played it and to be honest, I did not like it at all...

First, you said you wanted it to be visually appealing...but it wasn?t! It was just a plain platform that you were walking on...why no stickers?
or a background? Or just something you know...
But I actually liked the beginning. Very nice work with the effects there! It was also a bit plain, but at that part it was ok.
i just thought you could have put a bit more effort on visuals when you are creating a 30-second-level...
2011-02-26 17:18:00

Author:
Wertpol
Posts: 264


Wow, way to trash me badly, it was my 3rd attempt man, the stupid turbo materials kept crashing on me, so I shortened it. My 1st attempt was my best, I actually had a gray sky, with flak and weather balloons. Originally though, the bunkers were in the background and you were running along the beach try to get to your squad that you had been separated from. But after I did that, I maxed out the thermo and then when I was in the middle of saving it, the level crashed. So when I made this one I was kind of annoyed, of instead of doing everything over again, I made this. But yeah if by the beginning, you mean the beachhead. Than yeah thanks, I put most of the work into that part, it actually took me about 5 hours because I tried for a while to make it so that you climb onto the Higgins from the battleship, then you launch inland but every time I tried to make the boat move, it failed. I made sure the Higgins was static, then i tried rockets and rods and it didn't work. And I was positive that I made sure it wasn't paused. So um yeah, next time keep the, this blows, kind of comments to a minimum. Kind of harsh, and pretty rude, try and stick with friendly suggestions.2011-02-26 20:46:00

Author:
B34STx4SxS4CK
Posts: 30


Sorry! Wasnt trying to be rude there :/
But I wont change my statement though, since all I said was actually true.
And by the way, I guess everyone experienced something like this already, hopefully you make copies of your level next time...
2011-02-26 21:05:00

Author:
Wertpol
Posts: 264


Yeah it's cool dude, I'm already remaking it with my original idea, and the original is no where near done and it's already longer than the first. I plan on making it four parts.2011-02-27 18:39:00

Author:
B34STx4SxS4CK
Posts: 30


Hey man. I didnt mind it to be honest. OK it wasnt very long but i think it could be a base for a bigger and better version. If your having trouble picking your materials, then make sure you sort them by there theme by pressing the square button in your popit menu and going across to where it says category/theme, that way mate you will no if your picking the nasty Turbo pack materials. Looking forward to the full version pal.2011-02-28 11:29:00

Author:
JetArtois
Posts: 232


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