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Strange Sackbot Eject
Archive: 5 posts
When creating the AI for a Sackbot boss for my Mega Man level, I've set him so that it will go after the player, then, when it's close enough fire at the player. The actual boss is controlled by another sackbot that is invisible.But whenever the boss gets close enough to the player, the sackbot controlling the boss always ejects from the controllinator. Can anyone help with this, I'll try to upload some pictures of my AI so that you can point out where the faults are. | 2011-02-26 10:50:00 Author: Unknown User |
Is the controllinator set to turn on/ off with anything? | 2011-02-26 11:10:00 Author: Silverleon Posts: 6707 |
No, but don't worry, I fixed that problem an hour ago. Turns out the behavior of one of the actions did not allow the sackbot to use the controllinator. Sorry. By the way, are you interested in taking part in the level series I'm doing, the series is based off the first Mega Man game, but if your good with logic that will be enough. The boss I was doing when this happened was Cut Man. He would go after you for a bit, then throw a boomerang projectile at you, then double back for a bit. | 2011-02-26 13:28:00 Author: Unknown User |
You can sign me up if ya like. I'm no logic expert but I'm not to bad. Not to mention I loved the original megaman series. | 2011-02-27 01:33:00 Author: Chicago51 Posts: 258 |
You can sign me up if ya like. I'm no logic expert but I'm not to bad. Not to mention I loved the original megaman series. Class, can you make costumes? Or design levels? Either way, I'll check out your levels if you have any. | 2011-03-01 21:26:00 Author: Unknown User |
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