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How do you make a sackbot controlled by your sackperson?

Archive: 7 posts


I'm making a new level (Its turning out well) and I needed a little help: How do you make the sackperson control a sackbot? If you know how, please let me know! Thanks!2011-02-26 03:46:00

Author:
DominationMags
Posts: 1840


1.Place a sackbot
2.Place a Controllinator inside the sackbot's chip and set it to (receiver) and choose a tag color (eg: blue)
3.Place a separate Controlinator anywhere you like and set it to (Transmitter) and set it to the same color as your receiver

I recommend placing your Transmitter Controlinator to an invisible hologram material with a follower set to follow a tag insde your sackbot (eg: blue, label: Sackbot 1)
That way you will always be following your sackbot, your sackboy won't be visible in play mode and you can use other cameras.
2011-02-26 03:57:00

Author:
vicander
Posts: 13


Very simple, just put a Controllinator set to "receiver" on the sackbot's MC, and place a seperate Controllinator set to "transmit" somewhere else in the level. To make the camera follow the sackbot, make a small piece of hologram set to "0%" brightness, place a follower on the sackbot set to follow a tag, place a tag of the corresponding color on the sackbot's MC, and place your transmitting Controllinator on the hologram. 2011-02-26 03:58:00

Author:
booXely
Posts: 654


This is fine for the start, but what about the next step guys? How do you make a fully functional checkpoint system including one sackbot, and 3 standard sackboys? The idea is that they all respawn in the same manner as if they were all sackboys (sackbot spawns only when the activated checkpoint is seen on the screen; when checkpoint is not visible, he doesn't spawn before everyone else, but only when all the players die, and then they all spawn on the last activated checkpoint) .2011-02-26 08:40:00

Author:
Stampy
Posts: 86


Did you get it to work?2011-02-27 01:39:00

Author:
Chicago51
Posts: 258


This is fine for the start, but what about the next step guys? How do you make a fully functional checkpoint system including one sackbot, and 3 standard sackboys? The idea is that they all respawn in the same manner as if they were all sackboys (sackbot spawns only when the activated checkpoint is seen on the screen; when checkpoint is not visible, he doesn't spawn before everyone else, but only when all the players die, and then they all spawn on the last activated checkpoint) .

One sackbot and three sackboys? For one player (one sackbot) I placed an emitter with the captured sackbot on the checkpoint and triggered it with a player sensor. With some sound tweaks on the sackbot its pretty close to the real deal assuming the player will be forced into the sackbot's controlinator.
2011-02-27 01:43:00

Author:
DigiOps
Posts: 111


This is fine for the start, but what about the next step guys? How do you make a fully functional checkpoint system including one sackbot, and 3 standard sackboys? The idea is that they all respawn in the same manner as if they were all sackboys (sackbot spawns only when the activated checkpoint is seen on the screen; when checkpoint is not visible, he doesn't spawn before everyone else, but only when all the players die, and then they all spawn on the last activated checkpoint) .

Thanks all of you, my level should be done tomorrow. I appreciate it!
2011-02-27 02:23:00

Author:
DominationMags
Posts: 1840


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