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How To Cause Different Damage Levels
Archive: 2 posts
I created my sackbot's health logic from the tutorial, "Converting Timing Into Health Bar." Using this method, how do I make projectiles and other attacks cause different amounts of damage? I have a sackbot who shoots energy blasts, and also does a charge attack. The basic energy blasts kill enemies in about 3 hits. My charge shot looks very powerful, but it causes the same amount of damage. | 2011-02-26 00:14:00 Author: rambo3416 Posts: 179 |
it depends on how the enemy is registering the damage. But check this (https://lbpcentral.lbp-hub.com/index.php?t=44386-HOW-TO-Convert-Timer-into-Health-Bar) thread out, take note of how it explains creating different damage amounts, and apply that to the enemy logic. | 2011-02-26 00:50:00 Author: Epicurean Dreamer Posts: 224 |
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