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How To Cause Different Damage Levels

Archive: 2 posts


I created my sackbot's health logic from the tutorial, "Converting Timing Into Health Bar." Using this method, how do I make projectiles and other attacks cause different amounts of damage? I have a sackbot who shoots energy blasts, and also does a charge attack. The basic energy blasts kill enemies in about 3 hits. My charge shot looks very powerful, but it causes the same amount of damage.2011-02-26 00:14:00

Author:
rambo3416
Posts: 179


it depends on how the enemy is registering the damage.

But check this (https://lbpcentral.lbp-hub.com/index.php?t=44386-HOW-TO-Convert-Timer-into-Health-Bar) thread out, take note of how it explains creating different damage amounts, and apply that to the enemy logic.
2011-02-26 00:50:00

Author:
Epicurean Dreamer
Posts: 224


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