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RPG Demo V1

Archive: 17 posts


Update 1: Added early concept of battle system, fixed some minor bugs


Hey guys, just published another level, this one is an RPG demo in its early stages, leave feedback if you have come across any bugs, Battle system ad items will be added in the next update along with some scenery improvements as i haven't put work into the look of the level yet. I will F4F upon request
http://lbp.me/v/y8fsp9
2011-02-25 22:47:00

Author:
arsenalfan_1995
Posts: 229


The conceptual level is promising, albeit short. There wasn't much to show off, but what was there seemed to work... at least mostly.

Currently if you equip the other set of armor, your sackperson disappears and you can't do anything except go back into the menu. Also, I noticed originally there was a black background to the menu, but it disappeared at some point.

So far so good, just work on it a bit more then get into the fun stuff... like random battles

F4F: Please play my 99 Red Balloons (https://lbpcentral.lbp-hub.com/index.php?t=45005-99-Red-Balloons) level and leave feedback in the thread.

Thanks,

-xero
2011-02-26 03:17:00

Author:
xero
Posts: 2419


I noticed that as well, the menu screen changing for no reason. I'm not sure what to do, theres just a grass box to run back and fourth in, no attacks or.. well.. anything, I would be happy to play it, if it were.. something.. but you've created a menu, what kind of feedback are you asking for?2011-02-26 04:56:00

Author:
reiko57
Posts: 115


As a bit of more feedback I see that the subtitle that is shown in the weapon select screen does not go away when you exit out. If you triggered a magic mouth with an empty subtitle as you leave that should clear up any lingering subtitles.

Also while you are in the menu I think it would be helpful to show the player which button makes a selection and which button exits. I play on a Japanese PS3 which reverses the roles of the X and O buttons so whenever I tried to select something I ended up leaving.

Of course I know exactly why this happens and work to compensate but it is still a good idea to identify the button functions.

I saw they same type of issues that others reported, once when I equipped the robot armour and left the sackbot was gone completely. When I'm in the armour selection screen I see that there is no preview sackbot being shown.

I see the smoke come out like a sackbot was destroyed and another one placed but maybe they are going to a layer behind the wall or going away as it is black in the preview box.

The very first box that you start the level in and have to enter the Controlinator seems a bit unnecessary. Why not set the Controlinator to have the player enter automatically and with a sense radius large enough to grab the player as they enter the level.

Also since the level has only one Controlinator it may be good to put in the title or level description that this demo level is for 1P only.

The technology on display seems to be a bit buggy but if you can make it work for a wider range of options and items/equipment then you could do some fun levels with it.

If you are able can you check out my Tutorial Tutorial level and drop a bit of feedback? Cheers.
2011-02-26 07:44:00

Author:
Trindall
Posts: 297


I thought it was alright for an extremely early demo. I'd probably wait until you have a more featured concept demo to show off though, because it's just entirely too early on to really see what you're going to do with it. It kind of reminds me of the videos of the RPG-menu concept demos in the beta. Others have pointed out a lot of good points, as well.

* My sackbot disappeared after switching armor the first time (re-appears after any other armor/weapon change though)

* I'd probably also make the other options a little more visible when they aren't selected.

* If you can come up with a decent turn-based battle system (that isn't completely linear in terms of damage, like most of them), I'll definitely check it out again.

F4F: My F4F Level (https://lbpcentral.lbp-hub.com/index.php?t=49476-Defend-the-Castle!-%28Looking-for-Pointers-Suggestions%29)
2011-02-26 09:52:00

Author:
Unknown User


Thanks for the feedback guys, most of the bugs have been fixed, added a battle system, still needs minor tweaks and still a bit buggy, it has been published so go check it out . because i havent gotten around to fixing this bug, pick your weapon BEFORE changing armour 2011-02-26 21:45:00

Author:
arsenalfan_1995
Posts: 229


Will place this in my queue, check out my levels for F4F

https://lbpcentral.lbp-hub.com/index.php?t=51201-Awesome-Bomb-Survival-Level.

https://lbpcentral.lbp-hub.com/index.php?t=51200-Zombies-survival-challenge!!
2011-02-26 22:26:00

Author:
TaylerBurke
Posts: 12


I can see the amount of time and effort put into this level. It's a great starting point and it could be better by maybe adding in some music etc to liven the level up a bit? Other than that, a really really good level.2011-02-26 22:54:00

Author:
LukieBoy007
Posts: 19


Played it. Agreed it's very short, and early, conceptual demo. Mine froze up after winning the fight. I like the idea of trying a turn-based RPG. Only advice I can think of (other than cleaning it up alot), is to make it go faster. If you made a whole game with these lots turn-based battles, they would become tedious unless you cranked up the speed.2011-02-26 22:59:00

Author:
Mr_Man007_
Posts: 9


@ Mr man Thanks for the feedback, it froze up because of me... i forgot to put a game ender, lol thats what feedback is for . I will make it faster in a
future update.

@ Lukieboy Lol ALOT of time and effort ..... and wires, this level lags create mode alot -.- im actually making music for the level as i write this comment lol thanks for the feedback
2011-02-26 23:05:00

Author:
arsenalfan_1995
Posts: 229


I'll probably give it a go a bit later. Would be interested to see some RPG concepts!2011-02-26 23:08:00

Author:
standby250
Posts: 1113


Hey, I'mma queue this up too. Could you check out any of the levels in my Sig? Doesn't matter which one, I don't mind
EDIT: Just finished playing it and it was good. The menu was a touch off in the armour section and my game froze after winning the battle, but if you tweak all these, it'll be a really clean system
2011-02-26 23:53:00

Author:
XFennoX
Posts: 82


New patch fixing a few minor bugs, and adding a game ender so it doesnt freeze up after the battle2011-02-27 14:02:00

Author:
arsenalfan_1995
Posts: 229


Hey, played your level for playing my level!

I like the concept! I didn't read every post so some of the issues I found may have been noted already. But...

-I let my HP go down to 0 and the player cannot die
-Items do not work
-Sometimes when the player selects item, it'll automatically cause the player to lose his turn, even if he doesn't select an item to use
-ex. player selectes "Items" then backs out, enemy has a turn. Or player selects "items", then move cursor left or right, enemy has a turn

I can't wait to see more when it's done!!
2011-02-28 01:00:00

Author:
thedrknss48
Posts: 22


Thanks for the feedback, i think i have fixed all those bugs, working on a new update as im writing this, sorry its been so long 2011-03-13 18:35:00

Author:
arsenalfan_1995
Posts: 229


on my que, please play me level when i post my review https://lbpcentral.lbp-hub.com/index.php?t=52814-Dawn-Metropolis-%28DEMO%29&p=8044502011-03-13 20:08:00

Author:
wait wtf
Posts: 853


http://grabswitch.files.wordpress.com/2011/02/queued.png2011-03-13 20:16:00

Author:
TehUberZac
Posts: 587


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