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Have you ever felt like giving up creating?

Archive: 46 posts


simple question...I know I sure do..im getting really tired of everything..2011-02-25 22:16:00

Author:
Bloo_boy
Posts: 1019


I know how you feel. Your problem is, you need inspiration. If you add me i'll try to see what I can do to get the spirit back into ya.2011-02-26 02:55:00

Author:
donta133
Posts: 182


It is hard to see a level you've spend weeks maybe even months be only played by like 10 people, And a level that looks like one guy threw together in a hour gets 10k plays is so aggravating lol.2011-02-26 05:53:00

Author:
Ghost
Posts: 114


It's nothing less than disheartening. Seeing the garbage get all the plays and the actual QUALITY levels get forgotten hurts.2011-02-26 05:56:00

Author:
Unknown User


Yeah, but not because of a lack of plays or anything. I think the only reason to give up would be if you couldn't come up with anything original. I mean, isn't that what lbp is all about? Playing levels where you get to do something even slightly different than what you have done before is what makes the game great! I don't think it matters how many plays your level gets, as long as it is something unique and interesting then it is a valuable addition to the community

Lets be honest, if your levels were getting 5 plays and you put the same amount of effort it would feel pointless. Sure you are contributing to the community but if the community doesn't care then why put that much energy into making a level? I make levels because I like to, but if a ton of people were playing my levels I would try so much harder to get the gameplay/visuals down.

I may not be the best creator but I am trying, and I am making stuff to test my artistic perspective.
2011-02-26 06:23:00

Author:
Ghost
Posts: 114


^ His point is that if people won't give your level a try in the first place, then how can any amount of work make it appreciated?

My new level had 0 plays until I mentioned it on this forum. As far as the community is concerned, I may as well have published a blank level. (Now it has 2 plays) That, if anything, is a disincentive to create at the best of your abilities.

I think we all start with the assumption that our level will be played but....
2011-02-26 08:01:00

Author:
zabel99
Posts: 179


Strangely, I've also seen a lot of awesome creations by LBP Central's top talents getting thousands of plays, but then being aggressively and disproportionately downrated by the masses. I think everyone wants to get a slice of the pie and unfortunately, stamping on someone elses sandcastle to make room for your own seems to have become a wider mentality in LBP. I've even known recently of factions out there who will automatically boo your level if they know you belong to the LBP Central forums, so it seems that certain creative clans view our collective talents as a threat.

And of course, they would be right...

Anyways, I think a large section of the LBP community has pretty much abandoned the play/create/share ethos in favour of scheming, backstabbing and waging their petty clan wars.
2011-02-26 08:37:00

Author:
Ungreth
Posts: 2130


Oh I get this all the time, usually for a variety of reasons. I suppose the main one would be lack of feedback.

Off topic

Anyways, I think a large section of the LBP community has pretty much abandoned the play/create/share ethos in favour of scheming, backstabbing and waging their petty clan wars.
Wait, they actually do that? Although I don't actualy pay much attention to the 'lower forms of community life' I figured that all they did was make a 'clan' and make 'clan' levels. Or is it these 'clan' levels that are the war? Eh
2011-02-26 08:46:00

Author:
Limesta-
Posts: 559


Strangely, I've also seen a lot of awesome creations by LBP Central's top talents getting thousands of plays, but then being aggressively and disproportionately downrated by the masses. I think everyone wants to get a slice of the pie and unfortunately, stamping on someone elses sandcastle to make room for your own seems to have become a wider mentality in LBP. I've even known recently of factions out there who will automatically boo your level if they know you belong to the LBP Central forums, so it seems that certain creative clans view our collective talents as a threat.

And of course, they would be right...

Anyways, I think a large section of the LBP community has pretty much abandoned the play/create/share ethos in favour of scheming, backstabbing and waging their petty clan wars.

Yeah, but at least now that LBP.me has ratings and activity feeds for your stuff, with no anonymity, there's no way to hide the stuff people do to crap on your level. Both on and off site.


This may be part of a different topic, but what purpose does having 'a lot of plays' serve anyway? Really?

Makes you feel good. Like slaving over a hot stove out of the love for your family, and everybody shows up for dinner.
2011-02-26 09:09:00

Author:
Unknown User


I would if I made dinner for the entire neighborhood, which is analogously exactly what creating a level and publishing it for the world to enjoy equates to.2011-02-26 09:31:00

Author:
Unknown User


Why eat liver & onions 300 times in a row at your house, when you can eat all the free filet mignon you could want at the local block party myself & all the other professional chefs in the city are hosting at the park?2011-02-26 09:45:00

Author:
Unknown User


Sometimes, creating feels more like a chore than a hobby. Thats when I take a break for a while.

I create for myself, for fun. When the fun stops, I stop too.
2011-02-26 09:47:00

Author:
Mr_T-Shirt
Posts: 1477


OK Ghost, but maybe if you create at the best of your abilities, without regard for how many plays you will receive, your levels will in turn become more appreciated by the community. Starting a level with the presumption that it won't be played isn't the best approach I think Just think about the experience of each individual player who comes to the level, not about its popularity throughout the community

Not to seem offensive but thats easy for you to say you have people playing your levels you can make what you want and people will play it. I don't really know you to say that you've never experience what I'm talking about but you do understand my perspective? I know what you are talking about and you are motivating people to create what they feel is right and that's good that you're doing that and not just telling people to quit lol.

And how I am as a person is that if I do something for someone else I will try harder then if I do it for myself, this is just who I am. So it would be nice for the person I am to feel another reason to make a level other then for myself. And no thinking you're making it for the world doesn't work I've tried lol.
2011-02-26 09:48:00

Author:
Ghost
Posts: 114


Why eat liver & onions 300 times in a row at your house, when you can eat all the free filet mignon you could want at the local block party myself & all the other professional chefs in the city are hosting at the park?
Lol. Well, you obviously haven't tried the liver and onions (with pepper added) because it is the most delicious meal in town! Stop by today for a free sample Mention this ad and receive a free side of brussel sprouts, mmmmm
2011-02-26 10:04:00

Author:
Bender
Posts: 75


yeah and you know what some times it best to stop dont make yourself do somthing if you not feel it drop it Iv drop alot of ideas i started2011-02-26 10:07:00

Author:
jump_button
Posts: 1014


On topic,
Two times I felt like giving it up. Both times it was after I played an awesome level.

1) MAXED OUT 3 by qugz
2) starcruiser by candyk
2011-02-26 10:43:00

Author:
CENTURION24
Posts: 266


Relax... It's ok to expand the topic to offer a little insight.

He wasn't telling anyone to stay on topic, he was just prefacing his post with a clear intent to discuss the original subject of the thread.
2011-02-26 11:24:00

Author:
Unknown User


I feel like giving up the whole game...

I haven't played it for 2 weeks or something, it's boring.
Hopefully DLC will save it..
2011-02-26 11:33:00

Author:
Jonaolst
Posts: 935


Yes


It is hard to see a level you've spend weeks maybe even months be only played by like 10 people, And a level that looks like one guy threw together in a hour gets 10k plays is so aggravating lol.
Exactly


It's nothing less than disheartening. Seeing the garbage get all the plays and the actual QUALITY levels get forgotten hurts.
Quite right, especially when I see this guys levels hogging the cool pages time after time and getting hundreds of thousands of plays.


Yeah, but not because of a lack of plays or anything. I think the only reason to give up would be if you couldn't come up with anything original. I mean, isn't that what lbp is all about? Playing levels where you get to do something even slightly different than what you have done before is what makes the game great! I don't think it matters how many plays your level gets, as long as it is something unique and interesting then it is a valuable addition to the community
How ironic is that!? Originality? Where is the originality in making god knows how many lego levels-5 is it? and now another 4/5 levels that are all the same.
No-one has made more original and different levels than me, yet I get hardly any plays at all. It's not because of lack of quality or fun because I've made some great levels. It's just that I don't know how to "cheat" the system like some people obviously do.
I make levels for other players to enjoy, so when they don't even play them it's really demoralising.
You could never understand that feeling though because you've been incredibly lucky ,or crafty enough, to never experience it.
2011-02-26 12:11:00

Author:
mistervista
Posts: 2210


Yeah, That's my current problem with new Land of Corrupt Bits level. :C
Reason is lack of obstacle and logic ideas.
2011-02-26 12:55:00

Author:
Coconuts
Posts: 384


Its hard when your on my (Our) shoes for example, cause I know Im not the only one. But i guess it would feel the same to me and the rest who go through this.
But I do what I read ever since, I only created for myself, and if I didnt like something I would either not publish it or break it, I never created for the purpose of a MM pick or Cool levels which I never had neither.

I just created for myself while being humble and negative and shy id say.... *Me while Publishing*--> "Why am I doing this...no ones gonna play it anyway..."

I like to act strong and not let it bother me..but im not a robot i mean just like all you said, it feels good to have alot of people play your stuff and send you a msg saying
"DUde you Awezomes" or even if its something silly like that lol.



But Just like me or Ghost, coconut, or any other creator that goes through this, we dont have any of that...
At some point you feel like giving up. You just get tired of being strong, you just noticed you never were, your just ignoring the fact that it sucks, and the feeling of it just makes you feel like crap...
2011-02-26 13:41:00

Author:
Bloo_boy
Posts: 1019


Publishing a level can feel like a fruitless endeavour sometimes. Especially when it gets only a single digit play count and no one comments or gives feedback so you're left guessing what it is that people like/dislike about your level.

Some moments which made feel like giving creating included that time when the "Your profile cannot be saved because it is too large" bug was still rampant (thank god that one was eventually dealt with). And then my old PS3 fell victim to the YLOD nearly a year ago while I was testing a level I was going to publish. (It got repaired so I successfully published it in the end) But those moments had a huge effect on the way i played LBP since. I still haven't officially given up creating although I've hardly touched create mode in LBP2.
2011-02-26 16:41:00

Author:
D-E-S_87
Posts: 148


Like most people said, you spend so much time on your level and then it only gets a few plays. While the hotel bomb survivals and the hurt justin bieber levels are getting like 1000 plays a day. You spend weeks making a quality level and it gets like 10 plays. The other guy takes a picture of justin bieber, puts it on some wood and then uses explosives on that wood and this entire process takes a day at most and it gets like 10,000 plays. That's why I stopped.2011-02-26 16:56:00

Author:
creator22
Posts: 162


The problem is current cultural stigmas and target audience, I fear.2011-02-26 17:03:00

Author:
Astrosimi
Posts: 2046


Could someone please lock/delete this thread? Reading this... It is just depressing + I don't really want these false, hateful statements about my character being read by others on the site. thank you.

oh no, nobody Is refering to you
I mean you just gave your honest opinion, My post wasnt directed to you btw, it was just like you know speaking out loud etc.
But dont worry you havent offended anyone here, its just your opinion and ways of seing things is different thats all and we all understand that buddy.
Just yeah its really hard...its just hard for you to understand see? but that doesnt mean were insulting you or something, we know your not a bad person , dont worry about it.


An opinion is an opinion no matter what or where it is. No hard feelings man.
2011-02-26 17:34:00

Author:
Bloo_boy
Posts: 1019


Creating is just a part of the game and the point of the game is to have fun.

If it ever starts feeling like a chore you should just stop, you should only do it if you're having fun. If you're not having fun or having any ideas, what do you gain by forcing it? Besides, there's so much to the create mode. It doesn't only have to be some new epic masterpiece that'll get a million plays overnight - I think I had just as much fun creating my levels as just randomly messing around in create mode. Not to mention, you discover the darndest things when doing that. I highly recommend everyone just fool around at least once, you'll be surprised at the ideas you'll have.

Anything I publish, it's not because I feel a need to impress anyone or get tons of plays. It's because when I'm looking at the soon to be finished product, I am happy. There is no better feeling in the world than making something and actually enjoying it. Getting off to my own music, actually looking at my own level and thinking "yeah, it's pretty cool!" . That is what create is all about.

So even though I have a pretty deep knowledge of the logic, I go for what I think is fun first. Never worry that your stuff isn't "impressive" enough. As long as it jerk out a smile, it's good enough. I've never encountered a piece of logic in any level I've ever played or any proposed idea that I couldn't replicate - no logic impresses me. Only cool gameplay and visual style impresses me. Like in my shooters, I could easily make them much more elaborate, but I decided to keep it simple - and I think it's still just as fun. There's no point in doing all sorts of logic just because you can.
2011-02-26 17:35:00

Author:
Foofles
Posts: 2278


Creating is just a part of the game and the point of the game is to have fun.

If it ever starts feeling like a chore you should just stop, you should only do it if you're having fun. If you're not having fun or having any ideas, what do you gain by forcing it? Besides, there's so much to the create mode. It doesn't only have to be some new epic masterpiece that'll get a million plays overnight - I think I had just as much fun creating my levels as just randomly messing around in create mode. Not to mention, you discover the darndest things when doing that. I highly recommend everyone just fool around at least once, you'll be surprised at the ideas you'll have.

Anything I publish, it's not because I feel a need to impress anyone or get tons of plays. It's because when I'm looking at the soon to be finished product, I am happy. There is no better feeling in the world than making something and actually enjoying it. Getting off to my own music, actually looking at my own level and thinking "yeah, it's pretty cool!" . That is what create is all about.

So even though I have a pretty deep knowledge of the logic, I go for what I think is fun first. Never worry that your stuff isn't "impressive" enough. As long as it jerk out a smile, it's good enough. I've never encountered a piece of logic in any level I've ever played or any proposed idea that I couldn't replicate - no logic impresses me. Only cool gameplay and visual style impresses me. Like in my shooters, I could easily make them much more elaborate, but I decided to keep it simple - and I think it's still just as fun. There's no point in doing all sorts of logic just because you can.

Thanks for that post foofles .
Surely that will open alot of peoples eyes and be able to see things in a different way when they read it, and your right, your 100% right on everything, I guess sometimes we take all this competition thing a little to seriously...and I guess we just get lost...

For example, its actually been a while since I made something and actually said "I Like this level"...i mean...

I barely play my own levels...
but I hope alot of people come through this thread and read all this, it could really inspire them just like it inspired me after reading everything.
2011-02-26 17:44:00

Author:
Bloo_boy
Posts: 1019


I've Never Thought of giving up on creating... Its just my motivation sucks! I start to get really into a level and them BAM! Someone wants to join and completely puts me off. I can never concentrate on what im doing, Which is exactly what im doing now... Also i can never think of new gameplay which really annoys me.2011-02-26 18:00:00

Author:
Tawarf
Posts: 457


Hansel and Gretelbot had 12 levels at once I believe. Why do my four levels bother you so much?

They don't bother me because I don't even like them. I only mentioned them because you were the one who talked about "originality" being important. Didn't you?
2011-02-26 18:25:00

Author:
mistervista
Posts: 2210


I never got into create mode seriously in lbp1, I felt that there was too much emphasis on getting trophies such as gaining hearts. But when lbp2 came out, the potential to create innovative contraptions with the use of logic, I see there is possible to make anything you can think of. Compare my own levels, my lbp1 levels are nothing much in terms of inovation, compared to my 2lbp2 levels.

For me I'm not a visual artist/designer, but with interest in system interfaces I found a way to create the sims interface, and I am still documenting, updating and testing it and still not bored of it, maybe because it is what I do best, and see some serious potential. I created it and never found it too tedious, and that it took around 800 minutes to make. Compared to my angry birds concept that I got fed up with toward the end, and took around 150 minutes.

It is quite disheartening when your levels are lucky to reach 50 plays. But keep the faith then your levels may become a cult classic. Between my first lbp1 levels, I did a small test I named a level Rick rolled to see how it did despite being almost empty, it eventually gained over 300 plays very quickly despite other levels where taken longer to make.

From this test most bad levels are based in popular key words to instantly get plays. An awful shame. Hopefully those sort of levels does not carry on in future lbp2 levels.
2011-02-26 18:26:00

Author:
PerfectlyDarkTails
Posts: 269


create, don't hate 2011-02-26 18:30:00

Author:
Bender
Posts: 75


I wouldn't say I really have.
Well, I've made levels, but none of them were great, so I wasn't surprised to only get 300 plays.
Yet I would say seeing spam and thrown-together levels being so highly rated. While other levels made with time, and that are visually stunning and have good gameplay all round' being lost in the bowls of the craft earth does disappoint me.
2011-02-26 18:35:00

Author:
Maxi
Posts: 1176


I have the same felling if i working on something that i don't know hat im working on, this is why i think i will saty in one-place minigames and maybe co-create with other creators. maybe you should

@Bloo_boy keep in mind i didn't heart you for no reason, your art is not ordenry and it's very good through you need to work on composition of it with gameplay. Be confident of that same as i was with my logic skills, when my first 2 LBP levels went unnoticed, same was with BobTox. Notice does not come quickly in LBP, you just need petitions.
2011-02-26 18:42:00

Author:
Shadowriver
Posts: 3991


From this test most bad levels are based in popular key words to instantly get plays. An awful shame. Hopefully those sort of levels does not carry on in future lbp2 levels.

Unfortunately that's already happening in LBP2. It didn't take long. It seems like all you have to do is just knock out some very quick, rubbish levels, and all you have to do is put "FREE", "3D", or "PINS/TROPHIES" in the name and you get a bunch of plays. I'll never stoop that low though, so I guess I'm doomed to forever make good levels but have no plays.
2011-02-26 18:43:00

Author:
mistervista
Posts: 2210


Unfortunately that's already happening in LBP2. It didn't take long. It seems like all you have to do is just knock out some very quick, rubbish levels, and all you have to do is put "FREE", "3D", or "PINS/TROPHIES" in the name and you get a bunch of plays. I'll never stoop that low though, so I guess I'm doomed to forever make good levels but have no plays.

In all honesty... I haven't been seeing this happening a lot in lbp2... Cool Pages is actually cool!
2011-02-26 18:57:00

Author:
Tawarf
Posts: 457


Dude it's a game enjoy the game whatever way you will like to enjoy it.2011-02-26 19:16:00

Author:
tuyyui
Posts: 175


For me creating can be very much like work, hard frickin work. I have 5 levels im working on that have nothing to do with one another. When I get bord of working one I just move to another. I'm saying for me the 'fun' part of creating & publishing your levels is not always in creating, but in the satifaction you feel when you create something that you can be proud of. Everyone hits a wall when it come to new and fun ideas. That's why it's good to have a positive friend or friends that can invest themselves in what you are working on by giving honest feedback and ideas to get you over the hump. If you publish a level multiple times and get a poor result everytime then maybe you should post with f4f and keep an open mind about the suggestions. The truth is even the great creators of our community have levels that are not popular.

Hope this was relevant to the current discussion.
2011-02-26 19:28:00

Author:
CENTURION24
Posts: 266


I already have given up creating. I just don't see a point to it anymore. I've made 3 levels with maybe 100 or so plays and that's good enough for me.2011-02-26 19:41:00

Author:
Ricano
Posts: 434


For me creating can be very much like work, hard frickin work. I have 5 levels im working on that have nothing to do with one another. When I get bord of working one I just move to another. I'm saying for me the 'fun' part of creating & publishing your levels is not always in creating, but in the satifaction you feel when you create something that you can be proud of. Everyone hits a wall when it come to new and fun ideas. That's why it's good to have a positive friend or friends that can invest themselves in what you are working on by giving honest feedback and ideas to get you over the hump. If you publish a level multiple times and get a poor result everytime then maybe you should post with f4f and keep an open mind about the suggestions. The truth is even the great creators of our community have levels that are not popular.

Hope this was relevant to the current discussion.

Yeah, it was more or less relevant. I have trouble with the way of thinking that you now must go through to say, "Hold the horses... is the community going to play this, no." I hate that. So many great ideas that come to me, and I try to make them work, but who would play it? My levels aren't great or anything, but pixelated is more than most people give it credit for, and sadly, someone got famous by plagarising "Do you like Waflles".
The way I get my spririt back is by going to the mm picks page and looking at levels with alot of work, that deserve the appreciation. Makes me feel like someday I might land something there, I could care less about the cool pages.
2011-02-26 19:45:00

Author:
Unknown User


Its hard when your on my (Our) shoes for example, cause I know Im not the only one. But i guess it would feel the same to me and the rest who go through this.
But I do what I read ever since, I only created for myself, and if I didnt like something I would either not publish it or break it, I never created for the purpose of a MM pick or Cool levels which I never had neither.

I just created for myself while being humble and negative and shy id say.... *Me while Publishing*--> "Why am I doing this...no ones gonna play it anyway..."

I like to act strong and not let it bother me..but im not a robot i mean just like all you said, it feels good to have alot of people play your stuff and send you a msg saying
"DUde you Awezomes" or even if its something silly like that lol.



But Just like me or Ghost, coconut, or any other creator that goes through this, we dont have any of that...
At some point you feel like giving up. You just get tired of being strong, you just noticed you never were, your just ignoring the fact that it sucks, and the feeling of it just makes you feel like crap...

It's true, It's easy to be the big business man with a lot of money and say, "The economy is fine I don't see why people are complaining."

It would be nice to see my level get some plays but now when I think about it maybe my level isn't as good as I think. I will never stop creating or messing around in create mode but I don't have the motivation to create something if I know it's only for myself, I have other things to do with my life lol.
2011-02-26 20:35:00

Author:
Ghost
Posts: 114


First, let me say that if certain members continue to use this thread for bickering, they won't like what happens

As for creating good levels versus levels that get plays, the way I see it is there are a few types of people who play lbp. The vast majority are what some of our members here might call "kiddies." These are the casual players who are just looking for something quick to have a few minutes of fun with. I would say the main attractant for these types is the title--they see something that sounds cool in the title and they try it (which is probably why I got so many plays on my level that included "Star Wars," "Jedi," and "Lightsaber" in the title and that's why I included them in the title).

Then you have the type who are more serious creators. Artists if you will. These are the type who like to put a lot of effort into making a "good" level. This type is the minority so if you're making a level that appeals to them, you've got a smaller demographic that you can appeal to. Compounding the problem is the fact that these types are more interested in working on their own levels than playing yours, further limiting your potential audience. Also, and I don't speak about anybody specifically from this thread (I don't think I've played any of your levels), these types often don't seem to understand what makes gameplay fun. So while they may have pretty visuals, a nice story, and a good level all around, it just doesn't click with average players so it doesn't get the ratings and the word of mouth it needs to rise to the top. There are exceptions of course: some levels are pretty or flashy enough that you don't notice you're not really having that much fun.

There are other types: some are between those extremes. They like "good" levels but they're not as self involved as some of the artistic types. These are the guys who give your level its 20-100 plays or whatever. Then there are the type who do the bomb survivals and whatnot. I'd say something about them, but I really don't understand them

What's to be done? That's hard to say. You could try giving your level more mass appeal, but that can be difficult without compromising your vision sometimes (I didn't actually have a vision for my lightsaber level--the whole things just sort of snowballed from an experiment in melee weapons). For me, part of that process is getting as many people as I can to test it and tell me what they think (people who give honest opinions). You'll see what they think is fun and what isn't, where they get stuck, and so on. Try to put a "hook" into your titles: I got way more plays on "The Most Advanced Mech in LBP" than I did on "Sehven's Mech" 'cuz my grandiose claim intrigued people: "is it really advanced or is he just full of himself?" note: is was really advanced AND I'm full of myself.

Anyway, that's my 2 cents worth. I'm hardly an expert though, and my analysis could be completely off (it's largely conjecture) and I just got lucky getting my level played.
2011-02-26 21:04:00

Author:
Sehven
Posts: 2188


That's quite the wall of words you got there but in all seriousness I think that was worth more than 2 cents maybe even 3! I think I absorbed more useful information about LBP demographics and mass appeal than any other post in this thread. I myself am making a set of levels and also fear how it may be received by this unforgiving community It is always a struggle between what you want and what the player wants and if you can find the happy medium then more power to you! The problem that may bother me most is that the current system favors already well known creators to an extreme :/ but you can't blame players for trusting good content from those who provide it right? What would be nice ( notice I didn't say "this is the way it should be") is if Mm picks or maybe a new category could be shifted towards a more diamond in the rough type of system where talented creators who are just seem to be down on their luck could maybe be spotlighted a bit and perhaps given the boost they need to gain popularity. Of course then we still have the problem of people wondering why they are not in that category which brings me around to say that the creator must take some responsibility for his/her levels! By this I mean well...maybe your level isn't exactly as amazing as you may think it is. This in no way means you should drop everything and give up!

Work hard, be creative, and have fun!
2011-02-26 21:27:00

Author:
Littlebigdude805
Posts: 1924


but now when I think about it maybe my level isn't as good as I think.

I'm sure it's fine. Just the fact you care & try ensures that it's probably not anywhere near as terrible as the google-watch powered, godawful trash that's getting shoved in your, and everyone else's face everyday as 'what LBP has to offer today!' and no worse than alot of mediocre, safe, lowest-common-denominator outpourings from noteable community creators.


It's true, It's easy to be the big business man with a lot of money and say, "The economy is fine I don't see why people are complaining."

Don't let big business make you think you're not working as hard or harder for minimum wage, as they are for a six figure salary... or that the product you're selling is tainted by ulterior motive and misguided best intentions... especially in an economy like LBP where 90% of the "old money" is lottery money.

The real answer is not stressing yourself out, regardless of what you want or don't want out of it. I stress it, and it does nothing but make it sting worse when you have expectations and pressure to perform.
2011-02-27 00:21:00

Author:
Unknown User


When I think about it, I make most of my levels so me and my friends can have some seriously good time when they come over.
I mean, they can't visit me without a real match of X-Plosive Battle.
According to them, it's an awesome versus level. We play it for hours (yes its addictive) before we move on to some other level goodies.
So as for me, I create levels for having fun with my friends, but do publish the best of them, so we can play it when I visit one of my friends with LBP2
2011-02-27 21:41:00

Author:
Unknown User


I already have given up creating. I just don't see a point to it anymore. I've made 3 levels with maybe 100 or so plays and that's good enough for me.

Dude, that's a bit overdramatic. I've made two levels in lbp2, each with less than 400 plays. No big deal though, because it's comments such as "I feel dirty..... oh lbp, what have we done" and "I have to admit, I got a little moist watching that..." that makes it all worthwhile for me.

Create for the people who played your levels and loved em, not for those who didn't.
2011-02-28 08:33:00

Author:
Ungreth
Posts: 2130


I'm just feeling too overwhelmed with LBP2 to try and make a level. I've only had the game a week, but have finished all the tuts and been playing a lot of community levels. The community levels are intimidating, to me anyways, and I'm talking about the good ones not the thrown together crap ones. I just need to jump in and get my feet wet and start playing around with it I guess. I had just started getting decent with LBP1 and logic gates and what not and now with all the logic tools available in LBP2 and circuit boards and controlinators and what all, geez I don't know. I have like 6 levels drawn out on paper and am seriously considering making them in LBP1, especially after playing a couple of the Hansel and Gretelbot levels last night. Holy Cow! talk about intimidating. There's no way I could come close to producing anything on that scale. made me want to put my controller down and go play sims3 on the pc.

as far as the plays go. I have a few levels published and am well aware that they aren't masterpieces. But to me they are descent compared to my first completed level (one that is too embarrassing to publish) and as long as someone other than a family member or friend plays it, I get all excited and tell my wife and daughter WOO HOO!! 5 PEOPLE PLAYED MY LEVEL. ALRIGHT, AWESOME. do I want more plays, you betcha, but i'm also grateful for the plays that I do have.
2011-03-04 17:14:00

Author:
biorogue
Posts: 8424


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