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#1

Cutscene help

Archive: 3 posts


I have a small cutscene in my level and I can't seem to make it so that when the player goes into the player sensor, the cutscene plays and then stops for the rest of the level. I can only make it so that it plays..then stops...then if you leave the area and come back (which would happen quite a lot) it plays again. And if I put it on one-shot it just plays forever and you can't move..I used a player sensor attached to a sequencer with a magic mouth on it.
Any suggestions?
2011-02-25 14:47:00

Author:
Quadrilattrill
Posts: 4


You need to have the player sensor activate a permanent switch so that the player can only activate it once. They easiest way to do this is to use a counter set to 1...connect the player sensor to the input of the counter, and the counter's output to the sequencer.2011-02-25 15:11:00

Author:
fullofwin
Posts: 1214


you could hook up a destroyer to whatever the tag that starts the cutscene is attatched to. after it plays the cutscene you wont have any way of turning it on again.2011-02-26 22:11:00

Author:
KingPlunk
Posts: 2


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