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Ideas for the future of LBP2

Archive: 12 posts


This thread us no longer active, too many of this type. Does anyone know how to delete threads, I'm new here.2011-02-25 07:41:00

Author:
Unknown User


Ok, this is a post for you to shout your ideas for lbp2, but I too will give ideas, such as...


Fixing the microchip lag problem: I make complex microchips, but I can't get too complex due to lag issues with all the wires. They need to fix it.

Gravity flipper: Basically flips you and gravity upside down, so object fly up and your upside down. Sure, I have a microchip for that, but it would be nice if it was an actual tool.

Better community system: Ok, this is a biggy! many people including myself have problems getting views on our levels. They should make a section on the search engine called "undiscovered talent" where all the good, unpopular levels get a chance to shine. When you play a level, you can give it a UT point, and the more It has, the higher on the list it gets. When a levels UT points pass a limit, it's put on the cool levels page and kick from the UT page. Pretty good idea if you ask me. If you want a good example of an undiscovered sensation, try out Cyberspace, a top-down, arcade style shooter.

Make the 3d layer glitch official: Honestly, everyone uses it! Make it official MM!

Make sackbots immune to water option: We all need it, make it happen!


Again, post your ideas, I'll keep posting mine. Spelling errors because I'm on my iphone.

The 3D glitch is becoming Official, oh... I can't even believe that I invented this glitch with bakscratch and thi766... I also discovered the 4 glitches that made our glitch go to 5th best... Woah? The 5 best glitches? Yes! I still can't believe it!

The immune to water one won't be good encase people already published a level with a sackbot dying in water...
2011-02-25 09:21:00

Author:
Unknown User


The immune to water one won't be good encase people already published a level with a sackbot dying in water...
Sackbots could be set to die in water at default, that way none of the already published levels would be affected, and anyone who wants them to survive can just change that option in Create Mode.
2011-02-25 10:15:00

Author:
Moonface
Posts: 310


Ok, this is a post for you to shout your ideas for lbp2, but I too will give ideas, such as...


Fixing the microchip lag problem: I make complex microchips, but I can't get too complex due to lag issues with all the wires. They need to fix it.

They cannot fix hardware limitations, you have too much stuff in a chip means you got too much stuff in a chip, not much that can be done by them other than tell you yo tone it down into different chips.

Gravity flipper: Basically flips you and gravity upside down, so object fly up and your upside down. Sure, I have a microchip for that, but it would be nice if it was an actual tool.

Ok, this one may be kind nice.

Better community system: Ok, this is a biggy! many people including myself have problems getting views on our levels. They should make a section on the search engine called "undiscovered talent" where all the good, unpopular levels get a chance to shine. When you play a level, you can give it a UT point, and the more It has, the higher on the list it gets. When a levels UT points pass a limit, it's put on the cool levels page and kick from the UT page. Pretty good idea if you ask me. If you want a good example of an undiscovered sensation, try out Cyberspace, a top-down, arcade style shooter.

I...would say that's a pretty bad idea, do you really want people begging for "UT"?
Remember, just because you'd use it properly, doesn't mean all will.
Also, no one knows what levels are "good" until they're played, so how can Mm or the system know they exist and put them in this list if...they're undiscovered? :l

H4Gers couls as easly abuse this system, as well as other spam levels.
Make the 3d layer glitch official: Honestly, everyone uses it! Make it official MM!

It's a glitch, not really easy to implement, not without major bugs and issues (even as it is now it still has major issues and limitations.) so it obviously won't pass QA, and if they find some major bugs and problems in the process of making it official, it may even be removed altogether if SONY tells them to.

Make sackbots immune to water option: We all need it, make it happen!

Its not possible or as easy (yet) its not done because its funny or beecause they wanna limit it, its because of A.I. limitations.
Out of water it pretty much only has to worry about left, right, and jump, underwater, i has to worry about up, down, diagonals, and a bunch other stuff, same reason why they can't use jetpacks, and similar reason to why they ca't use the grappling hook.
Again, post your ideas, I'll keep posting mine. Spelling errors because I'm on my iphone.

Srry if I may seem rude, I am not trying to, seems I tend to spell things rudely accoring to others. :S
(Which is not my intention of course.)
2011-02-25 10:26:00

Author:
Silverleon
Posts: 6707


MATERIALS, MATERIALS and MORE MATERIALS.

That's all I really want. (Well not all, but this is at the top of my list) I can do without new gravity tweakers and waterproof sackbots for now. But they need to release a humongous new Materials Pack.

Oh, and allow the UV tool to scale the textures in addition to moving and rotating them.

Oh, and allow us to squash and stretch the objects we create.

Oh, and allow us to make objects thinner than one whole layer in the Z axis.
2011-02-25 19:29:00

Author:
ccapel
Posts: 100


Fixing the microchip lag problem: I make complex microchips, but I can't get too complex due to lag issues with all the wires. They need to fix it.

They cannot fix hardware limitations, you have too much stuff in a chip means you got too much stuff in a chip, not much that can be done by them other than tell you yo tone it down into different chips.


Try this:
1) Place five inverters to piece of material
2) Place ten AND gates with five inputs
3) Connect all inverters to each AND gate
4) Copy this set to microchip

When its on normal material it wont lag but when you place it to microchip it will.

This shows that system is perfectly capable to handle it.

If you place them to sequencer it wont lag so there is something wrong in microchips.
2011-02-25 20:55:00

Author:
waD_Delma
Posts: 282


Fixing the microchip lag problem: I make complex microchips, but I can't get too complex due to lag issues with all the wires. They need to fix it. Yes, there are work-arounds, but we should have this problem.

I agree.. I've had so many weird bugs in my builds due to lag in the circuitry.. You can fix it by placing timers on certain wires to prolong the signal going into AND gates, but the debugging process trying to identify these is ardous.

I would also like to see the introduction of some sort of register which allows carrying variables over from sub level to sub level.
This would open for save functions and it would allow inventories, HP status and abilities to remain stored even though you track back and forth between levels/locations.
I can't see how this would be difficult to implement. It could be solved by adding a labeling option to counters that are interconnected in a set of sub levels.


Better community system: Ok, this is a biggy! many people including myself have problems getting views on our levels. They should make a section on the search engine called "undiscovered talent" where all the good, unpopular levels get a chance to shine. When you play a level, you can give it a UT point, and the more It has, the higher on the list it gets.

But then the treshold for being put on Cool levels would have to be rather low. Because some of those hidden gems you are talking about sometimes never makes it above 100 plays.

I would love to see bendy materials to make hanging vines and cables that can be grabbed, stretched and coiled.
2011-02-27 09:56:00

Author:
Discosmurf
Posts: 210


I would love to see bendy materials to make hanging vines and cables that can be grabbed, stretched and coiled.
Eep. That's a tough, tough proposition. I did both multiple solid body simulation and soft-body simulation classes at Uni, and the latter was by far the hardest to make work well. There's a few, well defined soft bodies in the game (the tentacle object from LBP1 is one, I do believe), but a soft material? Eegh. Not a problem I'd like to program, that's for sure - both in terms of simply solving it, and in terms of making it work at a usefully fast frame rate.
2011-02-27 10:18:00

Author:
Unknown User


MATERIALS, MATERIALS and MORE MATERIALS.

That's all I really want. (Well not all, but this is at the top of my list) I can do without new gravity tweakers and waterproof sackbots for now. But they need to release a humongous new Materials Pack.
I think there's more than enough materials to use. However I have both LBP1 and LBP2 materials, so I can't exactly tell if just the LBP2 materials alone is limiting or not.
2011-02-27 10:31:00

Author:
Moonface
Posts: 310


Alright here?s my slice of pie!

I certainly feel that the lag issues and bad glitches in lbp2 should be sorted out of at least addressed, there?s been many times ive had random problems occur from nowhere, for example ive had the level stuck in the corner of the level with a really weird stretched effect due to re-winding a mistake I had done lol, and on a microchip by the way as I was trying to sort out how the start title screen is operated with movie cameras etc...

Secondly, using of the sequencer to create movies through cameras really needs to be looked at from an editing point of view, the process although yet simple can be made a lot simpler and more user friendly and better, for example ive had problems trying to fade into a moving camera shot, it also took me a while to understand how to pan using soft pan and hard pan, where as in lets say adobe premiere, adobe after effects or even AVID I was able to understand without really putting much thought into it, due to them using a repeated process on how editing footage works, maybe a re-defined movie sequencer would be a great thing to add to the tools of LBP2 or thereafter?

Thirdly and most importantly, I agree with the fact that players should be able to go outside the 3 layers of existence within LBP, ive seen countless great levels that have used this glitch and their background look fantastic and add so much more to the level , which would certainly differ if they had just been able to use 3 layers, so to me this shows that whilst 3 layers of playing field is perfectly fine we need to be able to edit our surroundings and add so much more. How about having your 3 playing layers at the middle, a foreground layer with 3 levels and a back ground layer with 3 layers used for visual purposes only and that the player can get access to?

Fourthly and the second most IMPORTant!, is we now have to way and means (although not fantastic unless you had the right piece of kit) to make our own sound and voice acting etc, where is the make your own images or image importing tool, a simple drawer or art sketch pad which opens up and can be used to save your drawings and manage them would be great, (with the ability to plug in a Wacom pad would be fantastic) the uses of one sticker that acts as a single image much be better than using hundreds or how many your allowed to use on a given object at a time right?... Even an image import tool would be a gift send from the gods themselves, ive seen the one that was going to come with LBP1 and I can fully understand that maybe they didn?t want it to be used inappropriately, but for the purpose of just selling a camera which in truth is not fantastic at all within LBP is a lame excuse to say we don't want bad pictures to be put on LBP and it acts as a deterrent and such is outrageous as the photo tool itself can be used in the same manner as the image import tool would have worked, if someone really wanted to put obscene imagery into LBP it still has its ways and means to get there because at the end of the day LBP is about creating and sharing, and the fact of life is theirs always people out there that want to push boundary?s and will do as they see fit unless moderated, and this should either be stopped fully in a given right that there?s no possible means as to put bad imagery up (which there is not for a game which is about user creativity) or let the user be able to create fully what they want within a given right...

just my two cents!

Lets know what you think?
2011-02-27 11:01:00

Author:
Unknown User


First, mainly all ideas have been suggested before. There is nothing new in this thread.
Second, begging for new materials is not stupid, just pathetic. Do you really want to sound like ''Gimme mi neew mateerialz PLZ!!!1+!''
So overall this thread is just embarrasment to yourself, no offense. Only new thing was UT system, but there is still a massive woe in it. Giving one UT point to a level would be useless, since only the levels that have many will show up on the first page. You know what? It's completely obvious that you want nothing but more plays on your level. Maybe you should just get used to not being the very best creator ever to walk on this earth. For me, and most of other people, the F4F system is enough.
I don't want you to hate me for this, I'm just telling the truth.
And you must know that these ideas would work well when used properly. But since 90% of community are little children it wouldn't. Also about 3D glitch, they said that it won't become official. Also not everyone uses it. I don't, for example. I believe your vision of community is very small if you really think so. My suggestion is that you go to LVL showcase, pick 10 levels, play them and then think what would help all those levels, what would be used and what would be great improvement to those levels, not only yourselves. You must know also that it's not like MM reads these posts in LBPC.
2011-02-27 12:12:00

Author:
FreeAim
Posts: 2462


yeah I know all these ideas have been stated before but im just saying my own thoughts on it, it is a forum after all and so therefore if I would like to voice my thought on a thread about what I would like to see as ideas for LBP2 I have therefore done so, in no way did I think that MM would look into this and do something about it. lol

I totally understand what your saying about it being an high percentage of kids on LBP it is after all marketed as one and therefore agree with you on that basis, my thoughts are just improvements that I would like to see on the things that would make things easier for me and in that sense im in no way formulating that this game should be tendered to my needs as I am only one person, ill use the game system as it is now and as it always will be, to create stuff as I love LBP, even with its flaws and such ill still continue to create on it!

Alright maybe what I said about 3d glitch levels being always great was wrong to justify that as such.
There is a few that do use it to the need of using if they need to and do it well in that matter, im not saying its always needed as such but that sometimes I would love to have the used of putting something just in front or behind the playing layers to add depth to my levels without the need of using a glitch, if I was creating something that didn’t rightly need it I wouldn’t use it.

What I hate the most is the people who create levels and either fake something about it or even when they create levels based off rubbish like Call of Duty, just because the name gives them millions of plays because it’s a popularity contest with them lol


just looked at your Marshy Dungeon of Mysteries level and have queued it up to be played looked pretty good so far! ill have a go later on like, you seem to know your stuff about logics and that by the looks of things!
2011-02-27 12:54:00

Author:
Unknown User


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