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Invisible THIN LAYER Wall Tutorial (Dark Matter doesn't work for this)

Archive: 25 posts


I have a level explaining this, but I thought I'd post here too. I don't know if it's been discovered before this.

Step one: Place holographic material in one of the two thin layers that you can actually go through.

Step two: Change the brightness to 0%.

Step three: Lethalize it with plasma, and kill the sound effects.

Step four: Set your level to preview, and test it to see that it works as well as I say it does!

Not quite a difficult tutorial, but I'm sure it will turn out to be a useful one. Also, even though there is a real invisible material, this has a few interesting perks. You can turn it on and off with logic, so it can be a very useful "forcefield."
Here's the level in case you want to see it. (http://lbp.me/v/y7ex-w)
2011-02-25 05:20:00

Author:
Shiro
Posts: 108


Thanks! I thought Just the hologram material would work.. Untill I found out that sackpeople can pass through it -_-2011-02-25 12:48:00

Author:
grayspence
Posts: 1990


Me and my brother actually found that out the day after the game came out :| And you also forgot to put to set the plasma to no sounds2011-02-25 16:05:00

Author:
chinook3
Posts: 453


There is a level giving away actual invisible matter. It can be made thin or thick and is editable. And, it's not that kind of glitched material that, once placed, is stuck forever.

I got it from FEMALE_ (or something like that). Just do a search for invisible material and find her level, or search her name.

It's awesome stuff. Still can't believe MM didn't include this themselves. People have been having to find workarounds for this since LBP1.

Hope that helps people looking for the real deal and not work arounds . Finally, real invisible material!
2011-02-25 16:41:00

Author:
CYMBOL
Posts: 1230


Wait, don't the bright effects from the plasma remain visible though? That's the way it works with electricity and fire.2011-02-26 01:57:00

Author:
Sack-Jake
Posts: 1153


Me and my brother actually found that out the day after the game came out :| And you also forgot to put to set the plasma to no sounds
I had no need for figuring it out then. I tested a theory that I had based on the game mechanics when I needed it, and the theory was correct. Also, I guess I put that info in my level and then forgot it here. I'll edit the first post, even though I think that was obvious anyway.

@Cymbol: The benefit of this is that it can go through other materials without disturbing them. It's like it doesn't exist for anything but sackboy. Also, you can turn off the effect with logic without destroying anything. It's more efficient than just any old work around.

@Jake: Plasma is the only lethal force that doesn't show up on 0 brightness. Also, it will be visible in create until you turn on preview, or switch to play mode.
2011-02-26 09:18:00

Author:
Shiro
Posts: 108


The benefit of this is that it can go through other materials without disturbing them. It's like it doesn't exist for anything but sackboy. Also, you can turn off the effect with logic without destroying anything. It's more efficient than just any old work around.

Oh, ok, good point. I use this effect too (found it by accident - when I went into play mode and my barrier wouldn't show up. Took me a bit to figure out I have to have the brightness up at least a little for my plasma to show up.

Be careful about using this method too much in a level - just incase MM patches this. Not sure if this is a glitch, or if that is how it's supposed to work. I'm sure they have bigger issues to deal with though than fixing this.

I don't personally consider it a problem, and I hope they keep it.
2011-02-26 15:07:00

Author:
CYMBOL
Posts: 1230


I'm pretty sure it's not a glitch. It makes sense with the game's mechanics. You can't jump through lethalized material. They would have to make lethalized holograms completely stop working to fix it, so it can't be a glitch.2011-02-26 21:35:00

Author:
Shiro
Posts: 108


Dark matter does work for an invisible wall, same as light...2011-02-26 21:50:00

Author:
Unknown User


Dark matter does work for an invisible wall, same as light... Not in the thin layers it doesn't. Not very well, at least.

Plus, the way I described isn't permanently in a fixed position. You can use it for boats, and various other moving things that you don't want players jumping out of.
2011-02-26 22:56:00

Author:
Shiro
Posts: 108


Yup, I figured this out a while ago while I was making a level. Very useful. Very useful indeed.2011-02-27 02:09:00

Author:
alexbull_uk
Posts: 1287


Yup, I figured this out a while ago while I was making a level. Very useful. Very useful indeed.

Very very useful indeed. Hence why I shared, in case there were people who didn't figure it out.
2011-02-27 04:03:00

Author:
Shiro
Posts: 108


so, does this method work as an invisible wall, or does it just kill the sack boy with invisible plasma?2011-02-28 14:53:00

Author:
Unknown User


so, does this method work as an invisible wall, or does it just kill the sack boy with invisible plasma?

As long as it's in the thin layers, it's harmless. It's even harmless at the edges. I tested it a lot before I shared.
2011-03-01 04:29:00

Author:
Shiro
Posts: 108


Thank you very much for this. I'm applying it to my level now. Just what I was after.2011-03-01 18:52:00

Author:
Wayward
Posts: 120


This is actully alot better than most of you guys think (well at least I think).

CYMBOL: the benifets of have a plasmified holgram means that not only is it visable in create mode, which is awesome, you can put stuff in the same thin layer as well, instead of using the invisable gas, which sometimes can be accidently placed or lost in a creation. And the invisible gas can also be found in the Garden of Goodies level, with lots of other awesome stuff.

This was a great find, one that I will surely use in some of my levels, great work (even though I know a few of you have already found this)
2011-03-02 09:51:00

Author:
nillrecuring
Posts: 104


lol. The theory was the same way I found it out.

But one bummer is that if sackboy is on a controlinator, he can pass through it. :C

Mm actually uses this method, I believe, in the first story level.
2011-03-02 10:14:00

Author:
Devious_Oatmeal
Posts: 1799


Thank you very much for this. I'm applying it to my level now. Just what I was after.
You are very welcome. Glad to help.

@Cryogen: Great minds think alike!

Edit: My sackbots on controllinators don't go through it... I don't know why yours would.
2011-03-09 23:21:00

Author:
Shiro
Posts: 108


Does the invisible wall deflect projectiles?2011-03-12 02:46:00

Author:
Joey9898
Posts: 131


It's in the FLAT LAYERS. So, no. That's where dark matter comes in handy.2011-03-12 08:05:00

Author:
Shiro
Posts: 108


This was very, very helpful for my current project! Thank you so much!2011-03-15 15:18:00

Author:
Edeslash
Posts: 135


Wait, don't the bright effects from the plasma remain visible though? That's the way it works with electricity and fire.

Plasma is the only danger type that is not visible in play/preview, but the holo has to be at 0% brightness. (I used this technique on my Greenie Hill level a lot).

Another tip is to hook up a player sensor activated toggle so that the plasma danger tweaker is not active until you start the level, otherwise you get a lot a lag in create mode (the plasma effects will still show in create mode unless you switch to preview mode).
2011-03-18 01:32:00

Author:
Unknown User


Man you have no idea how awesome I found this to be, I was using theck gas in my levels, but some people will die when they encounter it in LBP2, so I switched it all out for this! Thanks!2011-03-18 04:50:00

Author:
Jayhawk_er
Posts: 403


Awesomeness! Man, this is gonna solve a lot of problems...2011-03-20 17:55:00

Author:
Discosmurf
Posts: 210


Guys, if you don't understand, these invisible walls make it so that you can't change layers. Use a thin sheet of dark matter for walls along the Z-axis.2011-04-01 18:49:00

Author:
nunsmasher
Posts: 247


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