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Game Ender system for a 4 player game with sackbots

Archive: 1 post


Basically I'm making a level in which you enter and go through a brief explanation with the sackbot controls, then you go down an elevator, (triggered by a grab sensor). At the bottom of the elevator there'll be 4 Controllinator Transmitters (each set to a Controllinator Receiver attached to the corresponding sackbot) each attached to 4 Holopgraphic materials set with followers to follow each sackbot.

When the elevator goes down WITH the players, the players will cross the trigger radius of the Transmitter Controlinators, and will automatically be sucked into their own sackbot to control. When the elevator reaches the bottom it will trigger a timer, attached to some destroyers. When the timer is full it will trigger the destroyers and destroy any Sackbot WITHOUT a player controling it, along with its Transmitter, Health Bar, Etc.

Now with my Game Ender Problem. I want to make a system that turns on a Global Game Ender switch when Only ONE Controlinator is left active (meaning when only one player is left in the arena). I thought of this; ( 31166 ), thought I think it might not work.

Hope you're not confused Any suggestions please comment them & Thanks in advance! ^^
2011-02-25 02:38:00

Author:
vicander
Posts: 13


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