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Shaking of the camera in the cutscene mode?

Archive: 13 posts


I was building an intro cutscene in the cooperative mode, but in the end I changed the mode of the level to the cutscene, but what I found out to my disappointment is that the shaking of the camera is greatly lost when playing the movie. Is there any cure for this? Camera shaking in the cooperative ok, when switched to cutscene it's almost nonexistent. I mean what's the deal?2011-02-24 20:16:00

Author:
Stampy
Posts: 86


How have you set up the movies to start playing in the cut scene mode? It maybe something to do with how you've got it, not sure because I haven't used camera shake in cut scene type level but it took me ages to get the level to work as a cut scene but I remedied it with using a timer maybe what you've used interferes or something just a suggestion2011-02-24 20:22:00

Author:
Elsa
Posts: 164


Hmm, to be honest, I tried a new level right away. So in a completely new level, I only put a sequencer and camera with extreme shaking on it. Tested to see in play mode. Works perfectly. Switched level to the cinema mode and played the level. All the shaking is almost lost. :/2011-02-24 20:25:00

Author:
Stampy
Posts: 86


Okay I'd probably guess that you've not hooked anything up to anything to get it work because in cut scene mode there are no players so you will need a timer to make the level work properly, trying putting a timer in the level and then hooking that up to your sequencer
In cut scene mode unless you do something to activate a sequencer then the camera gets frozen in one spot and maybe it's just a coincidence in your level it happens to be where your shaking camera is
If that's not the case then let me know I'll see if I can think up anything else for you
2011-02-24 20:29:00

Author:
Elsa
Posts: 164


Nope, the sequencer starts right away because the camera is hooked to the battery. :/ So far I am finding only solution to publish a cutscene level as a cooperative nonplayable level to achieve the camera shaking effect where it is needed. Lol, but that is beyond stupid. To not use cinema mode in order to be able to enhance the cinematic feeling of the intro cutscene. 2011-02-24 20:37:00

Author:
Stampy
Posts: 86


Hmm...maybe it's the battery that's causing the problem, trying changing your setup to use a timer and hook that to the sequencer and see if that helps anymore
I tried using a battery but it didn't work for me but when I tried a timer it worked perfectly fine no problem, all camera transitions work properly fine everything works normally
It maybe the actual input to the camera that makes it not work
Just a suggestion, plz give a try and post back if that doesn't work
2011-02-24 20:50:00

Author:
Elsa
Posts: 164


Umm, thank you for trying to help, but I think we have a misunderstanding here. The camera transitions and everything else works fine, basically if it was not for this, I would not have even noticed the difference. Only problem is that the shaking effect of the camera is lost in the cinema mode (although you set the shaking effect to 100% there is still almost no shaking when the movie is played), but when the level mode is turned to cooperative, the camera shakes as intended. Basically I want to have shaking of the camera in cinema mode, but I can't get it done. I can't believe I will have to publish the level as cooperative in order to have a cinematic feeling of camera shaking. :/2011-02-25 09:41:00

Author:
Stampy
Posts: 86


Do you have the camera also track the player? I recall from one of my own experiences that the shaking gets lost when combined with that setting.

Edit: in this level (http://lbp.me/v/w2xx1y) of mine you can pick up a small gadget that uses a shaking game camera to simulate an impact/earthquake. It could be of use in case you cannot solve your problem.
2011-02-25 11:21:00

Author:
Antikris
Posts: 1340


Hi Stampy, if you can't find a clean fix for your problem, you could always attach the camera to something that moves around!

Motor bolts would work best, as their rotational motion makes a smooth movement, doesn't have 'ends' like a piston does (thus works better with randomisers), and has a limited movement space so your camera won't wobble away! You'd have to use more than one (like a shoulder and elbow) to make it look wobbly instead of circular, and use a randomiser to make it change direction randomly.
2011-02-25 11:55:00

Author:
munrock2
Posts: 96


Thank you for suggestions guys. The problem is that I am doing an intro cutscene, and as such it involves sequencer and using hundreds of cutscene cameras on them (each with different shaking effect). Judging from some of these comments here, they seem useful to achieve the shaking effect in the gameplay mode with the gameplay cameras, which don't have the shaking option included. But the problem is that I have set up a whole movie on sequencer with countless movie camera transition, only to find out in the end that the effect of shaking of the movie camera is only achievable in cooperative type of level. When you choose cinema mode, the screen no longer shakes. To be honest, I am now close just to publish the level as a cooperative type of level, while highlight in the brackets of the title that it is a nonplyable intro. But I am totally confused as why they would choose to limit the possibilities of the camera in the cutscene level mode. I just don't get it. This is really disappointing. 2011-02-25 12:56:00

Author:
Stampy
Posts: 86


Sorry I couldn't help you it was just a try, I have no idea why it would work like that, perhaps I'll have a little experiment myself later on and see if I can come up with anything I've not got a camera shake in my movie based levels but it seems weird that just the camera shake alone wouldn't work2011-02-25 16:29:00

Author:
Elsa
Posts: 164


Thank you for suggestions guys. The problem is that I am doing an intro cutscene, and as such it involves sequencer and using hundreds of cutscene cameras on them (each with different shaking effect). Judging from some of these comments here, they seem useful to achieve the shaking effect in the gameplay mode with the gameplay cameras, which don't have the shaking option included. But the problem is that I have set up a whole movie on sequencer with countless movie camera transition, only to find out in the end that the effect of shaking of the movie camera is only achievable in cooperative type of level. When you choose cinema mode, the screen no longer shakes. To be honest, I am now close just to publish the level as a cooperative type of level, while highlight in the brackets of the title that it is a nonplyable intro. But I am totally confused as why they would choose to limit the possibilities of the camera in the cutscene level mode. I just don't get it. This is really disappointing.

What you can do is put the whole sequencer on a piston that's set to speed scale, and on the same position on the sequencer as the camera you can put a battery set to a percentage. Put all those batteries into an OR gate and wire it to the piston. That way it will shake the camera the exact amnout you want it to when that part of the sequencer is highlighted.
2011-02-25 16:45:00

Author:
Speed Racer
Posts: 156


Okay yeah I see the problem I do have a remedy sadly I do have to say that the remedy is not as effective in play mode as in create mode so you'll have to set it to 100 to notice anything it's cut in half
In order to acheive this, you'll lolz at this I did myself
When I set a camera on shake and tweaked it to try and get it to work nothing happened, when I deleted magic mouths nothing happened
I decided to try one last thing and this may be a bit awkward but I actually found that a movie camera overlapped with another to give transition options will work the camera shake but it doesn't look as effect but it might work for you and it may or may not be what you need
2011-02-25 17:02:00

Author:
Elsa
Posts: 164


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