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How cool pages currently work and general about level noticeing

Archive: 13 posts


I wanted to analyze cool pages a little bit more, but since this subject that repeats all the time since lot of people complane how there level won't get plays, well by knowing how cool pages work might help you out, also you will see why cool pages like that and pracicly can't be better.

So why it so important to get to cool pages? Cool pages is practicably best place to get what i called "wild plays", plays that come come out of no where and there not effect of your adrvitisment, which i majority of plays that you can get. By "getting to cool pages" i didn't mean the exactly first page, currently you need to be somewhere around 5th page to get play rate around 3. When you reach that level you level is practicly destant to have 3 digit plays and probably fill your satisfaction of your hard work (ofcorse that depends on person). Prime example is Shamgar's Hideout by ShamgarBlade which was drifting around there:

http://lbp.me/v/xr3k5n

So how cool pages works?

Before we begin 2 things about cool pages that you need to understand:

-Cool pages is automated list, no human controlling it, it's fully driven by stats and as result it's driven by community likes and trends. As it is automated list it can't decide what is on cool pages by desin of the level, since machine are not able to jurge the art, level might simple but cool, more complex level might sux and ofcorse it might be invert.Making it manual would be expansive assuming current publish rate, not to mention it would be more unfair then it's currently is .People assume that cool pages sux by design, but you ever thinked that it may acutually show how LBP community likes are? but we get to that later

-Current cool pages is the same as it was in LBP2 beta and effect is the same, there always quality levels around and there always once that get there by luck, but due larger amount of people it works slower.

Old cool levels, as i heard (since LBP1 does not allow to follow it much also i my self was in shadow of community and still learning my ways) new level was jumping on them as being published or republished and slowly falling down on parashots depending on rates and plays Well cool pages works in inverted way and your level in it looks bubble that travels in it to the top pushing aside in high density juice of old stuff that is falling, like in bubble colorful surfice:

http://lh3.ggpht.com/_7Xry5hjLULk/TKOV0qmxkEI/AAAAAAAAAF8/mLhISPD1jRM/A200332-Soap_bubble_with_light_interference_patterns-SPL.jpg

The bubble journey of your level

I not sure if new published level land on cool pages automatically on dead bottom or they apper when you level reach some stat reliability bonder, either way it's too deep to get to people noticing. As all stuff relented on ratings i guess you level have something like data reliability, what it is? well since cool pages role is to measior how you level is cooler then others it can't relay on one person word or else cool pages would be morel like newest list then cool pages sicne at that moment you can have only 3 likes form friends and have like ratio at 3.0 considering it godly level (who knows, maybe this is how LBP1 cool pages worked, based mostly on ratio and this is why new levels jumped). So i guess what makes initily raise from the bottom of cool pages is number of people played the level, since more people play it and rate it makes more reliable and accurate how your level is cool looking on people rates.

So at this stage key thing is advertise you level, make your friends play your level post threads on forums as soon of possible, also you need things to attract people like cool looking screenshot. Ofcorse there other things to make people attract, title, description and even logo, as much your interesting on the front you have higher chances to attract people and queue your level, words "don't judge a book by its cover" does not appear by nothing. This ofcorse involves more unfair things like trends (for example people have enough of bomb survivals etc) and him creator is and how known by other people. Either more people play your level early then better, since longer it stay on the bottom then more harder it will be to it to rise. But of course in rates counts in very beginning, if your level sux and you got more dislikes then it wont raise from bottom.

Once you level reach somewhere around 5th page of cool pages you level start to catch wild plays from it, this ofcorse depends on how many people are online, so at night in might be harder, but looking how my Tetris survived night on 5th and 4th page it does not much matter, at leats for no there we got over 20.000 people online in peak. Now everything depends on rates, better rates = higher and faster level bubbling up on the list, so travel time depends on it. Also higher your level is on cool pages more plays it gets in 5th page you ill get plays rate oscilating to 3 on higer you will get 10 on bottom of 1st pge you it will be around 20-40 and higher it will jump dramaticly and can even rech 500. Reason? most people don't care to look deeper on cool pages not to mention other lists an web, this is why i always saying cool pages is source of majority of plays whatever you like cool pages or not.

Rateing, and specially the ratio of likes and dislikes decides how far you level will go on cool pages and how quick. In traveling it pushes thru old levels that falling from the top, in other words if you see old levels between your level and next level that seems ot be new that distance is in your hand just need to wait until those level will fall.

Fastest level that reached 1st page i seen and monitor was BobTox's Skunk Factory trailer and it reach it in 4 hours and it traveled without dough is one of best made levels out there, and his like ratio was crazy at that moment.. . exactly 100.0 and reach top matter of tens of minutes. So i guess this is best secenerio that can happen, my tetris that was received "Look great, but could be better" general opinion and traveled to 1st page over 14 hours and apperence on it boost it a little bit higher, its like retio was around 7.0. Being on 1st page makes you level destent to have 4 digit plays and high chance for 5th digit but not more then 40k-50k for levels on top. Also it seems like higher publish rate is then slower you level travels, on beta with online people rarely crossing 500 online and publish rate something around 100 per day, your level appred in 2nd 3rd page in matter of ten minutes and you could reach first page in hour.Ofcorse in beta no body cared to view even 2nd page cool pages, so to be notced you needed to be on 1st page or have remake of some standard game, like Tetris.... yea this is why my tetris level on beta was even played since it only reached 2nd page, ofcorse this wont work on relese version since you got 3mil levels to search in

Ofcorse when some specific time (probably 1 day) be reach your level stops going up and will stay at that point for some time and wont go higher. Now what i say is for level on 1st page i don't know what about lower once, level stays on same postion for about 2 days and after that it starts to fall like heavy stone faster and faster as new levels starting to push over to cool pages, so it looks like maximum time to get position cool pages is 1 day and 3 days for be in cool pages in general.

Some people had idea why not make chance time infinite. Well in this high publish rate it needs to throw away few days older games tooo supoort new once, if he didn't do that cool pages would be easily jamed and all level would wait in gigantic queue of levels to have there spotlight, it would takes mouths to level appear there.

So... cool pages sux?

It's matter of opinion. Cool pages now working a much better since it not pure luck any more and everything depends on peoples opinion and there always some quality level there. if you see some free crown, low quality movies, zombie survivals it not because cool pages not doing it job right, it because community likes those levels and consider it as a "cool level"... i'm not joking, just look on there stats, most of them dont got lower then 3.0 like ratio. It's probably because majority of people are casuals that don't care about community and art in general like creators. Mostly those guys who come to play your level when it on 5th page are casuals and play only players, creators busy creating play more rarely and if the play on cool pages at all (since you know "cool pages sux") they don't come over 1st page. This why higher you level gets then you will see more critical words in reviews and comments from wild plays (since you can see then from adrvitisment) .

On other hand hardest part is ignition of level, it seems that new level requires web adrvitisment or else you lvel will never get noticed since it not jumping on cool pages anympre, i said about it above best way for me so far is tell frinds about your level or them and play together and post it on forums with atttracting screens. Ofcorse if you level have heavy flaws any adrvitisment on't help about it and you wont reach cool pages and wild plays

Other stuff:

Ofcorse there also Trending and Newest list etc... but:

-Trending, it's LBP.me thing and viewed by lower amount of people, i don't knop how it orks but if itvolves LBP.me page vies then getting there might be little bit harder.

-Newest, you level alway will land there, but you won't stay there for long there probably only few minutes if you get lucky, assuming that current publish rate is around few k's of levels per day oyu level gonna drown there very quick. As in the beta i notice that republishing also place levels there, so you might spam a little bit, but thinking that other people will spam it might not be so easy

-Busiest well it's practicaly mirror of cool pages with reflaction of mmpicks, since it level sorted on players currently playing so most visible levels will be there. But what is interesting, if you somehow manage to get around 20-60 players playing your level out of nowhere, your may show there and you may get some wild plays from that. But same as trending it's list that is more rarely viewed

-Recent activity, now this is interesting lot of people view it and your level will appere there to all players that hearted or became friends of specific players. In other words for example if steve_big_guns will play your level it will appear to over 80k recent activity lists that can be potential players of your level. Ofcorse this is pure randomness and to make that potential number to play it it needs something attractive anyhow, but it's interesting about it review of heave hearted player may attarct or not to your level, so it's something interesting in this feature in terms of promotion. Ofcorse don't expect that specific player will come play your level out of no where.

-MMPicks, well there was whole thread about this one, but in general don't consider this as qulit yor something that you need to get, since as it is manual list controlled by human it's automatically unfair, since known people for MM have higher chances to get there, other then that it's pure luck. Don't look down on your levels that they didn't get pick. Throuth this best place that you level can ever reach, this list is even more viewed then cool pages and levels can stay on 1st page even a mouth. Level there is destent to cross over 50k plays and practicly only way to cross the ultimate number of 100k which probably is equie to stable size of daily community, in other words all LBP player ill know this level. So yeah, it's oscar of LBP, through you need luck to get it.

-Your earth - it's something that not all people my noticeyet , once as one of you levels reach high cool pages some people will try to explore you earth after playing that level and check out your other creation, since "o hay this level is cool, maybe he made something even cooler in the past that i don't know about" and play that level. This even includes LBP1 levels. So even if one level fail to be noticed, don't worry if another one will other levels will be noticed too.

Well this it i think as alays my articles are water talk but you know got some useful stuff. Don't get you self mad if one hard worked level fails to be noticed, specily first one when you new player in community, treat this as a practice and catching experience. Keep in mind adrvitisment is one thing but quality is another if your levels fails constantly and you got options that you need to work on it then it means you trully need to work on you skill or be lucky to hit right spot in casuals players like "free crown" level yea as you can see LBP community is harsh and strange and unpredictable so you need to life with it if you want to create something more deeply.

All i written this is ofcorse my speculation and result of my observation i might be wrong is some things
2011-02-24 20:13:00

Author:
Shadowriver
Posts: 3991


One more note I would add to the part about getting noticed at first is to make the title compelling. My level shot to the top of cool pages and dominated it for a couple of days, but I'm sure it wouldn't have if I didn't include "Star Wars" and "Lightsaber" in the title.2011-02-25 06:05:00

Author:
Sehven
Posts: 2188


Just one thing I thought I'd like to point out...

Once you level reach somewhere around 5th page of cool pages you level start to catch wild plays from it, this ofcorse depends on how many people are online, so at night in might be harder, but looking how my Tetris survived night on 5th and 4th page it does not much matter, at leats for no there we got over 20.000 people online in peak. Now everything depends on rates, better rates = higher and faster level bubbling up on the list, so travel time depends on it. Also higher your level is on cool pages more plays it gets in 5th page you ill get plays rate oscilating to 3 on higer you will get 10 on bottom of 1st pge you it will be around 20-40 and higher it will jump dramaticly and can even rech 500. Reason? most people don't care to look deeper on cool pages not to mention other lists an web, this is why i always saying cool pages is source of majority of plays whatever you like cool pages or not.


The whole world isn't experiencing night at the same time.
What I would of said would of been that most plays come from whatever time the US or Europe is most active as that's where (I'd assume) most plays come from. For me, in my 'active time' at most I see around 8000 to 15000 people online.
Edit: Scratch that, not 15000 more like 12500.
2011-02-25 06:17:00

Author:
Limesta-
Posts: 559


This is pretty accurate. My level divine nature Was able to get to the first page and get a pretty awesome amount of 9000 plays. One thing i must say although is that i think its because foofles hearted it. Which cause the level to explode. It definitely has something to do with recent activity. You missed out a point although, Highest rated. My level has been lying around the second page of it and gets me pretty much 100 plays per day. Which really works out. So it has to have something to do with that as well.2011-02-25 07:40:00

Author:
Tawarf
Posts: 457


My friend swears that my level was on page 3 of the cool pages yet at that point it had like 70 plays and even now it only has 140 odd. So the amount of plays you get varies drastically. (Also, that level had 10:1 likes so it wasn't as if that was stopping people playing). But I did learn a few things from this post so thanks for that (:2011-02-25 07:51:00

Author:
JonnysToyRobot
Posts: 324


I don't get it, my level has a very good ratio ( http://lbp.me/v/x1j470 ), better than most of those 'cool levels' but it doesn't get more plays... Right now my ratio is : 12 / 226 ! That's almost 1 out of 20. Could it be because it's a 1 player only game? And that 'groups' of people don't play i?2011-02-25 07:53:00

Author:
Stinkin Mushroom
Posts: 117


Just one thing I thought I'd like to point out...

The whole world isn't experiencing night at the same time.
What I would of said would of been that most plays come from whatever time the US or Europe is most active as that's where (I'd assume) most plays come from. For me, in my 'active time' at most I see around 8000 to 15000 people online.
Edit: Scratch that, not 15000 more like 12500.

I notice there downfall of activity between 3AM and 4PM CET, it's time where Japan and Australia is only active so i guess there lower amount of daily LBP players there


I don't get it, my level has a very good ratio ( http://lbp.me/v/x1j470 ), better than most of those 'cool levels' but it doesn't get more plays... Right now my ratio is : 12 / 226 ! That's almost 1 out of 20. Could it be because it's a 1 player only game? And that 'groups' of people don't play i?

Ye thats little mystery for me, same was with smagarblade level, can you remember how much plays and rates it get after something around 15h, it might be time limit of raising that i was talking about
2011-02-25 14:03:00

Author:
Shadowriver
Posts: 3991


This is pretty accurate. My level divine nature Was able to get to the first page and get a pretty awesome amount of 9000 plays. One thing i must say although is that i think its because foofles hearted it. Which cause the level to explode. It definitely has something to do with recent activity. You missed out a point although, Highest rated. My level has been lying around the second page of it and gets me pretty much 100 plays per day. Which really works out. So it has to have something to do with that as well.

Not necessarily. Foofles had just over 3000 hearts, which is a lot, yes. My level, however, was hearted by Lockstitch, who has OVER 9000!!! hearts. It still never got very far off the ground, and currently has 2800 plays, but only gets about 20 a day now. I noticed almost no difference in the play count at the time he hearted it, so Im pretty sure it was just the cool pages and the level awesomeness that helped you out.
2011-02-25 14:57:00

Author:
ATMLVE
Posts: 1177


Yea if you level in 1st page plays are spiking sky high and overwhelm effect of there sources of plays2011-02-26 03:00:00

Author:
Shadowriver
Posts: 3991


Since the Mm Picks came into the game itself, I've seen no use of the cool levels page. I use the cool levels rarely as a Lucky Dip really lol2011-02-27 00:16:00

Author:
Unknown User


Well maybe for you, 4-5 digit plays for levels on 1st page does not come from nothing ;]2011-02-27 03:36:00

Author:
Shadowriver
Posts: 3991


Well maybe for you, 4-5 digit plays for levels on 1st page does not come from nothing ;]
If your level gets on the first page of cool levels, its almost a guarantee it will hit 5 digit plays in the a week.
2011-02-27 03:48:00

Author:
ATMLVE
Posts: 1177


One more note I would add to the part about getting noticed at first is to make the title compelling.

I would definetly support this. If the title is interesting it will get plays much more easily. One of my first levels was called "Little Big Dentist". It was just total crap where I was just playing and learning with the editor. So the rating was pretty bad... but still - this level has more plays that all other (9) level combined.

It also applys for other levels. I played some great one - but it was named like "Reed and Bleu" and has almost no plays, bt it is awesome. But level like Grand Turismo 5 (total crap - he even forgot to put controlinator in a same way and whole enviromnent was almost empty...) - these get thousands plays and can even hit bussiest or 3-4 page of the cool.

So if you want to rapidly increase the plays - name it somehow that people will notice it just by the name.
2011-03-01 14:05:00

Author:
Agarwel
Posts: 207


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