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Project Skyrim (With PHOTOS!!!)

Archive: 17 posts


The concept level is now live! You can queue it up HERE (http://lbp.me/v/x6etx9)

http://ia.lbp.me/img/ft/86a02a3963daf1f292312fde8e7dff9a6922cbec.jpg
Say hello to Thane!

http://i3.lbp.me/img/ft/193af09693bc1f7d7efda1960dc9353a495deed2.jpg
Throwing Axe

http://i8.lbp.me/img/ft/908749c4c3d25f8d0cabd3274ae2afbaee34f1cd.jpg
Wolf's Charge

http://ia.lbp.me/img/ft/74acdbca0a18ffdd17a83804965ede7ae6999878.jpg
Tectonic Slam

http://i0.lbp.me/img/ft/5403f8c8453c6f0561af3ee7daebc7eb6e9de4f9.jpg
Charging the Inferno Cyclone

http://i4.lbp.me/img/ft/7944bcb5804155280042b73a9becc932a71e2c05.jpg
Inferno Cyclone

http://i3.lbp.me/img/ft/f63d8888ce3ac8236c06e79f0eeecc630c24b8b6.jpg
Combat!!!

For quite some time now, I've been developing a story-driven, top-down rpg based loosely in the Elder Scrolls universe and set in the nation of Skyrim. *I am a big fan of the Elder Scrolls series, and I find the setting ripe for some good story-telling.

Now, I know what you're thinking - "Another lame top-down rpg? *The community is flooded with enough of these already!" *I agree with you. *There's a plethora of similar levels out there that range from bad to worse with very few exceptions. *So what makes Project Skyrim different? *Why should you pay attention to it? *For several different reasons!

1. *Instead of using a sackbot seated in a controllinator as the main character, I have painstakingly constructed the characters using a combination of holographic material and decorations in a manner never before seen in LBP (at least to my knowledge). *All these characters animate realistically and feature detailed arms and armor.

2. *The devil is in the details and this game has a LOT of details. *I'm talking realistic collision detection, particle effects, clever enemy AI, you name it.

3. *One word - STORY. * While there are several LBP levels out there with eye-catching visuals, addictive gameplay, or ingenious logic, one aspect that almost always seems to come up short is story. *I hope to change that (or at least do my best to). *My plan is to humanize the main character and have the player develop alongside him. *I also am working to have the setting be dynamic and react to the player, not the other way around. *Also, the story will be mature in its themes - things like painful loss, revenge, personal sacrifice, and morality will play a large part.

Be on the lookout for a proof-of-concept level to be published very soon. *Until then, here's sort of a broad overview of the project.

STORY - The story takes place in the village of Greenthaw, just north of the Nordic city of Falkreath. *You play as Thane, a young Nord and son of a blind and crippled warrior. *As is custom in his clan, the caring of a cripple is considered weak and frowned upon. *Because of this, he is shunned by most of the village, and only by the recognition of his father's revered former status are they allowed to stay in the village and be somewhat tolerated by its inhabitants. *Thane's lot in life is decided, however; he will never rise above his lowly station and certainly will never become a full fledged warrior of the clan.

Life within the village is relatively quiet and peaceful, though unrest grows. *Several villagers are dissatisfied with the current Imperial rule, a sentiment that is shared among many Nords, who wish Skyrim would return to its roots as an independent sovereign nation. *Word has spread of a vast rebel warband, comprised of renegade Nords who have disavowed their allegiance to the emperor and now wage a war of destruction and terror across the countryside, burning and pillaging any villages who remain loyal to the empire. *They are led by a massive Skaal warrior known as Black Heart, a man whose cunning and battle prowess is matched only by his ruthlessness and cruelty.

The story starts when Thane returns home to find his village under attack by Black Heart and his band of marauders. *Thane valiantly tries to save his father but ultimately fails, and is forced to watch in horror as his father is murdered by Black Heart right before his eyes.

Beaten and left for dead, Thane awakens to nothing but emptiness and the smoldering desire for revenge. *Disregarding his people's customs, he dons his father's armor, takes up his sword and shield, and sets out with but one goal - to find Black Heart, and kill him.

Along the way he meets an old hermit named Ulgreth, who cautions the hot-headed youth that marching into Black Heart's camp unannounced will earn him nothing more than a swift and sure death. *Getting the intimidating warlord alone in single combat would prove nearly impossible. *However, Ulgreth thinks there may be another solution, and tells Thane of an old Nordic legend called "The Challenge of the North".

In ancient times when Ysgramor, the first king of the Nords ruled Skyrim, *he wanted to ensure that his rule was just and fair. *He felt that if a clansmen were unhappy with the rule of his king, and could prove himself the worthier man, that he should have the right to challenge his king to a competition of that which Nords revere most - combat. *So Ysgramor petitioned the Nordic god Ysmir, who then spread across the land of Skyrim three mystical tokens of worth.

The first was the Speed of the Wolf, representing both quickness of arms and of mind, the second was the Strength of the Earth, representing physical might and mental fortitude, and the last was the Fire of the Heart, representing determination and passion, as well as a desire to lead others. *Each of these was accompanied by a specific trial, and if a man so wished he could take it upon himself to venture out and acquire these three mystical tokens that, once acquired, proved him worthy enough to challenge the king for the right to rule his clan. *This challenge came to be called "The Challenge of the North" because it is said that no Nord, honorable or not, can refuse a challenger bearing all three tokens.

Upon hearing this, Thane embarks on a quest to obtain the three tokens of worth and challenge Black Heart to a duel to the death, and avenge the murder of his father.

GAMEPLAY - This game is (obviously) played in the top-down perspective. *And, seeing as how it is an action RPG, the combat will not be turn-based. *Instead, it revolves around a simple yet engaging stamina system. *Essentially, everything you do consumes stamina. *Swinging your sword, blocking attacks, using your powers, etc. *If you run out of stamina, you can't block, can't attack, can't do anything except move around (very slowly). *You also move slowly while holding down the block button. *Blocking prevents all but the strongest of attacks from damaging you. *Stronger attacks drain your stamina faster than weaker ones. *Also, attacks have a physical knockback effect as well. *Stronger attacks knock you back further than... well, you know the drill.

In addition to your basic sword attack, you have a ranged throwing axe, and a special *power that is unlocked after you find each totem. *Speed of the Wolf grants you the Wolf's Charge, which is sort of a dashing shield bash. *It allows you to cover short distances in the blink of an eye and also pushes enemies back. *Strength of the Earth grants you the Tectonic Slam, a jumping slam attack that can break certain barriers and damages all enemies within a certain radius (plus it looks really cool). Finally, Fire of the Heart gives you the Inferno Cyclone, which is a charged sword attack that causes you to spin around and light everything near you on fire.

The idea here is that each of these powers not only augments your combat abilities but also provides a utility option which can be used to interact with the environment and solve puzzles, etc. *I'm hoping to incorporate these elements in a way that feels seamless and organic.

SCOPE - My initial goal is to just get this level finished and published. *If after that there is a significant demand for a sequel, then I will look into doing one, possibly featuring a different protagonist.

Sooooo, that leads me to my final statement, which is I NEED HELP. *At first I resisted the idea of recruiting a team, but this project has outgrown me, and frankly if I kept it solo it would likely never get published, so here we are. *I would like to keep the team small and focused if at all possible, just to cut down on confusion. *Here's what I need:

1. *Assistant Creative Director - A second-in-command, so to speak. *Responsible for setting development milestones and overall quality assurance. *Will work closely with me to ensure that everyone is on the same page design-wise. *This needs to be filled by someone who has a strong eye for visual design and a creative imagination capable of both generating and adapting good ideas.

2. *Character Logician - Responsible for developing and organizing all logic utilized by the player character and assorted NPCs including A.I., collision detection, health logic, etc.

3. *Environment Logician - Responsible for developing and organizing all logic utilized within the environment, such as puzzles, doors, environmental hazards, scripted sequences, etc.

4. *Effects Wizard - Essentially a special effects guru. *Will be responsible for planning, prototyping and implementing all visual and auditory effects. *Will work closely with both Logicians to ensure that everything functions on a logical level as well as aesthetically. *Will also most likely be in charge of things like cutscenes, intro videos, etc.

5. *3D Environmental Designer - Responsible for designing and constructing the physical environments. *Will work closely with the Environmental Logician. *Must have considerable experience utilizing 3D layers.

And that's about it. *As for music, I will leave that up to the greater community. *If anyone out there would like to donate an Elder Scrolls appropriate tune, your efforts will be vastly appreciated (and you will be duly credited).

If you'd like to be considered, simply reply to this post using the following template:

PSN: (Your PSN)

Position Applying For: (From one of the five above)

Strengths: (Such as logic, character design, environments, etc.)

Weaknesses: (same as above)

Levels that I worked on: (If you have any levels published, list them here.)

Mic or keyboard: (yes/no)

Please note that as soon as other people join the team, it ceases to become "my" project. *I hope to incorporate everyone equally and certainly have no intention of bossing people around. *However, I would like it to stay as true to the spirit of the original idea as possible.

Please let me know what you think! *And if you read this far without skipping, you get a million hearts! *Yay for you
2011-02-24 04:23:00

Author:
bloomchild
Posts: 74


Any reason you made a second thread about this a day apart? looks like a cool concept though.2011-02-24 04:54:00

Author:
Spider-Jew
Posts: 1090


Lol yeah sorry about that. I updated with pictures, but then I couldn't find a way to change the title of the thread. So I posted a new one thinking I could delete the old one.... no dice. Shame on me I know! I fully expect to get berated by the forum police 2011-02-24 05:00:00

Author:
bloomchild
Posts: 74


ya, you probably will....dun dun dunnnnn!2011-02-24 06:20:00

Author:
Spider-Jew
Posts: 1090


Lol yeah sorry about that. I updated with pictures, but then I couldn't find a way to change the title of the thread. So I posted a new one thinking I could delete the old one.... no dice. Shame on me I know! I fully expect to get berated by the forum police

you can delete and your old thread by editing the first post. Then go to "advanced" and there should be an option to delete the thread. You can also change the title there.
On-topic, wow. This game looks GGRREEAATT!! Gonna play as soon as I get on my ps3.
2011-02-24 13:58:00

Author:
TNSv
Posts: 302


Looks very promising!
Keep up working like this an it'll be published in no time.
2011-02-24 13:59:00

Author:
Chump
Posts: 1712


you can delete and your old thread by editing the first post. Then go to "advanced" and there should be an option to delete the thread. You can also change the title there.
On-topic, wow. This game looks GGRREEAATT!! Gonna play as soon as I get on my ps3.

You, sir, are awesome. Thank you for your help.
2011-02-24 14:11:00

Author:
bloomchild
Posts: 74


You, sir, are awesome. Thank you for your help.

You're welcome. Also, may I add you and get to see what happens behind the scenes of Skyrim?
2011-02-24 14:16:00

Author:
TNSv
Posts: 302


You're welcome. Also, may I add you and get to see what happens behind the scenes of Skyrim?

You sure can. It's pretty straight-forward behind the scenes. Essentially a lot of smoke and mirrors. Really the only thing super original about it is the way I've constructed the characters.

And also, I'm looking under the advanced options and don't see any "delete thread" option. Any further advice?
2011-02-24 14:21:00

Author:
bloomchild
Posts: 74


And also, I'm looking under the advanced options and don't see any "delete thread" option. Any further advice?

Hmm... it should be the first option you see. The highest one.
2011-02-24 14:36:00

Author:
TNSv
Posts: 302


let me start out and say this looks absolutely fantastic, I love the design of the character

only thing is, I know you got the logo of skyrm in there and all but i think an original title and game would be better
seeing as the game hasn't come out and nobody knows anything about it, your just using the name to benefit for more players
but either way it looks really good
2011-02-24 14:55:00

Author:
sisko
Posts: 40


let me start out and say this looks absolutely fantastic, I love the design of the character

only thing is, I know you got the logo of skyrm in there and all but i think an original title and game would be better
seeing as the game hasn't come out and nobody knows anything about it, your just using the name to benefit for more players
but either way it looks really good

You are absolutely right! I totally name-dropped so I could cash in on player excitement for the upcoming game. I mean, a person's gotta do what they can to get their creations noticed right?

That being said, I am a huge fan of the Elder Scrolls series. Morrowind is probably in my top five games of all time. Also, the whole Norse barbarian/Viking setting of Skyrim intrigues me, and I feel that there's good story-telling to be had in exploiting it.

I appreciate you being honest, though, and I can understand your concern. If you took the title and the dragon logo out of my demo, chances are no one would even remotely connect it with Elder Scrolls. However, in the actual finished level I hope to have a lot more nods to the ES universe and Skyrim in general (Be on The lookout for a story arc centering around the Uderfrykte!). Also, I'm trying to make the Skyrim theme within the game but it's slow going.

So if anyone would like to join forces, by all means let me know!
2011-02-24 15:07:00

Author:
bloomchild
Posts: 74


I read through the whole thing (yes I did actually ) and I find this idea interesting, especially as I have decided to buy the next Elder scrolls game (have not played any of the games before) and I have never been familiar with RPG's too much (though I understand the concept), so this sounds like a good way to be introduced to it, I can't wait to publishing (or even help, as the application below shows I may be able to)...
Gonna play the concept level as soon as possible to form a better view of this as well... As for the pictures, I do really hope there will be some more decoration to the ground and walls, because it does look rather empty (a tiny bit)?

MAH APPLICATION:

PSN: moonwire

Position Applying For: Hmmm... I think I will apply for... Environment logician

Strengths: 1. I have an overall knowledge of most aspects, I am familiar with how to make complex logic, (though that's more of a matter about trial, error and improvement) 2. I am artistic and creative and like to experiment with fitting colours and what stickers that match to create different effects and details as well as come up with various gameplay 3. I know fairly well how to create effects and I know how 3D building works too.

Weaknesses: Lives in GMT +1 which makes normal contact a bit difficult with people in the US (or Australia), I have to go to school (lol), I have not really gone in depth of any particular field in LBP so I have no speciality and... If/when it comes to create with other people I must warn you , I got to warn you that my strange form for humour may come as irritating to some. Depends, really, on what others find funny as well!

Levels that I worked on: Caky for everyone, my only level from LBP, though it was made a long time ago and I have improved a lot since then. If you would like to view something more recent (without going through the trouble to add me), then I may publish a locked version of my level, make a code room and private-message you the code so you can play what I have made so far.

Mic or keyboard: Yes and yes!
2011-02-24 15:28:00

Author:
moonwire
Posts: 1627


whoah dude, looks amazing so far definitely queuing this one.

i also read this all the way through (yay for me) and have gotta say that, without any prior knowledge of the ES series (i inherited one of them ((oblivion i think)) with my first gen xbox but never got into it ((although im probs gonna get skyrim)) ) i think the story and settings sound amazing, so i might just apply

PSN: Skalio-

Position Applying For: Probably Effects Wizard Guy since i like movies, and lighting and that kinda malarkey

Strengths: Im a fairly good movie maker, if i do say so myself, with quite good knowledge of the sequencer, and logic in general (i love tinkering). Effects wise i am looking for a project to really stretch my wings, since all the craters on my moon are only just getting started, and i would just love to help you out cos yours sounds so cool. Also im sure i would find it easy to get on with moonwire (or any LBPCers) if we both got the job

Weaknesses: I am in the UK so in the week we might not see a lot of each other, although weekends are better. Probably my biggest weakness is that ive never finished a project and even when working with friends we never seem to finish anything :o, but then again most of my friends are just lazy and short attentioned like me

Levels that I worked on: I havent published any levels to date , but if you want you can come have a snoop around my rather un-cluttered moon

Mic or keyboard: I have both, but my mic is rather erratic (fixable dont worry )
2011-02-24 20:01:00

Author:
Skalio-
Posts: 920


Great googly moogly! That was impressive. I'm definitely keeping my eye on this, can't wait.2011-02-25 23:00:00

Author:
Unknown User


Hey bro, wanting to apply for assistant creative director:

PSN: Wayneiscool

Position Applying For: Assistant creative director

Strengths: Can do anything from music, to scenery, to logic to storywriting.

Weaknesses: None
2011-03-29 21:12:00

Author:
TheLittleSoAndSo
Posts: 181


Hey it looks pretty good, ill edit this post later once i play it, but it would be awesome if this is released . I need something to play before the console Skyrim comes out--which is when i go into gaming hibernation.2011-03-29 22:36:00

Author:
Rpg Maker
Posts: 877


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