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#1

Junkyard Jailbreak

Archive: 30 posts


Hello, this is my first published level in LBP2. It's a 3-part platforming adventure with a variety of gameplay mechanics and a unique presentation of the story / hint text.

I meant for it to be somewhat challenging, but hopefully not frustrating. Let me know what you think!

http://i1.lbp.me/img/ft/c41b5d030e67c3d860439b11dc926e7b6e08dca6.jpg

http://ie.lbp.me/img/ft/7ae3df4b49d5f3d94fb7fcbb0eab1a5e111ad6af.jpg

http://ie.lbp.me/img/ft/09e1c94056fa43dacdee57b8adbb3eceb7a9c9b0.jpg

http://lbp.me/v/x66smv
http://lbp.me/v/x66smv
2011-02-24 02:30:00

Author:
Roo5676
Posts: 62


Do you have an LBP/me link so that we can queue it? Id love to 2011-02-24 21:26:00

Author:
ATMLVE
Posts: 1177


I agree with ATMLVE... Link please2011-02-24 21:27:00

Author:
Angelgozen
Posts: 286


Sorry, it was working and pulling the badge and everything in live, but with lbp.me being down for the past few hours, it seems LBPC is not caught up yet. If you notice the lbp.me integration by people's names isn't working, either. Here is the link!

http://lbp.me/v/x66smv
2011-02-24 21:37:00

Author:
Roo5676
Posts: 62


Level looks good, queued it,

Try my sims level, it is now in version 1.2,

This is the forum thread https://lbpcentral.lbp-hub.com/index.php?t=50499-The-Sims-with-tutorial&p=787187#post787187

And this is the lbp.me page http://lbp.me/v/x48mnq

Feedback will be great for more features.
2011-02-24 21:53:00

Author:
PerfectlyDarkTails
Posts: 269


I gave it a play but had to stop on the electric stompers. Far to time consuming moving that box. Just to have to start again when you die.2011-02-24 23:10:00

Author:
TimeH33
Posts: 51


Can you give a little more detail about what frustrated you with the crate puzzle? Were you using R1 + tapping X to grab and push the crate faster? (I had added signage to try and point that out.)

Were you just pushing it, or were you alternating pushing/pulling? It's possible both ways, but alternating is slower.

Are you getting clipped by the previous smasher while trying to push the crate into the next one? Did you think to line the crate up so it blocked two adjacent smashers at once, or were you trying to just go from one to the next? I'm not trying to be insulting or anything -- just trying to get an idea of what your thought process was so I can improve it. Thanks.

FYI the crate has to reset when you die because otherwise if you were close the end, it would be stuck over there with no way to get back to it.
2011-02-24 23:53:00

Author:
Roo5676
Posts: 62


wow this level looks nice. I queued your level and will play it tomorrow, I will leave a review on both your level and your level thread, can you please do the samething for me on my new level called Cryo Lab Test (https://lbpcentral.lbp-hub.com/index.php?t=50956-Cryo-Lab-Test&p=787675#post787675).

Thank you
2011-02-24 23:56:00

Author:
Arnald23
Posts: 1843


I did alternate the push and pull so that it would stop both of the stompers at one. There is just not a lot of space. So after you start pulling it its awkward to know when to stop and move back around. There does not appear to be much space.2011-02-25 01:06:00

Author:
TimeH33
Posts: 51


Queued, I'll be back tomorrow with full review.

In the mean time for F4F, could you check out my level? (http://bit.ly/fXzegc) Thanks
2011-02-25 02:08:00

Author:
anoken
Posts: 1654


I will look at changing the crate section. Maybe if I make fewer, bigger smashers there will be more room and it will be more forgiving. I don't want everyone to get stuck there because that's only about 25% of the way through!2011-02-25 02:27:00

Author:
Roo5676
Posts: 62


First of all, thanks for leaving feedback on my basketball level http://lbp.me/v/x-fpk5. I also have several other levels that are nothing like that one...

Plus: Some good ideas here. I loved the beginning dump from the truck. It was a nice way to start the level. It was quite challenging in some parts which isn't a bad thing at all. I was playing two player so it made a few spots more difficult. Thank goodness you gave me infinity lives. Now I understand why players who aced it uploaded the screen shot! I was laughing my but of every time I killed myself right at the end of the blades and had to start all the way over. The fire/water combos were nice.

Undecided: You incorporated a lot of different things. Sometimes less can be more. I think it would have been better without the maze. A couple of level links really made this long. Maybe tighten down and combine the very best parts of your level to make just one level...

Possible Additions: More portals. More detail. Maybe emit smaller water drops on the fire.

Must Have: One pop-up or note to show all your text instead of the multiple mouths.
2011-02-25 04:38:00

Author:
peoriaspitfire
Posts: 359


I just republished it - I modified the crate section to make it more forgiving. There is more space to move around now, so thanks for that feedback.

Peoriaspitfire - not sure what you mean by more portals? Checkpoints? I have one between pretty much every section. Was there a particular part that was just too hard? You mentioned the blades. Should I slow some of them down a little?

I know 2 player is probably pretty tough in some parts for both players to make it through, but it seems like a lot of levels are like that -- even sections of Hansel and Gretelbot and some of the story levels seem significantly harder with more than one person. Not trying to make excuses, but it's hard to make a level with a little challenge that also caters well to 4 players. (Side note: have you ever played New Super Mario Bros Wii with 4 players? Crazy. Good luck getting past any of the later worlds)

And I'm pretty sure no one aced it (only 2 have even finished it, one of which was you). All the pics on there are from me.

Regarding the mouths, I wanted to present the dialog so it can be read like a little rhyme (like how you would read Dr. Seuss). Presenting each individually gives a natural pause between them. I don't know of a way to format the text within one bubble so that each line breaks at the right point, do you? Otherwise the longer ones like the intro would be one big blob that's hard to read properly. If others find it annoying as well I'll see what I can do, but I'm not sure.
2011-02-25 05:21:00

Author:
Roo5676
Posts: 62


Looks great - queued and will feedback this afternoon. In the meantime, please have a look at my level http://lbp.me/v/x4zh8y2011-02-25 10:41:00

Author:
spitfire842
Posts: 22


Just played your level and I thought it was cool! Lots of challenging platform mechanics and leaps of faith!
Still, you should add more checkpoints to prevent making the player grow tired of having to make the same jumps and dodges over and over.

Liked!
2011-02-25 13:49:00

Author:
Discosmurf
Posts: 210


Okay it's loading...
+okay nice interface
+a dude with a background that's good. opens up the story a bit
+nice little obtacles
-the obstacles are a bit repetetive
-you should decorate the place more
The chimney climb could be made into a cool race maybe.
Please F4F my Ancient warrior level, link in my signature. Thanks! I enjoyed your level! =D
2011-02-25 16:13:00

Author:
Potunator
Posts: 58


Thanks for playing, guys! I republished a little while ago with 3 extra checkpoints added to part 1. Hopefully that will ease the frustration and let people continue on and see the rest of the level (completion rate is quite low right now). Part one is actually the hardest and there's more variety later on. If you tried it before but gave up, I'd appreciate you taking another crack at it.

I will continue to do F4F as I can. Thanks!
2011-02-25 16:27:00

Author:
Roo5676
Posts: 62


Let me start by saying I am appalled by what is being thrown out these days! Glass that should be recycled, perfectly good fruit, and a really cool sword! Nice intro with the dump trunk, btw.

This level has lots of good platforming and it doesn't skimp in the length department either with all the level links. When the first speech bubble came up for the crushers, my thought was, that's totally unnecessary...but by the 2nd I got it and these because one of the best parts and what helps make this level unique.

I really liked the tire and fire/water level. I think perhaps it shouldn't take so many shots to dose the flames...just slows this section down unneccesarily. The mouse/cheese portion was cute...I like that the mouse was quick...I think mine died of a heart attack after eating all that cheese though!

The part with the key is really the only section I didn't enjoy...it was very tedious getting it past the 3 or 4 crushers.,,maybe I was doing somethng wrong? Digging through the garbage was way more enjoyable then you'd think,,,and the guards were great as were the dogs.

Anyway, quite a fine level and great work with the dialog!
2011-02-26 04:44:00

Author:
fullofwin
Posts: 1214


fullofwin - Thanks for the kind words and some good feedback! I did spend quite a bit of time coming up with the rhymes. I figured it would be a unique way to give out the tips for each section.

I can see your point about dousing the flames...that should be easy to tweak.

I'll see what I can do about the key. Maybe I'll change it to use a grabinator, but I'm worried about people throwing the key on top of the crushers or something and losing it. I didn't anticipate a problem with the key because at least it doesn't reset if you die, like the crate does (I had modified that section based on feedback that it was too hard).

Oh and I threw in the sword because it reminded me of an episode of It's Always Sunny In Philadelphia where Charlie and Frank find a sword at the dump!

Thanks again. And anyone who hasn't played your level Wooly Bully should check it out, it's awesome.
2011-02-26 05:42:00

Author:
Roo5676
Posts: 62


Portal = checkpoints. I actually enjoyed the blade part because it was challenging. Luckily I don't give up easily. I could see a lot of people giving up in multiple parts of your levels, but in the end I think it's good not to cave in to those types of players. However, there might be a happy medium somewhere where it's still tough, but with a little more forgiveness here and there.

Thanks for the ace info, I was wondering if that was even possible on your level...

I do understand your mouth logic and thinking there, it's just I see way too many players skip as fast as they can by them. Maybe you could give that voice thing a go and rap it that way? I'm a huge Dr. Seuss fan, so perhaps I should make a level like that.

If you get a chance, check out my LBP1 level called Golden Acorn http://lbp.me/v/xzeskq. I updated it for LBP 2, truth be told, all I really did is fix the bugs LBP 2 caused it, added some infinity checkpoints and a couple of bounce pads at the end to help defeat the boss a little easier.

Afro Troll http://lbp.me/v/qn4kx is another level getting good reviews, but no play.
2011-02-26 05:46:00

Author:
peoriaspitfire
Posts: 359


Hey I played thought what I thought was about half of the level, and then I had to leave, but I'll get back to it and give you some more feedback!2011-02-26 20:16:00

Author:
Jayhawk_er
Posts: 403


So after seeing so many artistic community levels (including many from the LBPC level showcase), I decided to try and beautify mine a bit. I added a number of decorations and effects to the indoor sections. Hopefully it's no longer quite as plain, but maintains the industrial feel.

I also modified the key section to use a grabinator. I don't think it's possible to lose the key or get it stuck, but please let me know if you have an issue with it. And I changed the fire to be doused more quickly, as fullofwin suggested.
2011-02-27 03:05:00

Author:
Roo5676
Posts: 62


Loved the levels, I like the rhyming a lot, also I never found it hard at all, bar the blades bit that was just frustrating lol. Still a great set of levels.

Hearted, and reviewed.

Look forward to more from you.
2011-02-27 22:09:00

Author:
Unknown User


I had a blast with this. My favorite part was the fire level. I Dont know if its possible but maybe add more decor or stickers to liven it up. Maybe something to make it a bit more dirty. Afterall you are in a junkyard. 2011-02-28 21:08:00

Author:
blazin
Posts: 30


At first i thought, ok, a junkyard, seriously?!

But then I played through all the 3 sections and have to say, it's great fun!
here some detailed aspects:

positive aspects:
+ Nice idea with the junkyard
+ quite a challenge
+ awsome part with the dogs, the guardians, and the mouse (so cute )
+ good mechanics
+ nice atmosphere
+ liked the part with the fire pit
+ the old guy

negative aspects:
- there are just a few checkpoints
- the maze is a bit too long

all in all it's an awsome level, really enjoyed playing it
2011-03-03 19:35:00

Author:
DragonHunterEx
Posts: 84


+ Loved the rhymes!
+ Classic platformer difficulty is welcome.
- I would replace gas barriers (end of level 2/start of level 3) with something more natural like a wall or something.
- I would also replace the electric poo with gas hazard.
+ Steaks!
+ More awesome rhyming.

Everything else seemed ay ok to me.
Level and creator heart for you.
2011-03-05 06:48:00

Author:
midnight_heist
Posts: 2513


I left some feedback on the comments a while ago.

F4F: https://lbpcentral.lbp-hub.com/index.php?t=48259-Collect-the-Points-2
2011-03-06 03:37:00

Author:
GameRoom
Posts: 200


yay i'm NUMBER 100 who played your level!

here you go for a feedback for ideas and improvment. i do like your level! i just want to help

- the frist part just running in the rubbish was a bit long
- than the cam made movements when the cam started again. maybe you could find a way that the cam don't does that? as well his face moving to the side akwardly (the old man)
- if you stay in front of the first spiked moving plattform oyu just need to touch the plattform from the side (!) and you'll die. you should prevent that... people tend to press against it to start fast running as possible.
- a door at the background as sticker... that allways makes me think... why the hell is sackboy not going in there? more easy to escape! hehehe... remove it x)
- interesting twist when i had to find another way in front of the big spiked plattform :3 cool
- the riddle with the box was a bit easy with "this" text. - of course you NEED a hint to the box but not such a easy to see text x) right? but choose the words wise
- ohhh i loved how you need to rethink that you cant push it further XD good job!
- lol the next one was funny - i thought it was double layer than i runned and ..eep! wait... i 'm behind it lol! haha
- ok plz add a checkpoint after the round spikey things to get squeezed is frustrating if you need to doge the spikes again till you reach the "need luck" part
- oh part 2/3? hehe cool! - i have a more part level for you as a F4F too
- cool the fire thing pushed me into air this should be a key to collect someting! yay
- i died 3 times on one of the weels for the grappling hook when i used the hook and was in the middle (squeeze death) dunno why
- i don't expected such a good level after i saw the beginning of th elevel. maybe you should edit the beginning a little bit more epic or/and do more different rubbish stuff and less way to run without doing something till the level starts
- why the stairs? that was annoying hun. 3 is enogh not 6
- fun! dig - more of that to short XD
- btw you can jump over the X remover
- the end was a bit boring with the car - maybe a giant (working) cinematic jump over something? or destroying somehting biiiiiig something unexpected (as a joke) image how funny it would be to see ahuge monster and you drive on it and can not stop... but htan boom it explodes when you touch it XD haha
- nice rimes on the end heheh

rating: yay + heart

F4F plz use the "skunk bunny adventure" link in my signature thank you!
2011-03-06 06:39:00

Author:
ForcesWerwolf
Posts: 475


Thanks ForcesWerwolf. A lot of those are good points, but there's not much I can do about some of them.

-- I know the camera does twitch a little (and briefly show the score counter) between lines of dialog. This is because the magic mouths are linked together with identical cinematic settings and a counter that only fires once. I wanted the player to be stopped once to read the dialog, and then not bothered again after that. Like discussed above, each line of dialog is a separate magic mouth so it's easier to read it like a rhyme.

-- If guess depending on where you are, the angle of the man's head could be awkward, because he is set to look at you. I thought it'd be weird if he just stared straight ahead.

-- The spikes are lethal on the side, nothing I can do about that. I actually kind of like it that way, so you have to react instead of just holding the stick to the side like you said.

-- The door stickers are supposed to be the employee entrances. The idea was they are locked and that's why you have to use a guard's key in that one section.

-- The part with the crate/box used to be harder, but it was frustrating people so I made it more forgiving.

-- It's actually really hard to die on the sideways crushers, despite what the hint says. I can die maybe 1 in 5 times on it, if I'm trying to die. But I might add a checkpoint before it anyway. Probably couldn't hurt anything.

-- Yeah, you can get "squished" and die if the grappling hook wraps around the fan the wrong way. Not sure what to do about this. That's LBP for you -- sometimes you get squished by things that should not squish you. Doesn't seem like it's been a major problem for most people. Luckily, those sections actually work better if you let go of the grapple and then grapple again as you go around the bottom. You get a lot more momentum that way.

-- People seem to really enjoy the digging. If I knew they would like it so much, I would have expanded that section.

-- I originally wanted to do more with the truck and have you drive farther over different terrain and things, but I was completely out of horizontal space. I didn't want to do a part 4 just for that. It is a shame I built that whole truck just for about 10 seconds of driving! I don't think a boss would have really made sense in my level. I just wanted you to bust through the gate and be happy you made it! It sounds like you have some nice ideas for bosses, though!

EDIT: By the way, if anyone's interested, there is more information about my level in my Behind the Level: Share Your Creation Stories (https://lbpcentral.lbp-hub.com/index.php?t=51937-Behind-the-Level-Share-Your-Creation-Stories!) thread. Feel free to contribute your stories as well!
2011-03-06 17:14:00

Author:
Roo5676
Posts: 62


This level is fun, but could use a bit more polishing.

VISUALS:
The visuals are okay. It needs a lot of corner edit. Try experiment the corner edit tool on the materials. Needs a bunch of decorations too.

SOUND:
Good music choices. I liked how it changes as you progress through the level.

GAMEPLAY:
The gameplay is pretty good, for a level that's unpolished. I think you need to add the game cameras in grappling hook section between the fire walls. My favorite part of the level is digging through a pile of junk.

OVERALL:
This level has good platforming gameplay, but it needs a lot of visual improvements. A yeah vote.

F4F "Prius_Recycle Rescue"
2011-03-06 21:58:00

Author:
JustinArt
Posts: 1314


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