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Going For A Wander! (new and improved version) Spotlight Nod!

Archive: 23 posts


Going For A Wander! (new and improved version)JetArtois
Take your sackperson out and about, again! This level is a revamp of my original one by the same name. Ive read all the feedback I was given and tryed to take it on board to improve the level. There will no doubt still be some issues which I dont mind being told of, so if anyone can be bothered (again for some)to give it a go, I would be gratefull. Cant do much else in the level as the thermo was to the max. Cheers Sackfolk.
Ive changed the name from Wonder to Wander and those nasty wood cloud things have changed, only slightly as, like Ive said about the thermo.
2011-02-23 22:43:00

Author:
JetArtois
Posts: 232


Wow....what a massive improvement mate! It's almost not the same level with all the brilliant decorating you've added. It feels like a fully realized world now, with the characters, and foliage, and detailed touches. This is one of the few times a creator really listened to feedback, and acted on it...and it shows. The Knight made me LOL when he said he was placed there because of the feedback from LBPC..cute stuff. It all just seems more streamlined, and hints at a talented creator in the makings. I fully expect your next level to be your breakthrough with all you've learned and already knew. Look forward to it, cheers!
P.S. Why not delete the old version so as not to throw people off. You can always keep it on your moon if you're sentimental, lol.
2011-02-26 14:08:00

Author:
kaiju_kid
Posts: 329


Feedback time!

Graphics:
Amazing! The materials worked very well together, and the sticker work was just splendid! Also, the characters were very well made.
Gameplay:
There was some really nice platforming here, and I really enjoyed it. But at one part, there are like these clouds(i guess they are wooden clouds ), and theyre pistons are visible. Also at that very same part, you forgot to put gas under these mysterious woodclouds, so I just got stuck down there
Overall:
I really liked this level, and I think that if you carry on this way, you could be one of the best creators out there!
Score:
I gave it :star::star::star::star::star: , and a <3 . Now be happy with my feedback and go get creating another level!

PS: Kaju_kid is right, delete the old version. It was annoying to find out which one is new .
2011-02-26 14:40:00

Author:
Wertpol
Posts: 264


Lots of good stuff in your level.
-sound and stickerwork were great and added a lot in terms of atmosphere to your level
-varied enviroment kept things interesting
-fun platforming
-characters/dialogue were interesting
-good use of materials

But also some stuff you could improve
-Bubble combos, your magic mouths kept on interrupting them.
-mabe use camera angles to show where you need to go so you arent jumping blindly so much


But overall, pretty good level. I gave you four stars and i cant wait to see your next levels.
2011-02-26 19:27:00

Author:
spok22
Posts: 206


Wow....what a massive improvement mate! It's almost not the same level with all the brilliant decorating you've added. It feels like a fully realized world now, with the characters, and foliage, and detailed touches. This is one of the few times a creator really listened to feedback, and acted on it...and it shows. The Knight made me LOL when he said he was placed there because of the feedback from LBPC..cute stuff. It all just seems more streamlined, and hints at a talented creator in the makings. I fully expect your next level to be your breakthrough with all you've learned and already knew. Look forward to it, cheers!
P.S. Why not delete the old version so as not to throw people off. You can always keep it on your moon if you're sentimental, lol.

Thanks Kid for the feedback. Glad you liked the new version and could see that i had improved on it from the feedback from before. Also glad ya liked the knight on the tower! I have deleted the first version now dude, didnt think really when i published the new version. Cheers buddy for advice and feedb
2011-02-27 19:06:00

Author:
JetArtois
Posts: 232


there are like these clouds(i guess they are wooden clouds ), and theyre pistons are visible. Also at that very same part, you forgot to put gas under these mysterious woodclouds, so I just got stuck down there. Now be happy with my feedback and go get creating another level!

PS: Kaju_kid is right, delete the old version. It was annoying to find out which one is new .

Cheers Wert for the greay feedback. I know what you mean with the wooden cloud things. I tryed to do things with them but when i moved the fencing the level kept crashing so i gave up with them. Couldnt put anything else in or down as i ran out of thermo. Im not sure what they are meant to be, just moving woody things!!! Old version has been deleted pal. Cheers matey.



Thanks also spok for the feedback, will keep it mind with the camera angles when jumping blind, cheers pal.
2011-02-27 19:14:00

Author:
JetArtois
Posts: 232


yeah thats what i call improvement
just one little thing :you can see where you use a new piece
for the background but thats just me and my eye for detail
this version was sooo
much better than the one before
and thus you deserved a:star::star::star::star::star: and a<3
2011-02-28 18:51:00

Author:
nysudyrgh
Posts: 5482


Simply Brilliant

:star::star::star::star::star: and <3

IM TOP OF THE LEADERBOARD........YAY
2011-02-28 19:25:00

Author:
butter-kicker
Posts: 1061


Fantastic level, it looks great, and I had fun going after bubbles. In the maze section, try hooking up the magic mouths to switches instead of showing you what would disappear before you used them. Also, take some of the easy-to-get Prizes and put one underneath the wooden clouds, and one on top of the rock in front of the wood cloud section. Speaking of the wooden clouds, they're really, really ugly. I know your thermo's full, but try changing the materials, and make the pistons invisible. And please tell us what "Going For A Wonder" means.

Rated :star::star::star::star::star:.
2011-03-05 18:42:00

Author:
Unknown User


I recall playing the old version JetArtois, and WOW have you improved on it! It's obvious that you really took the feedback to heart, I'm simply amazed by the improvement! Big kudos for that!

Varied and abundant gameplay, with bubbles scattered all over to keep bubble hunters like me busy I loved going after those bubbles! The flow of the gameplay throughout was much smoother than before. Your visuals showed big promise in the first version, but in this one you really made some major strides =) The characters were wonderfully designed (and amusing) and there was some really good stickerwork throughout =D

Overall I love your remake of this level, JetArtois! It's rare to see such a quick and profound jump in level quality, I look forward to your future projects =)

@Trace_04: One of the characters said something like "nice day for a wonder"- what I wonder(lol) is if JetArtois meant to use the word wander- which might fit better in the title too: "Going for a Wander", like you're going out to wander around and explore. Perhaps JetArtois could comment on this?
2011-03-06 07:24:00

Author:
SeekingTruth86
Posts: 151


Thanks Trace_04 and SeekingTruth86 for the great feedback. Ill take a look at them clouds and see if something can be done as your not the first to mention them Trace mate, i say clouds, not sure what they are,woody things. As for the title of the level, see Seeks feedback, explains it better than i could. On the subject of the name, Im looking into that. Glad you both liked it and could tell Id improved it,cheers.

Thanks to everyone for the great feedback and comments, cheers folks.
2011-03-06 22:45:00

Author:
JetArtois
Posts: 232


heya jet
it was mentioned in the creator spotlight
im jealous now...nah just kidding you deserved it
ooh i want to be spotlighted too ill just try harder
2011-03-07 12:14:00

Author:
nysudyrgh
Posts: 5482


heya jet
it was mentioned in the creator spotlight
im jealous now...nah just kidding you deserved it
ooh i want to be spotlighted too ill just try harder

WOW, didnt expect that. Shame it was the first version they checked out and not the revamp. Chuffed to bits though. Your next dude.
2011-03-07 22:45:00

Author:
JetArtois
Posts: 232


I'm wondering if it's possible for this to get spotlighted because i think that it definitely deserves to be with all of the improvements you have made so well!2011-03-08 05:58:00

Author:
darcyh
Posts: 191


Grats on the spotlight nod JetArtois! I too wonder if the remade version is eligible, I guess we'll see Keep creating man, you're learning quick 2011-03-08 07:09:00

Author:
SeekingTruth86
Posts: 151


Cheers darc and Seek it was quite a surprise and well done on your spotlights, great levels. Ive gone for the name change Seek and tryed something with the woody cloud things and camera work. Last update I think, think its about there now. Cheers guys.2011-03-08 20:50:00

Author:
JetArtois
Posts: 232


Hey Jet you beat me to my first spotlight! Nice job on the nod I'll have to check out your new version! I'll even post some feedback when I'm done but I probably won't have internet access for a couple days.


EDIT: I found some time so here's the ol' feedback:

The Goodies Bag __________________________________________________ ____________

- I loved the opening sound effects with the music. It created a cool atmosphere.
- It shows how far you've come as a creator.
- Lots of corner editing. Sometimes this can be bad but you kept your detail up throughout the level so it looked neat.

The Bad __________________________________________________ ______________________

- No story. This is fine since I don't think you were really going for one, just a wander.
- Lack of Gameplay. There wasn't really anything too hard or any bubble combos for me to hunt for. I think your level would be a lot better if you scattered more combos throughout the level and made some of them connect for larger score amounts.
- The area after the knight at LBPC Towers seemed kind of random and dragged out.
- Something to try: Instead of using sensor switches or nothing at all on the magic mouths except their proximity sensors, you could try connecting the button wires to the magic mouths so that when you press the buttons the mouths activate and speak. (This is because I found myself not hitting the button and the cutscene taking place beforehand.

The Rating __________________________________________________ __________________

:star::star::star::star: but for encouragement on a job well done and clearly a lot of time spent on the level I gave you :star::star::star::star::star:



Sorry if any of that sounds mean or sassy or something like that haha I don't have to time to check for mistakes but I hope you continue creating.
2011-03-08 23:18:00

Author:
WoodburyRaider
Posts: 1651


Cheers Woodbury for the feedback. Think Im gonna leave the level as it is now, Ive taken your feedback and will try and put it in to my next level. Ive made a couple of updates on it and had about 100 odd plays and a fair few hearts in total which Im chuffed about. I know what you mean and like I said will try it out in my next level with the mouths. Im still getting to grips with things and trying to make things work, how some people do stuff is beyond me at times. Started a bit late with this game as it seems a fair are going, curse you LBP2! Cheers anyway matey for your help on things and yeah spotlight nod was sweet.2011-03-09 21:01:00

Author:
JetArtois
Posts: 232


Those screenies look sweet. Must... get... to WiFi... hotspot...

I'll definitely have to check this level out as soon as possible.
2011-03-25 13:15:00

Author:
BlackWolfe
Posts: 299


Those screenies look sweet. Must... get... to WiFi... hotspot...

I'll definitely have to check this level out as soon as possible.

you must have played it twice by this time
*slaps you with rubber glove*
2011-03-25 20:52:00

Author:
nysudyrgh
Posts: 5482


As I do not have a wireless network, I will be unable to until I can swing by a hotspot at some point tonight and download it. I live in Austin, though, so that shouldn't be too hard to do. Will provide feedback ASAP.

Edit: No hotspots encountered last night. I has an idea and may be able to check it out today, though.

Further Edit: I am an evil person. But I'm an evil person with a copy of "Going for a Wander" now. (Also, everything else you have available on the Community Moon.) So let's see what it's like, shall we?
2011-03-25 23:14:00

Author:
BlackWolfe
Posts: 299


Something to try: Instead of using sensor switches or nothing at all on the magic mouths except their proximity sensors, you could try connecting the button wires to the magic mouths so that when you press the buttons the mouths activate and speak. (This is because I found myself not hitting the button and the cutscene taking place beforehand.

Seconding this, for the same reason. Also, yeah, a bit more story would have been nice. Like, for example, a reason you'd end up in the dungeons other than "ooh, what's in here?"

My Result:
# of Deaths: 2 -- Once due to idiocy on my part, the other time due to... even bigger idiocy on my part. I had seen those darn spikes just a few seconds earlier, for crying out loud!
Total score: 2197 (5th place! Until I get back online and find out a bunch of people did better since I downloaded it.)
Items: 4/5

Rating: :star::star::star::star:

The camera work was very nice, although a bit twitchy in places in the first area. I liked the distinction between wandering around outside and escaping the dungeons. Also, as a possible way of pleasing those of us who wanted more scoring opportunities, a race gate would probably have done wonders for that part of the game. As could a bit more variety (and quantity) in the way of hazards.
2011-03-26 12:17:00

Author:
BlackWolfe
Posts: 299


Thanks for the feedback BlackWolfe. Yeah a race gate would of been a good idea in the dungeon part. Ill be leaving it as it is though as Ive done a revamp on it,plus I doubt the thermo would let me put one in! Cheers though mate for the feedback and play.2011-03-27 13:00:00

Author:
JetArtois
Posts: 232


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