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Possible to make a Sackbot indestructible?
Archive: 8 posts
So I have an HP bar that I wish to utilize, but for the game type I am making, the sackbot will be hit with projectiles, flaming or electrified materials, and what have you. I know a sackbot can avoid being killed by fire if he himself is on fire, but what else can I do to make a sackbot not die by regular means? | 2011-02-23 20:11:00 Author: Lostwind Posts: 29 |
No? Not possible? | 2011-02-24 22:56:00 Author: Lostwind Posts: 29 |
You can make the projectiles only a thin layer so it goes past him but gives the illusion like they are going through him, or you can use a property switcher to make the items become normal just before they hit him and then turn back immediately after bouncing off. | 2011-02-24 23:12:00 Author: atticanreno Posts: 14 |
I believe you just need to put a Material Changer on him with indestructable=yes. The only thing that can destroy him then is a Destroyer, AFAIK. | 2011-02-25 02:24:00 Author: discokrakken Posts: 108 |
Nope, material changers set to indestructable don't work on sackbots. Fake being hit with thin holo. | 2011-02-25 02:31:00 Author: Bremnen Posts: 1800 |
Nope the indestructible material tweaker does not work on sackbots, they still die by hazardous materials and squishing. | 2011-02-25 02:32:00 Author: Kitkasumass Posts: 494 |
You can stick a tag on the projectile and an impact sensor keyed to that tag on the bot. Set the sensor to include touching and hook it to a lethalizer with the same lethality type as the projectile. When a fireball hits him, he'll light on fire before getting hurt and he'll go out as soon as it stops touching him. The only problem is that if he gets hit by two types of lethal projectile at the same time, one will kill him. | 2011-02-25 02:38:00 Author: Sehven Posts: 2188 |
Thanks guys, I'll ahve to play around with the different suggestions to give the illusion you are getting hit. | 2011-02-25 16:24:00 Author: Lostwind Posts: 29 |
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