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Sackbot Score Problems
Archive: 2 posts
In my versus level, each player controls sackbots with paint switch set up to score givers and destroyers, this system seems to give the points to the right player, but I have 3 non-paint weapons, a flamethrower, a rocket launcher and a gun that fire spikes. I decided to use an inverted tag sensor with different tags for each sackbot. So when you die, your tag sensor will deactivate and award points. I have P2 kill P1, but that only awards player 1, And when P2 leaves the radius of the sensor, then it gives him points. Doe's anyone know how to wire this right or any other death sensor that might work? | 2011-02-23 16:05:00 Author: cheesemuffins99 Posts: 102 |
I think that an OR switch in front of the score giver/destroyer logic. The OR would be for the paint OR however else damage was received. I am not sure about how the inverted tag switch system is supposed to work but, one possibility could be to have the destroyed player emit a tag with a short life time to activate a tag sensor connected to a score giver for each player. | 2011-02-23 16:16:00 Author: Ace29 Posts: 132 |
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