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#1

RTS Logic...

Archive: 6 posts


I've been recently thinking up an idea for an RTS game on LBP, based on one of my favourite games (You can probably guess)
I was thinking doing it like the game "Worms", a side scrolling "RTS" game, where the character you control can only move within the limits. But I need a little help with the logic of this. At the moment, I am working on how to select the character with a holographic "Mouse". This is where my problem kicks in, after I have selected what character I wish to choose, how can I select the character and then start controlling them, and after they've had their turn, how can I switch back to the mouse mode.
I'm sorry if I am causing any problems, I'm just REALLY bad a logic

Thanks in advance
2011-02-23 15:16:00

Author:
Pantyer2
Posts: 652


TBH, if you are really bad at logic, this sounds daunting. I have a feeling there will be some really advanced logic involved since you will basically be using creatinators to do what it is you want to do plus movers, timers, sequencers, rotators, emitters, microchips, etc.

Maybe make a simpler level to start and work up to this?
2011-02-23 18:00:00

Author:
RSQViper
Posts: 302


I think I exaggerated abit when I said I was bad. I'm not. And this level won't need AI (If that was what you were thinking) because we were thinking it to be 2 player. I just needed the simple Logic formula of how you select a Sackbot with a cursor, use that sackbot, then go back to the cursor again.
I got a basic idea of what I need to do, it's just the little pieces I am missing. Any help would be appreciated.
2011-02-23 20:51:00

Author:
Pantyer2
Posts: 652


You could place tags on each bot and a follower on the cursor, then connect a selector to the tags to cycle through the bots; you will need to add a check at every output, so that when the output is activated and the bot is dead it will automatically skip to the next output - it could be a pain to make it work if you want the cycle to be bidirectional, though2011-02-24 17:16:00

Author:
Shadowheaven
Posts: 378


I could make a blueprint for you don't have any Ps3 my own so I got much time to make loic 2011-02-24 19:22:00

Author:
TomBurk
Posts: 84


Use a Selector to choose what state you're in (Mouse, Char1, Char2, Char3, whatever); have each Selector output power the appropriate microchip. The chips could simply have Controllinator receivers so your player can control whatever's active.
When you press X on the Mouse controllinator, have it look for a nearby character tag and set the selector to the right mode.

By the by, Worms is a turn-based strategy game, not real-time.
2011-02-24 19:31:00

Author:
Loius
Posts: 342


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