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Project Skyrim (WIP)

Archive: 8 posts


http://ia.lbp.me/img/ft/86a02a3963daf1f292312fde8e7dff9a6922cbec.jpg
Say hello to Thane!

http://i3.lbp.me/img/ft/193af09693bc1f7d7efda1960dc9353a495deed2.jpg
Throwing Axe

http://i8.lbp.me/img/ft/908749c4c3d25f8d0cabd3274ae2afbaee34f1cd.jpg
Wolf's Charge

http://ia.lbp.me/img/ft/74acdbca0a18ffdd17a83804965ede7ae6999878.jpg
Tectonic Slam

http://i0.lbp.me/img/ft/5403f8c8453c6f0561af3ee7daebc7eb6e9de4f9.jpg
Charging the Inferno Cyclone

http://i4.lbp.me/img/ft/7944bcb5804155280042b73a9becc932a71e2c05.jpg
Inferno Cyclone

http://i3.lbp.me/img/ft/f63d8888ce3ac8236c06e79f0eeecc630c24b8b6.jpg
Combat!!!

For quite some time now, I've been developing a story-driven, top-down rpg based loosely in the Elder Scrolls universe and set in the nation of Skyrim. *I am a big fan of the Elder Scrolls series, and I find the setting ripe for some good story-telling.

Now, I know what you're thinking - "Another lame top-down rpg? *The community is flooded with enough of these already!" *I agree with you. *There's a plethora of similar levels out there that range from bad to worse with very few exceptions. *So what makes Project Skyrim different? *Why should you pay attention to it? *For several different reasons!

1. *Instead of using a sackbot seated in a controllinator as the main character, I have painstakingly constructed the characters using a combination of holographic material and decorations in a manner never before seen in LBP (at least to my knowledge). *All these characters animate realistically and feature detailed arms and armor.

2. *The devil is in the details and this game has a LOT of details. *I'm talking realistic collision detection, particle effects, clever enemy AI, you name it.

3. *One word - STORY. * While there are several LBP levels out there with eye-catching visuals, addictive gameplay, or ingenious logic, one aspect that almost always seems to come up short is story. *I hope to change that (or at least do my best to). *My plan is to humanize the main character and have the player develop alongside him. *I also am working to have the setting be dynamic and react to the player, not the other way around. *Also, the story will be mature in its themes - things like painful loss, revenge, personal sacrifice, and morality will play a large part.

Be on the lookout for a proof-of-concept level to be published very soon. *Until then, here's sort of a broad overview of the project.

STORY - The story takes place in the village of Greenthaw, just north of the Nordic city of Falkreath. *You play as Thane, a young Nord and son of a blind and crippled warrior. *As is custom in his clan, the caring of a cripple is considered weak and frowned upon. *Because of this, he is shunned by most of the village, and only by the recognition of his father's revered former status are they allowed to stay in the village and be somewhat tolerated by its inhabitants. *Thane's lot in life is decided, however; he will never rise above his lowly station and certainly will never become a full fledged warrior of the clan.

Life within the village is relatively quiet and peaceful, though unrest grows. *Several villagers are dissatisfied with the current Imperial rule, a sentiment that is shared among many Nords, who wish Skyrim would return to its roots as an independent sovereign nation. *Word has spread of a vast rebel warband, comprised of renegade Nords who have disavowed their allegiance to the emperor and now wage a war of destruction and terror across the countryside, burning and pillaging any villages who remain loyal to the empire. *They are led by a massive Skaal warrior known as Black Heart, a man whose cunning and battle prowess is matched only by his ruthlessness and cruelty.

The story starts when Thane returns home to find his village under attack by Black Heart and his band of marauders. *Thane valiantly tries to save his father but ultimately fails, and is forced to watch in horror as his father is murdered by Black Heart right before his eyes.

Beaten and left for dead, Thane awakens to nothing but emptiness and the smoldering desire for revenge. *Disregarding his people's customs, he dons his father's armor, takes up his sword and shield, and sets out with but one goal - to find Black Heart, and kill him.

Along the way he meets an old hermit named Ulgreth, who cautions the hot-headed youth that marching into Black Heart's camp unannounced will earn him nothing more than a swift and sure death. *Getting the intimidating warlord alone in single combat would prove nearly impossible. *However, Ulgreth thinks there may be another solution, and tells Thane of an old Nordic legend called "The Challenge of the North".

In ancient times when Ysgramor, the first king of the Nords ruled Skyrim, *he wanted to ensure that his rule was just and fair. *He felt that if a clansmen were unhappy with the rule of his king, and could prove himself the worthier man, that he should have the right to challenge his king to a competition of that which Nords revere most - combat. *So Ysgramor petitioned the Nordic god Ysmir, who then spread across the land of Skyrim three mystical tokens of worth.

The first was the Speed of the Wolf, representing both quickness of arms and of mind, the second was the Strength of the Earth, representing physical might and mental fortitude, and the last was the Fire of the Heart, representing determination and passion, as well as a desire to lead others. *Each of these was accompanied by a specific trial, and if a man so wished he could take it upon himself to venture out and acquire these three mystical tokens that, once acquired, proved him worthy enough to challenge the king for the right to rule his clan. *This challenge came to be called "The Challenge of the North" because it is said that no Nord, honorable or not, can refuse a challenger bearing all three tokens.

Upon hearing this, Thane embarks on a quest to obtain the three tokens of worth and challenge Black Heart to a duel to the death, and avenge the murder of his father.

GAMEPLAY - This game is (obviously) played in the top-down perspective. *And, seeing as how it is an action RPG, the combat will not be turn-based. *Instead, it revolves around a simple yet engaging stamina system. *Essentially, everything you do consumes stamina. *Swinging your sword, blocking attacks, using your powers, etc. *If you run out of stamina, you can't block, can't attack, can't do anything except move around (very slowly). *You also move slowly while holding down the block button. *Blocking prevents all but the strongest of attacks from damaging you. *Stronger attacks drain your stamina faster than weaker ones. *Also, attacks have a physical knockback effect as well. *Stronger attacks knock you back further than... well, you know the drill.

In addition to your basic sword attack, you have a ranged throwing axe, and a special *power that is unlocked after you find each totem. *Speed of the Wolf grants you the Wolf's Charge, which is sort of a dashing shield bash. *It allows you to cover short distances in the blink of an eye and also pushes enemies back. *Strength of the Earth grants you the Tectonic Slam, a jumping slam attack that can break certain barriers and damages all enemies within a certain radius (plus it looks really cool). Finally, Fire of the Heart gives you the Inferno Cyclone, which is a charged sword attack that causes you to spin around and light everything near you on fire.

The idea here is that each of these powers not only augments your combat abilities but also provides a utility option which can be used to interact with the environment and solve puzzles, etc. *I'm hoping to incorporate these elements in a way that feels seamless and organic.

SCOPE - My initial goal is to just get this level finished and published. *If after that there is a significant demand for a sequel, then I will look into doing one, possibly featuring a different protagonist.

Sooooo, that leads me to my final statement, which is I NEED HELP. *At first I resisted the idea of recruiting a team, but this project has outgrown me, and frankly if I kept it solo it would likely never get published, so here we are. *I would like to keep the team small and focused if at all possible, just to cut down on confusion. *Here's what I need:

1. *Assistant Creative Director - A second-in-command, so to speak. *Responsible for setting development milestones and overall quality assurance. *Will work closely with me to ensure that everyone is on the same page design-wise. *This needs to be filled by someone who has a strong eye for visual design and a creative imagination capable of both generating and adapting good ideas.

2. *Character Logician - Responsible for developing and organizing all logic utilized by the player character and assorted NPCs including A.I., collision detection, health logic, etc.

3. *Environment Logician - Responsible for developing and organizing all logic utilized within the environment, such as puzzles, doors, environmental hazards, scripted sequences, etc.

4. *Effects Wizard - Essentially a special effects guru. *Will be responsible for planning, prototyping and implementing all visual and auditory effects. *Will work closely with both Logicians to ensure that everything functions on a logical level as well as aesthetically. *Will also most likely be in charge of things like cutscenes, intro videos, etc.

5. *3D Environmental Designer - Responsible for designing and constructing the physical environments. *Will work closely with the Environmental Logician. *Must have considerable experience utilizing 3D layers.

And that's about it. *As for music, I will leave that up to the greater community. *If anyone out there would like to donate an Elder Scrolls appropriate tune, your efforts will be vastly appreciated (and you will be duly credited).

If you'd like to be considered, simply reply to this post using the following template:

PSN: (Your PSN)

Position Applying For: (From one of the five above)

Strengths: (Such as logic, character design, environments, etc.)

Weaknesses: (same as above)

Levels that I worked on: (If you have any levels published, list them here.)

Mic or keyboard: (yes/no)

Please note that as soon as other people join the team, it ceases to become "my" project. *I hope to incorporate everyone equally and certainly have no intention of bossing people around. *However, I would like it to stay as true to the spirit of the original idea as possible.

Please let me know what you think! *And if you read this far without skipping, you get a million hearts! *Yay for you
2011-02-22 15:56:00

Author:
bloomchild
Posts: 74


PSN: Apollo_xD

Position Applying For: Assistant Director

Strengths: Extreme detail, atmosphere, lighting, enviroment, know how RPG'S work. Most logic.

Weaknesses: Some of the new logic in LBP2

Levels that I worked on: Hey, Apple! [DEMO] and started a RPG level on my old account in LBP which isn't published.

Mic or keyboard: Mic

Please bear in mind that Apollo_xD is my new LBP2 profile and I'm not new to LBP (Had it the day it came out)

I haven't played Skyrim but have played Elder Scrolls Oblivion on the PS3 with 60 hours + Play Time.

Reply back and I'll be happy to help as I'm working on RPG's at the minute myself. xD
2011-02-22 17:01:00

Author:
Apollo_xD
Posts: 52


Awesome Apollo_xD! Glad you threw your hat into the ring! You sound very capable. I will most likely make the final decision as to who's on the team by this weekend. The concept level should also be out by then, so everyone can kind of get a feel for the level of quality I'm aiming for.2011-02-22 17:39:00

Author:
bloomchild
Posts: 74


Sorry i can't do it working on 3 projects i wish i could sound very cool good luck2011-02-22 21:56:00

Author:
tuyyui
Posts: 175


Made a new post that you can follow here (https://lbpcentral.lbp-hub.com/index.php?t=50872-Project-Skyrim-(With-PHOTOS!!!)&p=786803#post786803)2011-02-24 04:25:00

Author:
bloomchild
Posts: 74


Looks EPIC!

Would like to volunteer, but schedule for the next few months may be very intense. That, and my space level project is going to make anything I could contribute pretty much worthless. Also, I'm horrible with dead-lines (was supposed to have demo for level out on Monday...no where close).

Story: Awesome, Flame effects: Awesome, Shield Bash/Block: Awesome. In a word........Epic (and awesome).

The green lightning/earth cracking effect could use some variability (some brighter and darker spots?), but that's just me being nit-picky.
2011-02-24 04:45:00

Author:
SSTAGG1
Posts: 1136


Wow this look good mate2011-02-25 00:43:00

Author:
tuyyui
Posts: 175


How did you get so much detail into the characters? :O2011-02-25 05:19:00

Author:
DigiOps
Posts: 111


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