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#1

Wooly Bully

Archive: 45 posts


It's the Cenozoic and you play a cave sack trying to make a name for themselves by hunting a rogue Wooly Mammoth. A hopefully straight-forward plaforming level with a sublevel for my first ever attempt at a boss battle.

Nothing really ground breaking or revolutionary...I was mostly trying out all the new create tools; hopefully still enjoyable.

I've gotten a couple comments that the boss battle is a little frustrating. I suspect this is due to the first stage with the ice balls you must catch/throw destroying themselves if you bump into stuff...I really just wanted them to disappear quickly upon hitting the ground but my impact sensor isn't very discerning. Hopefully someone can shed some light so I can tweak this part.

* I'd like to do 10 F4F, after that I won't guarantee a play (it's just really likely). Preferably other LBP2 platforming levels.
http://lbp.me/v/x3xff0
2011-02-22 15:35:00

Author:
fullofwin
Posts: 1214


Aaah, so that's what you're supposed to do..:blush: !!!! I did try grabbing the ice balls a few times but I just got fried and so assumed they must be a hazard. I then spent ages jumping up and ceiling grabbing along the mammoth's trunk and flinging myself at the "weak spot". That was both tricky and futile so I gave up in the end. Right then, armed with a better clue as to what I should have been doing I'll replay and see if I succeed in beating him!

The rest of the level was great but I'll give more detailed feedback when I've replayed.
2011-02-22 23:33:00

Author:
shropshirelass
Posts: 1455


Wow i've just search two days ago if you have do something on LBP2

I played this with this high expectations... and you not disappointed me!

Genius you did it again

smile+heart


Noobs play his level, artistically he's the best creator of LBP
2011-02-23 00:23:00

Author:
GEK83
Posts: 163




I've made several improvements to the boss battle.

Ice being carried won't be destroyed if you bump into something.
Added a mover to pull the sack person to the middle layer instead of pulling ice into sack persons layer.
Sackbots no longer grabbable (some thought solution involved picking them up).
Cave girl basically tells you exactly what to do if you return to her after 30 seconds.

Hopefully this helps more folks see the ending. Even with the problems response has been very positive...I'm quite pleased.
2011-02-23 00:26:00

Author:
fullofwin
Posts: 1214


Queued, looks great! Btw, I think its 'woolly'.2011-02-23 00:36:00

Author:
julesyjules
Posts: 1156


This was woolly woolly good!
..
Ok, bad pun....

Lots of fun, and as usual - gorgeous visuals. Dare I say.... your best. From a gameplay perspective, you really nailed it. Every piece of this level was innovative. I played through it twice - once by myself, and once with CompherMC. The level worked really well for single and multiplayer.

One thing that threw me off a bit - The final boss fight, I managed to destroy the first "weak point", and I didn't see another one appear. I finally managed to climb onto his head and used the grappling hook - I saw the points go up. The first time I played I think I saw the weak point appear AFTER I hit his head the first time, and i was able to kill him. The second time I played I never saw a weak point appear on his head. Obviously I knew what to do so I killed him.

I may have followed a wrong order or something, but... thats what happened. No big deal, but if another player never saw a weak point on his head they may get lost.

Awesome job!
2011-02-23 02:35:00

Author:
CCubbage
Posts: 4430


This was woolly woolly good!

I may have followed a wrong order or something, but... thats what happened. No big deal, but if another player never saw a weak point on his head they may get lost.

Awesome job!

Thanks! I was sure it was wooly with one L...now I will have to check!

Uh, oh...sounds like I still need to work on the boss...you can grapple his belly to reach the tail and get on his back...the head is the 3rd and final weak point...I thought making the tip of the trunk not grabble would prevent people from going the wrong way...but I guess not. Hmmm...this could be difficult to fix...

EDIT: I see you can nicely slide around the outside of the trunk with the grapple...it's just long enough. I added a quick camera pan to the tail to show the recomended route...your little shortcut is now lkely to be fatal.

* I think adding soft-pan keyframes to a movie camera on a sequencer causes sound gltches...
2011-02-23 02:49:00

Author:
fullofwin
Posts: 1214


Very good and fun level. I love the creative uses of all the different materials, I would've never thought to use the wire material for trees. Everything was so good that a couple issues stood out a lot.
The boss fight was odd and a little confusing. Sometimes I got electrocuted by iceballs, sometimes not. Stuff that looks grabbable isn't which lead to a few stupid deaths and do-overs. Making it a little less frustrating somehow would certainly help.
Despite these minor issues, a very solid level that everyone should play.
Also, epic chicken gun lol.

F4F is Prius_Eco Adventure and the LBP.me is in my sig.
2011-02-23 03:17:00

Author:
Sack-Jake
Posts: 1153


Oops.... Well, comphermc and I made a really nice video.... Of me using the shortcut.... Boy, and we thought the take was perfect....

Yes, it is 1 l in Wooly. My mistake.
2011-02-23 04:15:00

Author:
CCubbage
Posts: 4430


Oops.... Well, comphermc and I made a really nice video.... Of me using the shortcut.... Boy, and we thought the take was perfect....

Yes, it is 1 l in Wooly. My mistake.

Actually I think you and jules were correct, it's 2 Ls in woolly mammoth...it's 1 L in Wooly Bully the song title. I've never heard the song but I'm sure I must have heard the title and chosen my level title because of it...if not I have a good excuse for my bad spelling!

Video?
2011-02-23 05:21:00

Author:
fullofwin
Posts: 1214


Great visuals, but the gameplay definitely needs work.
I was faced with some basic errors throughout (awkward layers, multiple kinds of unfair/cheap deaths, hazardous parts look safe, and safe looking parts are hazardous, unskippable magic mouths/cutscenes, etc), which cost you my smiley face and level heart.


EDIT:
Yeah, I replay levels to provide accurate feedback.
Don't ask where the errors are in an attempt to make your level better or anything lol.
2011-02-23 05:41:00

Author:
midnight_heist
Posts: 2513


Great visuals, but the gameplay definitely needs work.
I was faced with some basic errors throughout (awkward layers, multiple kinds of unfair/cheap deaths, hazardous parts look safe, and safe looking parts are hazardous, unskippable magic mouths/cutscenes, etc), which cost you my smiley face and level heart.


Awwww, well...didn't know how to make them skippable...still don't. I also figured most people would play once so it would be ok...believe me I'd love to skip them...I've had to watch them countless times.

Appreciate the feedback and thanks for playing 3 times!
2011-02-23 05:51:00

Author:
fullofwin
Posts: 1214


You should be able to tweak the movie cameras and set them to be skippable with one of their options. I wouldn't mind skipping past some as well.

I will say I had a serious rage moment when a tiger claw plasmafied me from quite a ways away and then did it another X times - they should only be lethal where they're visible; I lost so many lives to the claws since my gamer instinct demanded that I approach as close as possible and "as close as possible" isn't actually safe. x_x

But wow, pretty. My eyes thank you so much. And the chicken gun was very fun. <3
2011-02-23 06:52:00

Author:
Loius
Posts: 342


Yes, CCubbage and I captured some video. I didn't realize we took a shortcut on the boss! He did all the work! Heh. I did capture it in two parts, so maybe I can redo the boss bit.


http://www.youtube.com/watch?v=1FGyE5lSIe8


http://www.youtube.com/watch?v=gHLlKHxUOnY
2011-02-23 11:02:00

Author:
comphermc
Posts: 5338


Yes, CCubbage and I captured some video. I didn't realize we took a shortcut on the boss! He did all the work! Heh. I did capture it in two parts, so maybe I can redo the boss bit.

Haha, that's great. Funny to be able to watch someone else playing my level. You two must be cave sack kings or something! Not a big deal about the shortcut...with the new camera pan people will know the correct way to go. Thanks for doing this!


You should be able to tweak the movie cameras and set them to be skippable with one of their options. I wouldn't mind skipping past some as well.

I will say I had a serious rage moment when a tiger claw plasmafied me from quite a ways away and then did it another X times - they should only be lethal where they're visible; I lost so many lives to the claws since my gamer instinct demanded that I approach as close as possible and "as close as possible" isn't actually safe. x_x

But wow, pretty. My eyes thank you so much. And the chicken gun was very fun. <3

Thanks! Apparently you lose the ability to skip if the cameras are put on a sequencer...guess I'll have to find a way to do things differently next level.

Yeah, the lethal claw area is pretty generous...they're ninja-saber-tooth cats...they move too fast to see! The extra area is on the inside of the claw...but I ended up having some positioned backwards because of the cat positions...was this the 2nd or 3rd cat by any chance...I didn't think the lethal region for the 1st cat was off too much?

Did the gun ever shoot a dud for anyone...it has a pretty low chance of happening...


Don't ask where the errors are in an attempt to make your level better or anything lol.

I figured you'd tell me if you wanted to...but I pretty much know where I've run afoul of the platforming police. Not much I can do about some of it now. For example the mud...doesn't look lethal...but it is. The only hazard that visually would be ok would be gas...but I couldn't make the cave girl immune to a gas hazard so I opted for invisible plasma, etc.

I didn't think there were too many awkward layer switch problems...I know one is at the apple tree...but if there are others that would be good to know. I would normally have used the invisible gas to prevent the layer switch...but I chose not to use any glitches in this levels.
2011-02-23 14:38:00

Author:
fullofwin
Posts: 1214


Thanks! Apparently you lose the ability to skip if the cameras are put on a sequencer...guess I'll have to find a way to do things differently next level.

I updated Splat Invaders III and used an interesting technique - I use a sequencer at the beginning for the camera, but allow users to still play while the sequencer is happening. When they walk past the area, I disable the sequencer and set a new camera. So, it still has a cinematic and captions.... but the player can simply keep walking to continue.
2011-02-23 17:15:00

Author:
CCubbage
Posts: 4430


As promised, some further feedback after replaying.

Well, you don’t need to be told how wonderful your visuals are. From the opening scene with the waterfall to the last little camp fire by the scoreboard, the artistic side of the level is just one long treat. Hard to single anything out, but I loved
• the amazing stickering of the rocks and grass etc – so subtle and rich
• great new style for the trees – bet we see more of those!
• the anemone like fronds that dart in and out underwater
• your silvery fish
• the cave paintings on the cliff wall
• the tigers and the wooly boars

The gameplay was good too. The idea of helping people in order to get them to come to your aid with the mammoth was a neat way to fit in different types of gameplay. The cluckinator, in particular, was a lot of fun. The chickens were very detailed and I loved the way they bounced. It took me a while to work out how to use them to get past the tigers but after the shedding of a lot of blood, sweat and feathers on the part of the chickens, I think I got there in the end. The only bit of that section I had any qualms about in terms of fairness was the bit where there's a chain of bubbles leading up to one of the tigers. The automatic instinct is to go for the combo but jumping onto the next rock to get the last bubble takes you too close to the tiger and you get swiped. I don't know if that was a deliberate trap but, if not, I'd remove the last bubble because I fell for it every time I played!

I liked the cinematic elements to the level – they definitely added character to the whole story. Your cave girl made me laugh. I bet she has those rather wimpy cavemen eating out of her hand, lol! I did notice that the subtitles seemed a little wonky in places but I’ve seen that in other levels too. Perhaps it’s something you can’t do anything about.

The boss was an awesome beast – just beautifully made. Thank you for tweaking the gameplay here. Making the ice balls easier to hang on to, once caught, improved this part of the level no end. It’s still tough trying to catch them and they do still vanish occasionally but it’s nothing like as problematic as before. The second time I got onto the mammoth’s back, the flying bugs that attack the second weak spot did not always destroy a “petal” they just popped and vanished and I wasn’t sure if I was meant to do anything to them to make them destroy the weak spot or just leave them to it.

Altogether a tremendous level and one of my favourite LBP2 levels so far, just for the great combination of visuals, gameplay and sheer fun. <3
2011-02-23 17:45:00

Author:
shropshirelass
Posts: 1455


The only bit of that section I had any qualms about in terms of fairness was the bit where there's a chain of bubbles leading up to one of the tigers. The automatic instinct is to go for the combo but jumping onto the next rock to get the last bubble takes you too close to the tiger and you get swiped. I don't know if that was a deliberate trap but, if not, I'd remove the last bubble because I fell for it every time I played!

Hey, tigers got to eat too! Nah, not deliberate...almost nothing I do is deliberate...the only thought I put into placing the score bubbles was to make sure they didn't block the chickens. I usually fire 2 chickens to trigger both tigers swipes and then hop past both. I should probably change this as you suggest but secretly I'm rooting for the tigers! I'll put this on the list to change if I do another edit.


I did notice that the subtitles seemed a little wonky in places but I've seen that in other levels too. Perhaps it's something you can?t do anything about.!

I'm sure this is just me not knowing what I'm doing. Can you elaborate on "wonky".


The second time I got onto the mammoth?s back, the flying bugs that attack the second weak spot did not always destroy a ?petal? they just popped and vanished and I wasn?t sure if I was meant to do anything to them to make them destroy the weak spot or just leave them to it.

I was kind of at a loss as to what to do on the mammoth's back...he's not a terribly mobile boss. The "fleas" (which I had intended to redo to look like actual fleas) track the player...so you need to lure them to the weak point. It's all pretty questionable...why do they suddenly explode?!? No clue!

Thanks for sticking with it and the great feedback. I'm getting a reasonable percentage of people posting scores now...so I think the most glaring errors with the boss battle have been addressed.
2011-02-23 18:24:00

Author:
fullofwin
Posts: 1214


This level looks awesome. I shall queue it up. 2011-02-23 18:30:00

Author:
creator22
Posts: 162


Can you elaborate on "wonky".

Well, I meant that the lines of text are not parallel with the top of the black band but at an angle to it. Assuming the black band is straight, the text slopes gently up to the right. It's a very minor thing really but the eye notices it.
2011-02-23 21:50:00

Author:
shropshirelass
Posts: 1455


Well, I meant that the lines of text are not parallel with the top of the black band but at an angle to it. Assuming the black band is straight, the text slopes gently up to the right. It's a very minor thing really but the eye notices it.

Oh that...yes, that bothers me too! Yeah, we don't have any control over the sub-title text...I don't know if the wonky angle is affected by the camera in any way...I think it's just a bug.
2011-02-23 22:50:00

Author:
fullofwin
Posts: 1214


VIsually, its a stunner, i love that it all looks like its made of plasticine (in a good way!). Really enjoyed it, and the scenarios framing the gameplay are great. A couple of things i reckon would help the level flow a bit better. Even allowing for the younger players to read, the cut-scenes feel like they're a couple of seconds too long, especially the spider one, where the second batch of text could probably come in on the previous camera move. I know you can't make them skippable, (boy I wish MM had kept the subtitles option in the magic mouths), so keeping them as snappy as possible is probably the next best thing. The trigger you activate when you bring back Sackgirl is a bit hit and miss, it seems you have to get her in a very particular spot for it to proceed, so I'd tweak that. I'd also put the hints for the boss fight at the beginning with the other instructions, or make it clearer by stickering the smaller ice rocks a slightly different colour. The bouncy rocks by the mammoth's foot could be set to ungrabbable, just a small thing that would help the grapple section. Hope some of that is useful!

Anyways, great level!
2011-02-24 00:05:00

Author:
julesyjules
Posts: 1156


Wooly Bully? That sounds like a song sung from the Chipmunk Adventure movie2011-02-24 00:07:00

Author:
Unknown User


I think I've managed to implement most of the suggested improvements:

Fixed tiger paw hit box.
Moved the Shropshirekiller score bubbles.
Tweaked stuff to be not grabbable and fixed some layer switch issues.
Trimmed down cutscenes.
Cave girl can be thrown into bush at end and won't get hung up and not trigger the scene.
Changed boss battle ice.

All the ice is now the small size and the debris field allows more plane switching...basically if you can catch it you'll be able to throw it now. There really wasn't a reason for the big ice once I'd added the mover to automatcally put you in the correct layer to throw.

* There was a lot of dead movie camera time...I went with however long t takes me to read things twice and speed up some of the transitons. The spider scene got practically chopped in half. Speakng of chopped...I killed Izzy! Guess I'm getting too good at catching her...she got power slammed into a rock...her little spider legs kept twitching and floated away...oops!

This level seems to be getting a constant trickle of plays since I posted this thread...which is very cool since it had a very poor start...thanks folks!
2011-02-24 03:49:00

Author:
fullofwin
Posts: 1214


I started playing this earlier and was really impressed. I thought I would have enough time to finish it but I had to get my daughter from school and will need to try again later this evening lol. Still, I wanted to leave some thoughts now while everything is fresh in my mind.

Visually this is one of the best levels I have ever played in LBP, bar none. I am amazed at the sheer volume of gorgeous custom creations you have put into this! The spider, the animated eels, the boars, the shrimp, the TREES (wow) everything is just so gorgeous to look at! I also thought the background layer trick was one of the best I have seen, those gigantic crystals in particular were pretty stunning

Gameplay was a lot of fun too. It almost had this RPG vibe where you have the ultimate quest but NPC's along the way who give you tasks in order to progress further. I though this was really fun way of directing the "flow" of the level. The way you disguised bounce pads with mushrooms was very clever. The spider actaully having a strand of silk that extended wherever you pulled was a nice touch and using the spider to breath under water made me lol. Enticing boars with apples? I LOVE it!

I encountered no bugs and have no suggestions thus far. I am really looking forward to playing it again later and seeing the rest but that did not prevent me from already giving this a smiley and a heart
2011-02-24 16:57:00

Author:
OCK
Posts: 1536


When I play a level you've made I know I'm in for a visual treat. This one is no exception.

Really loved some of the geometry and open terrain in your rock sections, great use of materials and objects to make a lush and very interesting landscape to gad about in too. Your sackbots are great and I thought the plot of helping them so they'll help you was wonderfully fun. The green guys are hysterical too.

My only nitpicks would be some layer switching was a bit tricky but not so much that it annoyed me, figuring out the boss was a little tricky too. I know you had helpful tips come up but I experienced the same issues with being electrocuted as some have reported. That was two days ago though so if you've modified that already ignore this. The sabertooth tiger claws were a little pesky too but again, not so annoying as to ruin the experience.

Chicken gun = genius and adorable too.

So Ya, all around great level that I enjoyed playing quite a bit. Hearted, gave a smilie, all that good stuff and finally rectified that I'd forgotten to heart you as a creator in lbp1 Keep the awesome coming!
2011-02-24 17:39:00

Author:
Morgana25
Posts: 5983


Thanks Morgana and OCK!


I also thought the background layer trick was one of the best I have seen, those gigantic crystals in particular were pretty stunning.

I wish I could take credit for that...it's just the right side of the Monster Cave background...I use 0 glitches in this level (intentional ones anyway)...it was very liberating after coming from LBP1 where glitches seemed so necessary.

Morgana:

The changes pushed last night to both the tiger claws and ice stage of the boss hopefully make things less random. As long as you catch the ice (which is now all small enough to safely catch) as opposed to it hitting the ground near you, you should be perfectly safe. I wouldn't mind a replay though to get confirmation!

I made a couple layer switch corrections (ex, apple tree roots). I found that thin/invisible plasmafied holo works the same as the glitched invisible gas from LBP1. If you remember any other places where you ran into fiddly layers let me know. Thanks again!

* I don't like the eels (my first holo animation experiment), they look really out of place to me and don't seem very Cenozoicesque. I also think I'd still like to do something different with the fleas on the mammoth's back...just haven't figured out what.
2011-02-24 18:52:00

Author:
fullofwin
Posts: 1214


I wish I could take credit for that...it's just the right side of the Monster Cave background...I use 0 glitches in this level (intentional ones anyway)...it was very liberating after coming from LBP1 where glitches seemed so necessary.

I stand corrected! Still looks great but more importantly, all the things you CAN take credit for look even better. Too bad I can't play the level now, servers still down.

EDIT:

Was able to finish it and all I have to say is long live the Cluckinator! That was seriously cool, boss battle was really great too, loved the multi-tiered aspect of it. One suggestion, when throwing the ice during the first stage of the boss battle it bounced back a couple of times after hitting the weak spot and killed me, adjusting the tag radius a bit should help. Great work once again
2011-02-24 20:24:00

Author:
OCK
Posts: 1536


This level has excellent detail and gameplay.

VISUALS:
The visuals looked a lot polished, and the usage of the decorations are clever just like your LBP1 levels. The giant mammoth boss, the water spider, the tigers, and the sackbots looked amazing.

SOUND:
The disco musics don't seem to fit well in this level, but the rest worked.

GAMEPLAY:
The usage of the grabinator and creatinator are really good. Although there are some things that should be fixed, like the cave girl that she sometimes gets off me automatically when I try to get her to the passage. Also, the 2nd phase of the mammoth boss doesn't seem to be accurate that much.

OVERALL:
It is one of your most artistic levels yet. A yeah vote, a heart, and a positive review.

F4F "Cybernetic Adventures Alpha"
2011-02-25 01:26:00

Author:
JustinArt
Posts: 1314


I absolutely adored the first part of this level, but I found the boss a little frustrating. I'm afraid I wasn't able to finish as I have to pop off to work shortly, but I will be coming back to try it again later - that's the thing, it's frustrating but your level design is so polished that I want to come back to finish it!

The look of everything is so beautiful, all the little details you've put in really add to the atmosphere.

I found a few things a little tricky, but in a good way - I like levels with a little challenge in them - I mean, what's the point otherwise?

For your knowledge, the part I got stuck on in the boss is the section with the grappling hook, when you have to grapple his tail to get on his back (at least, I think that's what you do!)

I'll be coming back to finish it but it's a yay from me!!

F4F: If you'd take a look at my movie and leave a comment in my thread, I'd be very grateful. The Printz Diaries (https://lbpcentral.lbp-hub.com/index.php?t=49981-The-Printz-Diaries-Prologue-(FILM))
2011-02-25 07:42:00

Author:
rialrees
Posts: 1015


The disco musics don't seem to fit well in this level, but the rest worked.


Thanks Justin for the comments! Disco music? Are you talking about the music for the boss battle? I'll admit that choice was rather random...but I didn't think any of the music chosen was disco music.



The cave girl that she sometimes gets off me automatically when I try to get her to the passage.


Hmmm...not sure what this is about...no one else has reported this. Grabbability is activated by a switch...but it's a perm switch. I wonder if the shoulder buttons on your controller are getting a little dodgey?



Also, the 2nd phase of the mammoth boss doesn't seem to be accurate that much.


It's a very poorly conceived puzzle...the bugs track the player so you need to lead them to the weak spot before they explode. It's not at all obvious that is what's happening and I figure everyone eventually gets through this section by dumb luck. I'd like to change this part...if you have any suggestions for something interesting I can do in a very confined area on a mammoth's back I'm all ears...because it's a sub-level I've got tons to thermo available.


For your knowledge, the part I got stuck on in the boss is the section with the grappling hook, when you have to grapple his tail to get on his back (at least, I think that's what you do!)


Yes, that's exactly right. I didn't think this was too difficult compared to some of the grappling to collect prize bubbles in the story mode. The tail can easily fling you 10x higher than needed to get on the back...and if you even get close you can grapple the back and pull yourself up.

I've got your movie queued and will watch it tonight. I haven't seen a single LBP2 movie level yet, should be interesting to see what's being done.

btw: Does anyone else have trouble with the vertical scroll bar in the message editor? It keeps centering itself and is super annoying (using IE 8).
2011-02-25 15:38:00

Author:
fullofwin
Posts: 1214


It's not a huge issue, I think it's mostly due to the fact that I was a little pressed for time this morning! That teamed with the fact that I suck at grappling makes for utter frustration lol! Replaying again later as I really want to see how it ends 2011-02-25 16:04:00

Author:
rialrees
Posts: 1015


Absolutely gorgeous level! Cool characters, especially the boss. I liked the way you kept everything organic -- bounce pads hidden inside mushrooms, power up remover hidden behind rock, plasma hidden inside of mud (or chocolate...), etc.

Some minor quibbles...

-- Strange that you can walk behind and bypass the first checkpoint. I thought maybe there'd be something back there?
-- I like the idea of the spider and swimming with a creature that helps you breath. However in practice I think it just made it more difficult. Took a few tries to get her through the eels (cool eels, by the way), and then I lost her in the mist. Ended up just swimming past by myself with no problem. Maybe if the swimming section was simpler and there wasn't any air so you had to have the spider. Oh well, I wouldn't worry about it.

Oh and I think the person above who mentioned disco music probably meant Fifth of Beethoven (tiger section?).

I'd appreciate any feedback on my level Junkyard Jailbreak (in sig). It's not nearly as pretty as yours, but it is a platformer.
2011-02-26 01:43:00

Author:
Roo5676
Posts: 62


-- Strange that you can walk behind and bypass the first checkpoint. I thought maybe there'd be something back there?
-- I like the idea of the spider and swimming with a creature that helps you breath. However in practice I think it just made it more difficult. Took a few tries to get her through the eels (cool eels, by the way), and then I lost her in the mist. Ended up just swimming past by myself with no problem. Maybe if the swimming section was simpler and there wasn't any air so you had to have the spider.

I've never tried going behind the column...for some reason I assumed it would still trigger the checkpoint.
The spider is optional for the water section once the 2 webs are cleared...it wasn't that way initially. I didn't want to worry about respawning her if you died, so instead there's a secret point bubble cache you can only trigger with the spider...and it just makes t so you don't need to worry about air.

Thanks for the comments.
2011-02-26 04:21:00

Author:
fullofwin
Posts: 1214


Absolutely brilliant level, can't sing it's praises enough. I'm recommending it to all my friends!
Loved the aesthetics, found them very pleasing on the eye.



I'm sure it won't be much longer before this level catches on and eventually get MM-picked.
2011-02-28 00:34:00

Author:
Picklesnipe
Posts: 3


I liked playing this level . As soon as I spawned I was hit with awesome scenery, I stood still at a few places just to look around lol. I thought it had a good story too and the "day dreaming" part was a nice touch. The characters were great and I liked performing the tasks (it made things feel more immersive rather than just trying to reach a switch). I liked the disguised jump pads too, I thought it was a good choice as the default "chrome + neon" look of the jump pads mite not hav fit the theme. I liked the way you chose to use materials too eg: cable as the retracting sea-weed, wire for the trees and nice to see the chocolate material used outside of a Candy themed type level. I think the only (picky) flaw I can come with is maybe the music in some places.. *don't shoot me*, I felt that some sounded too modern for it. Awesome work!!
2011-03-03 00:58:00

Author:
Brixx101
Posts: 277


Thanks!


As soon as I spawned I was hit with awesome scenery, I stood still at a few places just to look around lol.

I'm happy people seem to appreciate the intro area, I was a little concerned because it comes at a cost, the frame rate drops a little until you get to the title area.


I liked the disguised jump pads too, I thought it was a good choice as the default "chrome + neon" look of the jump pads mite not hav fit the theme.

Now if we only had a way to disable the default bounce pad sound!


I liked the way you chose to use materials too eg: cable as the retracting sea-weed, wire for the trees and nice to see the chocolate material used outside of a Candy themed type level.

I knew I had to use the chocolate as mud as soon as I unlocked it. I hope too many people aren't upset when they find out it's lethal.


I think the only (picky) flaw I can come with is maybe the music in some places.. *don't shoot me*, I felt that some sounded too modern for it. Awesome work!!

Don't worry, I'm pretty hopeless when it comes to music...I didn't put much thought into it. Back in LBP1 when I first published "Fat Chipmunk" I completely forgot to add any music and didn't even notice.
2011-03-03 15:37:00

Author:
fullofwin
Posts: 1214


Great job on this level.

I thought everything was pretty straight forward, gameplay-wise. You have an eye for creating, and it's nice to play through such detailed scenery.

I have a question though. What decoration did you use for the rocks? They're pretty much all over your level, sometimes on the side of a wall, sometimes on the ground in front of you. I've scoured my popit and can't seem to find anything that even resembles it.
2011-03-03 23:28:00

Author:
ccapel
Posts: 100


What decoration did you use for the rocks? They're pretty much all over your level, sometimes on the side of a wall, sometimes on the ground in front of you. I've scoured my popit and can't seem to find anything that even resembles it.

The decoration is the blue modelling clay blob...don't know what it's called but the category also has various pink and green blobs too. Most of the time I'd attach it to a piece of holo so I could make it whatever size I wanted. HTH

EDIT: In game decoration name actually is "Blue Modelling Clay Blob"...

* Tom_Molecule played this level today, he gave it a smiley and heart...that's too cool!
2011-03-04 01:13:00

Author:
fullofwin
Posts: 1214


Not too long before a MM pick, surely?

Wooly Bully is tied with Blast Radius as my favourite LBP2 custom level so far!
2011-03-07 01:35:00

Author:
Picklesnipe
Posts: 3


Hi there, i palyed your level the other day, about 5 times in fact, it is simply AMAZING, seriously how long did that take to make
The scenery of the cliff face as the level started was breathtaking, the mud pits with the boars was good, as was the the appearance of the aliens, lol. I honestly dont have anything bad to say, very well done, 'yay'd' and a <3 and a <3 for you too
I would be much appreciated if you could give feedback on my movie level 'The Machiniac' in my sig. thanks
2011-03-08 14:13:00

Author:
Blanchrocker
Posts: 142


Hi there, i palyed your level the other day, about 5 times in fact, it is simply AMAZING, seriously how long did that take to make

Thanks! Not sure how many hours I have in this one...I'd estimate 50-60. I worked on it over a period of 3 weeks. The first week after launch was spent getting 100% on the story levels. I originally had a couple different ideas for my first LBP2 level, this one came out of the blue after I unlocked the reddish fur material; it just screamed mammoth. Other than knowing I wanted a boss battle against a mammoth I just made up the rest as I went along. The scenery goes very quickly for me...I spent the most time just experimenting with all the new stuff...in retrospect much of what I did was very silly and could have been greatly simplified.


I would be much appreciated if you could give feedback on my movie level 'The Machiniac' in my sig. thanks

Sure thing, it's queued up.
2011-03-08 15:13:00

Author:
fullofwin
Posts: 1214


http://www.youtube.com/watch?v=Nkcu_pMErK4

Chimpanzee recorded it. Probably after they hearted it.
2011-03-10 12:28:00

Author:
Unknown User


Man, very nice lev!!! i hope MM pick it soon, is perfect in every aspect, the disign is lovely, maybe you work in CG?
my compliments, hope to see new work from you.
Obviously, I hearted it
2011-03-10 14:28:00

Author:
Unknown User


Man, very nice lev!!! i hope MM pick it soon, is perfect in every aspect, the disign is lovely, maybe you work in CG?
my compliments, hope to see new work from you.
Obviously, I hearted it

Thanks Slasher, I appreciate the endorsement. My job isn't the least bit artistic...I'm a code monkey.

Ninja, Thanks for posting the link. That was a very clean run-through, just a little trouble with the ice throwing which is admittedly a little awkward. They/Chimpanzee did a great job with the recording...and it's just cool to have someone take the time to do this.
2011-03-10 15:34:00

Author:
fullofwin
Posts: 1214


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