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#1

Sackbot forced into controllinator?

Archive: 4 posts


I'm making a level where a player is controlling a sackbot from a piece of hologram that follows the sackbot (so that the camera follows the sackbot). I need the sackbot to use a controllinator later in the level, so i tweaked the sackbot so that he can use controllinators.

The problem is that the sackbot is forced to get on the controllinator, and he immediately gets on the controllinator that is following him. (The one that the sackboy is supposed to use). The controllinator isn't even set to force on....

How can i make it so that the sackbot isn't forced onto the controllinator?
2011-02-22 02:14:00

Author:
HornyApple
Posts: 3


In the tweak menu, set "Can use controllinators" to X.2011-02-22 03:02:00

Author:
Yofig
Posts: 288


In the tweak menu, set "Can use controllinators" to X.

I need the sackbot to be able to use controllinators ._.
2011-02-22 03:10:00

Author:
HornyApple
Posts: 3


You can check the Use Controlinators option to No, and then, on the controlinator the Sackperson uses, place a NOT gate and two Sackbot Behaviour Chips. One behaviour chip should allow controlinator use, while the other shouldn't. Link the output located near the PS Button to the NOT gate and to the behavior chip allowing controlinator use. Then link the NOT Gate's output to the behavior chip set to not allow controlinator use! It should work, good luck!2011-02-22 03:19:00

Author:
Super_Clone
Posts: 849


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