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Create an explosion affect

Archive: 10 posts


I am trying to create an explosion animation. like a grenade explosion. Is this possible. I didnt want to use the explosion destroy affect from a destroyer. I wanted to create one. Does anyone know how?2011-02-22 00:54:00

Author:
rambo3416
Posts: 179


Yeah you can create your own, you could either us bombs, fire, lights, Animation with holo if you want, you just gotta get creative.2011-02-22 04:09:00

Author:
Bloo_boy
Posts: 1019


Just a quick question: What would be a good framerate for animations? >15fps would be annoying, but <10fps may appear jagged. I too am creating an explosion animation (among others). I was thinking 10, just to save space.2011-02-22 04:32:00

Author:
SSTAGG1
Posts: 1136


I know i have to be creative, but do u know how to create an explosion2011-02-22 06:13:00

Author:
rambo3416
Posts: 179


I co-created a large nuclear explosion yesterday night. I used layers of the fluffy cloud object (under Scenic), subtle smoke generators (smoke quickly creates too much contrast in heavy lighting conditions), a few black gradient stickers to put more contrast on the clouds, hidden LED lights to add reflection to the clouds and a big bright one at the base. With a bit of logic I set two environmental lighting objects to create a bright flash and then transition to a fiery sky, a low rumbling noise and a loud, low initial bang. The cloud has a slow Mover making it go up and the bright light dims slightly over time. Also, a shaking cinematic camera for dramatic effect.

I had it emitted on impact from an ICBM object I made. It is pretty epic. I'll see if I can get a pic taken.
2011-02-22 10:38:00

Author:
Antikris
Posts: 1340


A cool little particle emmision effect i descovered might help you here. You want 2 disks of holo. On each disk place a chip and in the chip a rotator. On each disk place emitters in a 'line' from the outside to the middle. Now place a sequencer in the chip on each line batteries up one after the other and hook each battery in order to each emitter following the rule: left most battery > outter most emitter / Right most battery > inner most emitter.

Create a little blob of somekind out of hollo, a nice little shape of some sort, think of starlight, a 'particle'..... ya know. Place a copy of this in each emmiter.

Get each holo disk and overlay them over eachother, make one of the holo disks spin in the opposite direction.

now you have your basic setup, you can play about with the different paramiters. What kind of input do you want on the sequencer? how fast? repeating? how quick do you want each stripe on the sequencer? > also, what sort of settings do you want on each emitter. Its a great idea here to have things emmitting at a MINIMUM of 0.5 seconds. Anything between 0.5 and 0.0 looks cool, in different ways. Experiment with the different possible emmiter settings and watch how it effects the particle animation.

Play with the speed of the 'spin' of each disk also. You get the idea. It looks frickin awesome by the way, here's me givin away all my secrets!...
2011-02-22 10:44:00

Author:
Epicurean Dreamer
Posts: 224


Sounds interesting, and may decide to use that system, but some questions:
What purpose does the rotator serve? Does it reposition the emitters to vary the visual?
Also, can large numbers of them be produced with little effect on the thermo?
2011-02-22 17:14:00

Author:
SSTAGG1
Posts: 1136


the rotation varies the outward trajectory of the particles. Spin the disks really fast and set the emitters to 0.0/0.1 with a very short lifespan.

Play with using ignore perant velocity and different velocity settings in the emmiters.... with different intermingling settings between the different paramiters you can create wildly different results

What i do for explosion animations is the set one of these up to run quickly once, then grab it and set it into an emmitter with the object lifespan a little longer than the time set on the sequencer, then set the emitter in whatever the thing is you want to blow up, set it to emit as the thing is destroyed.

I've had over 20 going off in rapid consession and it doesn't hit the thermo much atall realy.

oh i forgot to mention for explosion effects set your particle on fire
2011-02-22 18:35:00

Author:
Epicurean Dreamer
Posts: 224


I actually used the clouds in the scenery section and attached invisible LED lights. I glued a bunch of the clouds together and attached lights to each one. Set the brightness and fogginess really high. Emit this object from anything, about .01 before its destroyed. Have the emitted object destroyed in about the same amount of time. Attach a sound affect. I think it looks tremendously better than holo material. You can create blinding flashes of light this way.2011-02-22 19:00:00

Author:
rambo3416
Posts: 179


I suggesting using invisible hologram with a destroy tweaker set to explode. Its an explosion that doesn't hurt anyone too2011-02-22 19:27:00

Author:
Unknown User


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