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Extra layer glitch/3D Glitch becoming official?

Archive: 55 posts


On GetSatisfcation a member of the QA team of Media Molecule posted this on the subject of the Extra Layer Glitch:


We love what's been done with this glitch since it was first discovered and are currently considering implementing it in a future patch. It would be a pretty big feature though, and so might take a while if we were to go ahead with it.
Mm

Opinions?

Source: http://www.littlebigland.com/extra-layer-glitch-aka-3d-glitch-coming-officially-to-lbp2/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+littlebigland+%28LittleBigLan d.com%29
2011-02-21 17:20:00

Author:
CheezeBo
Posts: 832


give a link2011-02-21 17:34:00

Author:
waD_Delma
Posts: 282


Although I do prefer seeing how creative people can be limited to the layers we already have, this could be a really nice feature if this is true, since when it's used correctly I think it's a really effective glitch.2011-02-21 17:35:00

Author:
Moonface
Posts: 310


I just read it via LittleBigLand (http://www.littlebigland.com/extra-layer-glitch-aka-3d-glitch-coming-officially-to-lbp2/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+littlebigland+%28LittleBigLan d.com%29). This would be an awesome addition. I can understand their hesitation, though; most of what they do they try to make it work backwards compatible with all the LBP1 and LBP2 stuff already out there.2011-02-21 17:38:00

Author:
Antikris
Posts: 1340


I say Yes!!!!!!!
And as many have said before, no ned for 50/100layers;..just a few would be enough!
2011-02-21 17:42:00

Author:
dajdaj03
Posts: 1486


Yes!!! Thank You MM, playing around with the glitch is pretty annoying, if they made it official, could make things so easier. I cant wait to see this happen. 2011-02-21 17:43:00

Author:
Bloo_boy
Posts: 1019


AHA, so I predicted right...

Now only if I could find my post where I said that.

Pointless predictions aside, I wonder how they would implement the layer glitch to be an easy to use feature, will they simply let us be able to layer change the materials as far as we want? All learned in time I suppose...
2011-02-21 17:54:00

Author:
warlord_evil
Posts: 4193


Hopefully there's a feature in place to tell people when they've entered the extra layers, so no one makes stuff in the wrong layer sets. It would become very easy to not realise where the normal player layers are without any sort of notification (for lack of a better word).2011-02-21 18:24:00

Author:
Moonface
Posts: 310


If they fix the collision glitch in the bg and fg layers..
that would make me a happy happy luos.
2011-02-21 18:48:00

Author:
Luos_83
Posts: 2136


MM contacted ppl in the community when the layers first came out trying to discover how to recreate it in the hopes of assuring that it wasn't destructive, and if so, not inadvertantly eliminating it from future patch builds, & for possible future use in an official way.

They've probably just been debating on whether or not to implement it and how. If you read any reviews for anything LBP related, they act like building something competent is rocket science and only 'special people' can do it, or that tutorials aren't comprehensive enough. Finding a way to make it part of the interface where you don't have to use it, but it's there if you want to, and not really in need of a tutorials section would be preferable ala the way everything about logic and gadget uses isn't explained in the turorials. You just kind of stumble onto some, or learn more. As it stands now, they'd have to find a way to create the tool in a way that the normies don't wonder why they can't walk on the block they just made or have trouble making regular layers 'cause choosing between interactive and non interactive areas would probably baffle them.

Crossing my fingers, though. No matter how advanced or experienced any of us are, smoother application of anything we do would be fantastic and make all our lives easier.
2011-02-21 18:49:00

Author:
Unknown User


Crossing my fingers, though. No matter how advanced or experienced any of us are, smoother application of anything we do would be fantastic and make all our lives easier. But on the other hand..
they ignore 140 (http://www.lbpcentral.com/forums/entry.php?2657-140-suggestions-for-lbp2-create-mode) very nice suggestion
they also ignored my humble request to add my full name in the credits.
:/


Wait..
this does not have much to do with OP..
*walks away*
2011-02-21 19:10:00

Author:
Luos_83
Posts: 2136


Lol I just posted a thread on this, completely unaware that there was already a discussion going on here xD

But anyways I think Mm should go ahead with it, but instead they should put it in a Creator Pack 2 along with some other things (not that it would be too easy to think of what these other things might be) so that they can give you a short tutorial on how to use it.

2011-02-21 19:21:00

Author:
Unknown User


But on the other hand..
they ignore 140 (http://www.lbpcentral.com/forums/entry.php?2657-140-suggestions-for-lbp2-create-mode) very nice suggestion


Did you try also posting those suggestions on getsatisfaction site?
2011-02-21 19:41:00

Author:
Stampy
Posts: 86


So, considering how long "soon" typically takes at MM towers, how long do we suppose "might take a while" would be Oh hai, LBP3 ^^2011-02-21 20:21:00

Author:
rtm223
Posts: 6497


well....at least it's finally going to be official...but I ain't holdin my breath to see how long it takes2011-02-21 20:41:00

Author:
Shadowcrazy
Posts: 3365


Everyone is getting excited. After re-reading the interview, I can't say that the interviewed sounds very confident in the idea of it actually happening.
Obviously I'd love it to be implemented, as I'm sure Mm would make it easier to use than the glitch - not having to do the emitting, etc.
2011-02-21 21:26:00

Author:
TehUberZac
Posts: 587


*Punches air*

YES! At least it got a consideration!
2011-02-21 21:34:00

Author:
Weretigr
Posts: 2105


Thanks Cheez-bo! I'd be really happy if they made it a true tool; that way they could get rid of all the bugs that go along with it, such as layers disappearing when not glued or Dark Matter'ed in. Truly it's a necessity they do this since they talk about how easy it is to make top down levels now; they usually look pretty bad when the glitch isnt implemented. Just look at Little Big Prius.

And as many have said before, no ned for 50/100layers;..just a few would be enough!
I also agree, you cant even see the ones 100 back. It's just a hassle putting them in that far.
2011-02-21 22:13:00

Author:
Ricky-III
Posts: 732


MM said this months ago...2011-02-21 22:31:00

Author:
Bremnen
Posts: 1800


i give it 14 months...2011-02-22 01:40:00

Author:
Lord-Dreamerz
Posts: 4261


Hopefully it will be implemented, and along with it a fix for hitting extra front layers in create mode. I could certainly use this, using the glitch layers is too much of a hassle for me at the moment.2011-02-22 02:23:00

Author:
Darth
Posts: 186


I hope they won't delay this glitch official tool too long... or at least give a date on any updates or something.

But definitely if they don't implement it, it would be a good excuse for the name of LBP2's sequel....

LittleBigPlanet3D
2011-02-22 02:27:00

Author:
Fang
Posts: 578


They don't need another sequel for one new feature, you know. It's not going to take 3 years to make a few more layers.2011-02-22 10:56:00

Author:
Retro
Posts: 104


Pure speculation. Just because a member of QA said it would be cool and maybe in a patch doesn't mean anything. Mm has always said they love the "glitch"...if you even want to call it that. Glitches are things that suck and shouldn't be. The extra layers is part of the original code and basically was just locked out to prevent sackboy from shifting all over the place on the Z-axis. We found a way around it. Stuff like this and the various other tricks we've found are called tools...tools that you weren't given by the designers but tools you now have very easy access to and should be learning how to use. Calling these things a glitch, I think, is a reason for some of the less inclined to avoid using them. But that's just my two cents...oh well, their loss 2011-02-22 11:57:00

Author:
Jaeyden
Posts: 564


One of the main nicest thing that haven't been on LBP2 is a keyb support for the tools, where you can insert values with keys instead of increasing/decreasing with the pad.
With a function like that you could just type the number of the layer you want to use, or the interval.
Really easy.
(You can also implement it with the pad actually)
I imagine something like
Enter popit
Material tool
Select material
NEW WINDOWS OPEN with the following menu
-Choose section 1 Game layers
2 Foreground layers
3 Background layers
- Single layer/Multiple layer
If you pick single layer you're prompted to pick the number of level you want to use
If you pick multiple layer you're prompted to pick the interval of levels you want to use (from level 6 to 15 for example)
It wouldn't be that tricky...
2011-02-22 12:32:00

Author:
OmegaSlayer
Posts: 5112


One of the main nicest thing that haven't been on LBP2 is a keyb support for the tools, where you can insert values with keys instead of increasing/decreasing with the pad.
With a function like that you could just type the number of the layer you want to use, or the interval.
Really easy.
(You can also implement it with the pad actually)
I imagine something like
Enter popit
Material tool
Select material
NEW WINDOWS OPEN with the following menu
-Choose section 1 Game layers
2 Foreground layers
3 Background layers
- Single layer/Multiple layer
If you pick single layer you're prompted to pick the number of level you want to use
If you pick multiple layer you're prompted to pick the interval of levels you want to use (from level 6 to 15 for example)
It wouldn't be that tricky...

This would be nice for people who only have actual keyboards; as I dont, I would prefer have the 3D option on the bottom of the stencil list after you choose a material, and then being able to use the normal buttons to choose where to put it. Much more convenient IMO.
2011-02-22 14:06:00

Author:
ATMLVE
Posts: 1177


In theory, easily implemented to the material thickening buttons, but there are issues such as how many absolute layers, can the player thickening the material infinitely, I say 10 front layers and around 30 back layers should be enough, can decorations be created in these extra layers, can sackbots be on these layers, plenty of issues will come out of this like should the controlinator be on these layers, etc.2011-02-24 21:32:00

Author:
PerfectlyDarkTails
Posts: 269


On topic:

This would be very nice if they ever implement it. Less of a hassle/ease of use is great! ^^

Off topic:


Mm has always said they love the "glitch"...if you even want to call it that. Glitches are things that suck and shouldn't be. The extra layers is part of the original code and basically was just locked out to prevent sackboy from shifting all over the place on the Z-axis. We found a way around it. Stuff like this and the various other tricks we've found are called tools...tools that you weren't given by the designers but tools you now have very easy access to and should be learning how to use. Calling these things a glitch, I think, is a reason for some of the less inclined to avoid using them. But that's just my two cents...oh well, their loss

A glitch is anything that is part of the game's code whether good or bad, just not intended. Glitch doesn't mean bad, just not intended.
2011-02-24 21:51:00

Author:
Hana_Kami
Posts: 393


As I always been, I'm absolutely for this if ever their decide to implement it. It would simply bring alot more creativity to the game.

Could be easy to implement too. We could be creating either in "foreground" or "background" mode. You would be able to toggle it at any time. Stuff is blocked accordingly in the popit depending wich mode you are on.
2011-02-25 02:03:00

Author:
RangerZero
Posts: 3901


This would be so also to have! So much easier than using the glitch. One thing though. we should have separate sub thermometers for the fore ground and background as we do for each new sequencer that we place in our levels2011-02-25 04:03:00

Author:
TREMIC1
Posts: 263


Oh, does that mean Mm are patching my, bak's and thi's invention? If it means yes... It will be remembered as LBP's 5th Best Glitch, so here I say: You will always be loved! *Cries*

Edit: Yes! It is now an Official Object! Why couldn't there be an LBPC dictionary?
2011-02-25 08:57:00

Author:
Unknown User


Oh, does that mean Mm are patching my, bak's and thi's invention? If it means yes... It will be remembered as LBP's 5th Best Glitch, so here I say: You will always be loved! *Cries*

Edit: Yes! It is now an Official Object! Why couldn't there be an LBPC dictionary?

ummmmmm you guys didn't INVENT the 3d glitch...it's a GLITCH...it was already there...and the only person who can take credit for DISCOVERING it is bakscratch as he was the only person to first publish the level showing us this glitch. So unless he confirms that you had anything to do with it then it's not really your "invention"...just thought I'd mention that

also 5th best glitch? what are the better ones?

I disagree with you this is the #1 best glitch in LBP as it helps people bring out their creativity by creating their own backgrounds and in LBP2 you can put sackbots back there so it just makes it more dynamic. It's the most useful, beautiful, and fun glitch ever discovered in LBP....but I'd like to see the other 4 you thought were better...since the only other one I could imagine would be in it's league is the POD glitch and that was restricted to just the POD while the 3d glitch spans through millions of levels if they were built.
2011-02-25 09:17:00

Author:
Shadowcrazy
Posts: 3365


I don't see why they wouldn't allow it. I'm also pretty sure they used the glitch in The Incredibles level kit.2011-02-26 17:37:00

Author:
PurpleChaos
Posts: 155


I don't see why they wouldn't allow it. I'm also pretty sure they used the glitch in The Incredibles level kit.

If you're thinking of the area where you can see down a 'street' it's actually a pretty clever perspective effect I believe.
2011-02-26 17:47:00

Author:
Matimoo
Posts: 1027


6 layers PLEASE!!!!2011-02-26 19:40:00

Author:
Cauan-XV
Posts: 491


ummmmmm you guys didn't INVENT the 3d glitch...it's a GLITCH...it was already there...and the only person who can take credit for DISCOVERING it is bakscratch as he was the only person to first publish the level showing us this glitch. So unless he confirms that you had anything to do with it then it's not really your "invention"...just thought I'd mention that

also 5th best glitch? what are the better ones?

I disagree with you this is the #1 best glitch in LBP as it helps people bring out their creativity by creating their own backgrounds and in LBP2 you can put sackbots back there so it just makes it more dynamic. It's the most useful, beautiful, and fun glitch ever discovered in LBP....but I'd like to see the other 4 you thought were better...since the only other one I could imagine would be in it's league is the POD glitch and that was restricted to just the POD while the 3d glitch spans through millions of levels if they were built.

You obviously haven't heard of the 'CODE-BREAKER' family then... If you know what it does, you'll know why it's better...
2011-02-26 22:14:00

Author:
Unknown User


Everyone's getting their hopes up needlessly. This doesn't look like it'll happen TBH, but it would be a welcome addition if it does.2011-02-26 22:23:00

Author:
Radishlord
Posts: 706


Rather than actual layers, I think it'd be cool just to be able to freely move the object around back and forth in 3D. Sackboy isn't moving around in the back/foreground, so why not?2011-02-27 03:01:00

Author:
Unknown User


I would probably be against this idea.
Imagine the gameplay carnage coming from newbie creators. O_O
"Oh look a platform, i'll just jump, oh..wait.."
The 3 layer "limitation" is not as big a deal as it was in LBP1, as we can now have layers and layers of holo if we need it.

I would fully support this in cinematic/movie mode though.
2011-02-27 03:12:00

Author:
midnight_heist
Posts: 2513


Too far out in the foreground will make it invisible...2011-02-27 09:28:00

Author:
Unknown User


As far as choosing it goes, I would think that all you do is click on the shape after choosing the material, and a little list pops up. (Either from just X or square) Then you choose foreground or background. From there it works like the regular layers. You can even set it to whether it locks the background or foreground in the start menu.

Now as for the glitch itself.... It would be a wonderful addition. But necessary? No. It would only be an aesthetic purpose. What Mm wants to focus on the most is game-play. It would make some levels look AMAZING, but how many people would actually use it successfully? Not to mention one of the main reasons this glitch is so great is because it's a glitch. If everyone started using it all willy nilly, it would lose some appeal. The main reason I'm saying this, is because I'm usually wrong on these matters.

I wait for the arrival of the official say in this being implemented.
2011-02-27 10:26:00

Author:
Devious_Oatmeal
Posts: 1799


Hopefully there's a feature in place to tell people when they've entered the extra layers, so no one makes stuff in the wrong layer sets. It would become very easy to not realise where the normal player layers are without any sort of notification (for lack of a better word).

Easy solution, make the highlight on the ground(layer) orange/red instead of yellow.
2011-02-28 04:33:00

Author:
Krondelo
Posts: 136


Whys everyone talking like if those layers would be playable? Or am i reading things the wrong way


Anyways its just going to be the official form of this so i bet itll just be the same thing just without the complications
2011-02-28 05:00:00

Author:
Shadowcrazy
Posts: 3365


I want the 3d layer unglitched.
I want it. In and around my mouth.
2011-02-28 08:19:00

Author:
MegaBlob
Posts: 291


You don't have a mouth Mr. Innuendo...... O.O that's a great name.

Like I said, it will only be an aesthetic change, meaning it isn't functional. They may change it a little, like be able to move any sized solid piece in between the layers in the back or front.
2011-02-28 08:29:00

Author:
Devious_Oatmeal
Posts: 1799


Yeah it should be the same in the sense the extra layers are not playable,
just a background tool like it is and should be. *mew
2011-02-28 11:28:00

Author:
Lord-Dreamerz
Posts: 4261


Whys everyone talking like if those layers would be playable?

Why's everyone talking like it's definitely going to happen?

TBH, I don't see why they wouldn't be made playable... If they have proper physics (with layer-based collision filtering) then I'd expect them to be playable and if they don't, then is there really much point in having this included as a "feature"?

There is the obvious argument that having them playable would make them harder to use, but as blocking off layers is really easy now so I don't see any good reason for not allowing play on all layers.
2011-02-28 12:00:00

Author:
rtm223
Posts: 6497


Why's everyone talking like it's definitely going to happen?

TBH, I don't see why they wouldn't be made playable... If they have proper physics (with layer-based collision filtering) then I'd expect them to be playable and if they don't, then is there really much point in having this included as a "feature"?

There is the obvious argument that having them playable would make them harder to use, but as blocking off layers is really easy now so I don't see any good reason for not allowing play on all layers.

Hmm it may be right, now i feel 2 sided.
should they add it? if they did your most likely right and they make it playable.
but would that ruin the simpleness of LBP?
i think to many people would not know how to use all them layers in the right ways.

but at the same time its also right to think we may never get this anyways, so it be best just to deal with it
and forget about it... hmm
2011-02-28 12:15:00

Author:
Lord-Dreamerz
Posts: 4261


Playable or aesthetic, It would still be a great addition to the game. I'm sort of a purist who doesn't use cheats or glitches so I'd like to have it official at some point. I refused to use them in LBP1.

That said, I have not actually played LBP2 yet, apart from the beta. I preordered the collector's ed, only to move out of the country before it arrived. No ps3 no lbp. sad face.
2011-02-28 16:02:00

Author:
MegaBlob
Posts: 291


Perfect!

Design layers would be wonderful to have offically!
2011-02-28 18:01:00

Author:
Nurolight
Posts: 918


I think from a purely aesthetic aspect if they included it in a user friendly way the overall design quality of levels would jump. When used properly as they are right now as glitches, simply amazing things can be done. I know it helps immerse me to have depths in the style.2011-03-12 05:14:00

Author:
EinRobot
Posts: 739


I would love to have the extra layers available for custom background creation. I love the custom background in some levels, for example the Sky Town (forgive me if I remember the level name wrong) levels. with just the normal layer's it's kind of hard to make good looking yet simple backgrounds that I would like in my levels.2011-03-14 22:45:00

Author:
Linque
Posts: 607


I agree it's better then when we used to struggle to use thin layers to make "illusion" backgrounds now we can make our own backgrounds and use the REAL sky and such 2011-03-15 04:48:00

Author:
Shadowcrazy
Posts: 3365


whatever MM do in regards to extra layers, i hope they fix the lighting issues. LBP2's level/global illumination favours the 3 playable layers, at the expense of glitch layers.
many glitch layer objects that were visible in LBP1, now disappear into the darkness.
2011-03-18 05:56:00

Author:
sellfcon
Posts: 79


whatever MM do in regards to extra layers, i hope they fix the lighting issues. LBP2's level/global illumination favours the 3 playable layers, at the expense of glitch layers.
many glitch layer objects that were visible in LBP1, now disappear into the darkness.
There were even levels that benefited greatly with lights that lit up the background, that had no layer glitch - I recall a really nice level that when you reached the top of an elevator, it would light up the face of a statue in the background, now in LBP2, it's completely unseen.
2011-03-18 06:21:00

Author:
warlord_evil
Posts: 4193


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