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Controlinator HP Bar Advanced Logics Glitch?

Archive: 4 posts


I have released a Tron Lightcycle level recently, and although I tested it thoroughly, a glitch seemed to have slipped past me and I just barely noticed it a few hours ago. I have taken the vehicle back to the drawing board, and for the life of me I cannot put my finger on why its behaving this way.

The HP Bar is simple. Its the healing process thats slightly more complex. The healing stations will heal your life to 100%, but only if you have less than 100%, and only if the station is active. Stations become unactive for 10 seconds, once triggered by a user. Simple, yet tricky.

That part works.

The vehicles take damage perfectly too. No problem there.

However, once a vehicle has been destroyed, and it is respawned (via emitters) then that specific vehicle glitches out on the healing stations. It triggers the station, and it becomes inactive for the 10 seconds, but it never heals the vehicle...

If I die destroying a vehicle and choose a different vehicle (one that hasnt been destroyed yet), then the logics still work fine as expected.

What I dont understand is that the vehicle and healing stations never change. the vehicles that are emitted are the exact same copies that were on the level when it originally starts.

Now, I have done us all a huge favor and I have recreated extremely simple vehicle with extremely simple healing station and damage station on a test level that we can all use to try and locate this problem spot. I made this level copyable, so if you cant find me on it, you can copy it yourself and have a looksee.

If you want to look at this with me, just add me on PSN: BillyGalbreath

The level can be found here: http://lbp.me/v/x2qr5r
2011-02-21 14:58:00

Author:
BillyGalbreath
Posts: 38


ill take a look at it2011-02-21 15:55:00

Author:
sonofbrave
Posts: 107


I am away from my ps3, so i can't play it right now, but just making sure that it isn't a wiring problem? Is the bike not healing as the logic for healing is only wired up to the first bike and not the subsequent emitted ones?2011-02-21 16:18:00

Author:
iliketosayblah
Posts: 77


Someone found my level on the new levels list and happened to be really good at this stuff and he fixed it in like 2 minutes once on my moon. Turned out a tag was being shut off before the tag sensor ever saw it, so her threw a little more logic on top to force it not to turn off, until the bike's tag sensor has seen the healing stations tag. Quite brilliant, really. 2011-02-21 16:25:00

Author:
BillyGalbreath
Posts: 38


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