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#1

New Health Logic

Archive: 3 posts


Hey all!

I don't know whether this has been posted before, but I had an idea last night whilst trying to create sackbot health logic.
Why not (along with all the other logic things added to LBP2) have a tweakable health logic. There could be tweakable things such as how many hits it takes to destroy the object/sackbot/player, what harms the object/sackbot/player and If the health is displayed in a HUD, or above the player.
I hope it gets put in as I am hopeless at (re)creating logic.
And by the way, I do know about Health Logic now. This is a suggestion to have a ready made logic, that is simple to use and tweak

What are your thoughts? Anything else could be tweakable?

Just a brainwave,
LittleBigLearner | BludMuffin
2011-02-21 13:13:00

Author:
LittleBigLearner
Posts: 81


well, we pretty much can using the counter and a bit of ingenuity. You can set any input (damage) to count up on the counter and when it get to the number you specify, a destroyer can trigger destruction, or if you are doing it by player, i guess you could have a hologram hitbox follow the player that has the counter, when the hologram is hit by a certain damage type it counts up, when it gets to its max it becomes dangerous and kills the player.

Just a thought.
2011-02-21 14:36:00

Author:
iliketosayblah
Posts: 77


well, we pretty much can using the counter and a bit of ingenuity. You can set any input (damage) to count up on the counter and when it get to the number you specify, a destroyer can trigger destruction, or if you are doing it by player, i guess you could have a hologram hitbox follow the player that has the counter, when the hologram is hit by a certain damage type it counts up, when it gets to its max it becomes dangerous and kills the player.

Just a thought.

Or to add on to that you can change it to count down so that the bar starts out full at green and lowers until it hits the end and then kill the player that way. You can also use however many small holograms you want and place them in a line above the player and use a destroyer to destroy one at a time and kill the player after the last one is destroyed. (This can allow you to change the color also.)
2011-02-21 15:10:00

Author:
WoodburyRaider
Posts: 1651


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