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Asteroids Attack! // BETA v3 // * Twin Stick Shooter * (F4F)
Archive: 17 posts
Change Log: v3 - Added in a menu and enhanced game features v2 - Added in a multiplayer version and tweaked a few things here and there v1 - Initial release version Info A beta version of a Twin-Stick shooter style mini-game. I need some ideas for some power-ups, and maybe some help on making them. Please leave feedback and I will in return! Notes v4 on the way with a bigger game area and overall enhanced game stability! Will be released shortly; more info to be released soon. LukieBoy007 http://lbp.me/v/x1m16y | 2011-02-21 12:54:00 Author: LukieBoy007 Posts: 19 |
Anyone? I'll give feedback on one of your levels in return? | 2011-02-21 13:46:00 Author: LukieBoy007 Posts: 19 |
Tonight i try it and leave feedback | 2011-02-21 13:50:00 Author: samuxx87 Posts: 27 |
F4F https://lbpcentral.lbp-hub.com/index.php?t=50259-Sodium-One-salt-shooter-2.0-1-to-4-player Gameplay area to small for the number of targets you have coming at you | 2011-02-21 14:23:00 Author: TSFRJ Posts: 249 |
Thanks, I'll try your level later and leave some feedback. | 2011-02-21 16:02:00 Author: LukieBoy007 Posts: 19 |
i just want to leef a feed back for ideas and suggestions what you coudl change to make your level better: 3 things: - do i need to die to get into game after the menu? no. there are ways to avoid that. you can actually make the controllinator throw out the player and let a other one catch the player than. also hide the section where you are with something in front layer so the player won't see what happens. like moving camera or stuff. - try to move the emitors so the player can not guess where the emitor will produce the next (allways same colored) opponent. and you should be able to shoot faster, maybe some different weapons to change? - and the third is if they touch you continuly you won't lose another life yfou just get dragged into the wall till you die. and you are not able to shoot if one blocks the emitor in front of your ship. i hope i helped! greetings FW PS: what is the point on giving points in the goal? the goal don't count them anyway hun. F4F: https://lbpcentral.lbp-hub.com/index.php?t=49851-LUMINES-Puzzle-Fusion-4.0 | 2011-02-21 16:57:00 Author: ForcesWerwolf Posts: 475 |
Thanks for the feedback! I'll update it shortly. I'll play your level later tonight & give feedback. | 2011-02-21 17:25:00 Author: LukieBoy007 Posts: 19 |
With some variety in the enemies and some power ups this could be a lot of fun. I agree with TSFRJ, the game area is very small (or the ship is too big); also, you should add a prediction system, because as it is now you can't get near the walls at all without risking a lot (maybe make the enemies come from above the wall and then "fall" in the game area?); lastly, I don't know what happened, but for sure I didn't have 4 lives, I died as soon as I touched the walls and respawned directly at the scoreboard. For F4F, http://lbp.me/v/x30y03 | 2011-02-21 19:30:00 Author: Shadowheaven Posts: 378 |
@Shadowheaven Thanks for the feedback, I'll play your level shortly and give you feedback! I'm working on an update which will be released tomorrow, which includes your feedback suggestions. Many thanks. | 2011-02-21 20:34:00 Author: LukieBoy007 Posts: 19 |
Fun little shooter. Though one suggestion I died twice by hitting the side wall, maybe a bigger play area would be better, gives a bit more movement space. | 2011-02-22 10:01:00 Author: TimeH33 Posts: 51 |
I'll play your level as soon as I can and thanks for the feedback, I'm working on an update which will make the play area bigger! | 2011-02-22 10:19:00 Author: LukieBoy007 Posts: 19 |
Hi Lukieboy, Thanks for playing my level! Just had a crack at this one, and really liked the in game menu and the game space. My gripe is that I really struggled to shoot, is there a way you can have one of triggers shoot? | 2011-02-22 16:13:00 Author: spitfire842 Posts: 22 |
Thanks for the feedback, but the level is meant to be a twin stick shooter, which means move with the left and shoot and rotate with the right. I understand your point though. I may in the future do a seperate level, with the same mechanics, but different options. Like one of the triggers to shoot for example. Thanks! LukieBoy007 | 2011-02-22 16:42:00 Author: LukieBoy007 Posts: 19 |
I'm back, which means I'll be able to play for F4F again! | 2011-02-25 18:44:00 Author: LukieBoy007 Posts: 19 |
Anyone? Remember it is F4F | 2011-02-26 22:07:00 Author: LukieBoy007 Posts: 19 |
Queued, will leave some feedback, could you leave some feedback on my level here? https://lbpcentral.lbp-hub.com/index.php?t=51081-RPG-Demo-V1 | 2011-02-26 22:13:00 Author: arsenalfan_1995 Posts: 229 |
Played it and left feedback! | 2011-02-26 22:53:00 Author: LukieBoy007 Posts: 19 |
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