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Sackboy Bounce (Sackbot's Revenge)

Archive: 5 posts


Greetings sack people! I decided to share a work in progress I've been building for the last 3 days. While playing through the story I found myself mildly frustrated with the level Sackbot Bounce. I let a pretty significant number of sackbots plummet to their death and thought how much it must suck to leave you fate in the hands of someone else. In search of score bubbles, I also found that reaching the required score was considerably easier with the aid of friends.

http://i1129.photobucket.com/albums/m510/Shantdogg/LBP%20Levels/SackboyBounce.png

So with these ideas in mind I created Sackboy Bounce (Sackbot's Revenge). The concept is simple enough: you must navigate a series of sackbot operated bounce pads while avoiding hazards as they appear.

http://i1129.photobucket.com/albums/m510/Shantdogg/LBP%20Levels/SackboyBounceScreenshots.png

Details:
Support for up to four players
Available in Co-op and Versus flavors
Co-op: http://lbp.me/v/xzk7-6
Versus: http://lbp.me/v/xzk1m9

The level also serves as a faithful recreation of the story level. As you can see, I am progressively closing the gap between the visuals of the original level and my own.

http://i1129.photobucket.com/albums/m510/Shantdogg/LBP%20Levels/SackbotBounceComparisonSmaller.png

Additional Details:
I recently added an improved launcher into the mix, in addition to a fail safe to ensure no insta-deaths. I have also expanded on the idea of power ups, with this update offering emergency bounce pads in 30 second intervals.

I have effectively doubled the number of bounce pads, enabling long play time and better transitioning into the harder sections. For those not up to the (full) challenge an easy mode is available, as is a hard mode for those who enjoy torture. I plan on expanding in both of these directions so check for more on that later on. The pads are all produced on the same plane now, making for less inconsistency between sections. I have also enhanced the scoring, allowing for a greater variety of scores.

On a side note I have discovered the culprit behind phantom scoring (ie getting points while not on pads or while at the checkpoint). Hazards such as flames would appear to be hitting objects off screen and landing on the pads. I will work on a fix for this, however in the meanwhile I will mention that it is not game breaking, as it offers no advantage to any player in game.

Future Updates:
More hazards/sackbot platforms
Improved scoring
New power ups

Any other input would be greatly appreciated and if you are interested in directly assisting me, feel free to add PSN: Shantdogg
http://lbp.me/v/xzk7-6
2011-02-21 12:39:00

Author:
Shantdogg
Posts: 21


I like the Idea, but it's pretty hard.
i would reduce the gravity or the speed of the sackbots.
Great Design, but there you couldn't be wrong with "copying" the design from MM
F4F: https://lbpcentral.lbp-hub.com/index.php?t=50250-Cardbord-City-%28Unique-Car-Survival%29
2011-02-21 15:23:00

Author:
Wohlerzock
Posts: 50


the idea is pretty nice
but i had a few problems with the gameplay... i was not able to move the sackbots whatever i did no button worked. is that normal?
and are there a few problems with the emitors which produce the sackbots? cause they look different and don't work sometimes.
I had that problem as well. emitors can produce huge bugs if you use the emit what is in the level feature. better save it and let it emit this way.
and befor you do you have to replace the emitors fully with new ones. it seems like the emitors can't delete what they once had. and mix the old data into the new...
my level started to fix problems when i redid the emitor section fully.

I had to start all over again i guess 4 times till i saw i can move myself over them after the sound. if you don't move you can get stuck left in the screen (or is that because i use a normal smaller TV?)

Next problem is they don't give me points if i get the bounce pads like let me say every 20% i hit one? (but i guess that can be eigher the emitor problem or settings with the player sensor.) (As well some look like set off but work like normal ones - that is in my eyes one of the emitor problems as well the transparent backgroundstripe)

and one last thing: what is the point to give points when you enter the goal? the goal don't count them anyway.

But for the rest it was fun and i saw what you did there ^^ good level,keep it up.


F4F: https://lbpcentral.lbp-hub.com/index.php?t=49851-LUMINES-Puzzle-Fusion-4.0
2011-02-21 16:46:00

Author:
ForcesWerwolf
Posts: 475


Looks pretty good i'll give it a try later wtih feedback p.s give my level a try cheers http://lbp.me/v/xz10eb2011-02-21 17:16:00

Author:
Unknown User


Looks good, try my sims level.

The sims (http://lbp.me/v/x2kcsx)
2011-02-21 17:56:00

Author:
PerfectlyDarkTails
Posts: 269


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