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Randomizer Help
Archive: 5 posts
Hi everyone, I'm pretty new to the forums but thought this was the best place to get help, it concerns using the Randomizer. Basically I have a boss fight where the Randomizer will select from three seperate attacks, this works partly but sometimes the Randomizer wont activate straight away or will activate all the attacks in quick succession. I have the entire part activate through a Sequencer, which activates the Randomizer when it hits a certain point then loops. I hope what I've said makes sense, any help would be greatly appreciated Thankyou. | 2011-02-21 04:23:00 Author: Unknown User |
I understand what you've described. At each point the sequencer reaches that specific battery you want the randomizer to pick 1 and only 1 of the attacks its set to activate. I haven't used randomizers at all but I use a sequencer alot. Have you experimented with the batteries length and output strength? Also the speed of the sequencer? increase the over all speed, lengthen the sequencer set, shorten the battery. If you've tried all of this then I have no other suggestions within my knowledge. | 2011-02-21 08:08:00 Author: Fated For Failure Posts: 81 |
You must have fiddled around with the activation duration and pause of the randomiser. If not, then look at battery length and consider modifying the randomiser settings. Not sure exactly what settings you'd need, so just modify to what you meant it to be. Could also use a counter (output to reset) powered by the batteries in the sequencer, and have no pause but X duration on randomiser. This would ensure each battery output would activate an attack, but if the sequencer was used to adjust duration then this functionality would be lost. | 2011-02-21 08:15:00 Author: SSTAGG1 Posts: 1136 |
You can stick a wire into the Randomizer and set it to "Override Pattern". Now, when it receives a signal it will output a random signal and is no longer depending on its internal duration settings. Then stick a big OR gate in front of it and have all attacks loop back a signal to that OR gate when they are done executing. Now, regardless of how long each sequence takes, the next attack follows only when the previous one finishes. Keep in mind that a Randomizer will sometimes output the same number it did a moment before, so you will sometimes see the same attack follow the previous one. Making a Randomizer output a unique pick every time is a whole different issue, though. | 2011-02-21 12:41:00 Author: Antikris Posts: 1340 |
Thankyou everyone for all the help, taking all your advice I managed to make it work, even when I was ready to tear my hair out, but thats how it works, Thanks for the help | 2011-03-07 21:03:00 Author: Unknown User |
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