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Is it possible to make a hud that's following the game cam and not Sackboy itself?
Archive: 4 posts
Well, my experimentations tonight really aren't working. I hope I am not hitting a LBP2 limit here... I obviously know how to make some hud following Sackboy. Just some holo carefully used + a player follower and voila. But now, I would like to make a hud that actually doesn't move because of Sackboy but because of the gameplay camera. I would like it to look like it's fixed on the screen. Right now with a follower, the hud move with Sackboy and that later champ is actually desynching with the gameplay camera a little when you turn around or again when you jump. So long story short, is it possible to make a hud that is following the screen but looks like it's totally fixed there (just like any traditionnal hud really). tks all | 2011-02-21 00:15:00 Author: RangerZero Posts: 3901 |
why not make a big piece of holo that covers the entire desired view area and in the center of that have your camera and just glue in the GUI elements? | 2011-02-21 00:45:00 Author: Foofles Posts: 2278 |
wouldnt you still need to control the gui as it moved through the level? having it follow the sackboy would still have some peculiarities (jigglyness), i would think. | 2011-02-21 00:53:00 Author: Deftmute Posts: 730 |
Ok I found what I was doing wrong -- and it's a really noob mistake... lol I did put my gameplay cam at 100% player tracking. I needed to put it at 0%. Now it works perfectly!! | 2011-02-21 01:17:00 Author: RangerZero Posts: 3901 |
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