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#1

Is it possible to make a hud that's following the game cam and not Sackboy itself?

Archive: 4 posts


Well, my experimentations tonight really aren't working. I hope I am not hitting a LBP2 limit here...
I obviously know how to make some hud following Sackboy. Just some holo carefully used + a player follower and voila.
But now, I would like to make a hud that actually doesn't move because of Sackboy but because of the gameplay camera. I would like it to look like it's fixed on the screen. Right now with a follower, the hud move with Sackboy and that later champ is actually desynching with the gameplay camera a little when you turn around or again when you jump. So long story short, is it possible to make a hud that is following the screen but looks like it's totally fixed there (just like any traditionnal hud really).

tks all
2011-02-21 00:15:00

Author:
RangerZero
Posts: 3901


why not make a big piece of holo that covers the entire desired view area and in the center of that have your camera and just glue in the GUI elements?2011-02-21 00:45:00

Author:
Foofles
Posts: 2278


wouldnt you still need to control the gui as it moved through the level? having it follow the sackboy would still have some peculiarities (jigglyness), i would think.2011-02-21 00:53:00

Author:
Deftmute
Posts: 730


Ok I found what I was doing wrong -- and it's a really noob mistake... lol
I did put my gameplay cam at 100% player tracking. I needed to put it at 0%. Now it works perfectly!!

2011-02-21 01:17:00

Author:
RangerZero
Posts: 3901


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