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Cannot get Controllinator to output at low signal level!

Archive: 5 posts


I did a forum search and read RTM's blog on analogue signals and I still can't figure this out! I'll give a basic premise of my problem to avoid confusion...

I need the right thumbstick on the Controllinator to do two basic things at exactly the same time: 1) activate an advanced rotator, and 2) provide an output for an AND switch. I have the output for the right thumbstick hooked up to both.

Sounds easy enough, but the problem I have is that at low levels (barely moving the thumbstick) the rotator will start moving slowly but I won't get an output to the AND switch. The rotator will be working but the wire isn't lit (indicating an output). At increased levels (pressing the thumbstick more) I will get the wires to light up and both things to work.

I've tried a number of different work-arounds: mulitple NOT gates, splitting and reconciling the signals in different ways, etc. None have worked. It seems like the Controllinator doesn't convert low signal output to a "true or false" piece of logic.

All i need is for both outputs to function at the slightest touch of the right stick. What am I missing here?
2011-02-20 21:49:00

Author:
phife211
Posts: 62


It seems like a timer set to 'speed scale' input type activates at a low level presure on the right stick. set to 0.1 speed a small tap activates it pretty fast.
Also seems like attaching the right stick to a direction splitter and attaching the positive output to the timer makes it one way and not go back down.
The reset could be a problem though, attaching the right stick to a NOT gate then to the reset on the timer does reset it, but only if the right stick has been pushed all the way.
You may be able to do somthing with the same system to do a reset, but I cant think of a way to do this right now. Thats just my input on it anyway, good luck!
2011-02-20 22:04:00

Author:
iliketosayblah
Posts: 77


Had a very similar problem (https://lbpcentral.lbp-hub.com/index.php?t=50083-Logic-Help...-using-two-scalable-inputs-to-adjust-analog-signal), but found a way around it by using 'input as speed scale'.

The analog sticks give out an analog signal when they are moved from center, but only give out a digital signal when moved past 'half'. Very annoying indeed.

I haven't tried this, but can you multiply the signal so much that it goes to a value at or above 100, then get rid of overflow, giving you the perfect true when any input, and false when nothing.

Better idea (though I have no experience with sequencers, so I dunno if what I say is correct):

Perhaps a sequencer which is positioned by the analog stick. Battery at 0 and anther for >0. Any input would then move to 2nd battery, giving you one output for exactly 0, and another for anything other than 0.
2011-02-20 23:03:00

Author:
SSTAGG1
Posts: 1136


Yep, the sequencer is probably the best method here. Analogue sticks turn on their digital component at 75%, which is why you aren't getting digital outputs.2011-02-20 23:13:00

Author:
rtm223
Posts: 6497


You guys are clutch, I tried the sequencer and it worked. The more I spend time with this logic, the more I realize there are a lot of ways to solve a problem. Big thanks!2011-02-21 00:12:00

Author:
phife211
Posts: 62


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