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All in one or in parts?
Archive: 19 posts
Well just want to know how everyone feel about series levels in LBP2? Should they be all out at the same time or is it ok to do part? I know how i feel but I can see why it be hard to hold back from puting a level up as soon as you done | 2011-02-20 10:53:00 Author: jump_button Posts: 1014 |
Hmmm...interesting topic. On the one hand, publishing in parts, over time could give you the benefit of people coming back to you, checking to see what you're up to. Also, you could gain some hype on your levels like julseyjules "Star Wars" series did. However, I guess you could be under pressure to deliver. Personally, I would not want to create like that. Publishing all at once could be beneficial too. It shows that you've dedicated a serious amount of time & effort into your level, and, hopefully people will pick up on this. Just look at Wexfordian's "The Good, The Bad and The Sackboy" series. But, doing this would eliminate the 'hype' factor, and, it's kind of a one shot deal. It's a tough one alright. I guess it all boils down to what you want to do. Personally, I publish a level once i'm happy with it. If people liked it, and I feel like there should be more, i'd make a sequel. Never done it myself though! | 2011-02-20 11:12:00 Author: Mr_T-Shirt Posts: 1477 |
I don't plan on ever doing episodic level releases so I might not be the best person to take input from, but I would personally take the typical game development route and not release anything I consider part of a bigger picture until that picture is completed. After all, it will leave a better first impression on people if you end up improving earlier levels with ideas you got from making later ones. The most I've done is thought about taking the same core gameplay from my existing level to more ambitious extremes and calling it a sequel, but that would involve some metroidvania elements which I've never been too fond of. | 2011-02-20 12:07:00 Author: Unknown User |
I'll be relasing my series as one and will wait for the entire thing to be made before release... Another question im interested to ask is: Should a series be split into different levels or should there be a central menu style level with level linked sections to add on to it? | 2011-02-20 12:40:00 Author: ladylyn1 Posts: 836 |
Another question im interested to ask is: Should a series be split into different levels or should there be a central menu style level with level linked sections to add on to it? This sounds like a much better idea than releasing the levels individually. You could make them all sub-levels and have them link back to the central level after you beat them (unless the score still carries over if you use a scoreboard to link them but I don't think it does), so it'd be much more like an actual game rather than just a series of levels. They wouldn't get any attention from the newest levels list being sub-levels, but I think it'd be worth it. | 2011-02-20 12:56:00 Author: Unknown User |
I think releasing them as a series keeps people from forgetting about the next one so you get people playing all the levels not just one level. | 2011-02-20 16:50:00 Author: FocusRSdude Posts: 145 |
I think release them one at a time. Means you can get stuff published quicker, get feedback on the first level before makingg the second, and gives everyone something to look forward to. Release them together and you'll probably get more attention, but it'll be over a lot quicker. But all depends on how the level series works, you can't really make players wait for part 2 of a level if part 1 had no real conclusion. In my opinion the best thing to do is release the first few levels together (such as an intro cutscene, level 1 and level 2), and then from there release additonal levels individually. All in one AND in parts is the way to do it. | 2011-02-20 17:16:00 Author: Nuclearfish Posts: 927 |
I think letting it simmer & stew is going to ultimately result in a better experience of far greater magnitude to work on an overarching series. It'd show clarity of vision, dedication, allow the player to become truly lost in your experience in a lwengthy play session, resonate with them, and stay in their memory when they're done. Doing it in a serialized way, releasing 'levels' as their done will probably result an inconsistent style, aesthetic, and overall polish & quality as the series progresses. The creator is progressions at the same time. By the time you release level 8, level 1 will look, play, & seem inferior in every way and chances are that any grand narrative or reoccurring element and theme that's present in the series/game will be lost, disjointed and anything in previous episodes will be a faded memory for returning players, or a subpar experience for new players when they compare it to the superior quality of the most recent release. Simultaneous release should allow all the testing time needed, more flexibility to rethink & reimagine every early element of a 'game' & not to be locked into a mistake found in the earlier entries that could be edited post-script, but would inevitably affect what returning players think of the changes, and the new direction overall. By the time you get to the final level of your series, you'll know what your vision & intent really is, what your gameplay systems can do, and be certain whether or not every minute of the experience is in tune with that, still fun to play, unbreakable & is consistent and cohesive. With your Sky Town stuff... if you went ahead and released your beta baloon rider level, that would be level 1... but now you've got a much better mechanic for the whole gameplay that allows more flexibility in level design and probably gave you all new ideas. It effectively would have made the level 1 version a waste of art, set, & design assets that are hard to take back and recycle once they've been exhibited to the world. That's how I'd prefer to work, even though I can't say I could commit to such a long endeavor without getting bored, and not feel daunted by the thought. From a player's perspective, I know I'd walk away happier and invest more play time into a fully realized 'game' that hit the servers, than I would 1 or 2 levels every now and then in single doses. CaptianCowboyHat's Oh No series for example... I played 1 through 4, a year ago... missed most of them. When I got back I played 7 & 8, and replayed 1 through 4... and still haven't bothered to play 5, 6 & 9 even though I loved the rest. Just doesn't have the retention I imagine it would have if I'd found level 1 through 8 releasing on one day, and was compelled by the relentless & even-keel of quality to finish the whole thing in one sitting. | 2011-02-20 17:57:00 Author: Unknown User |
It depends on what kind of level/series it is, I'm making a level with several linked sublevels but only because I need the space, thermo-wise, so it wouldn't make sense for me to put it out one at a time. Maybe if each level can stand on its own with a beginning/middle/end then it'd be ok to release them one at a time. | 2011-02-20 18:07:00 Author: ApeCheese Posts: 369 |
This is a really good topic. I was thinking about starting a series and was wondering how I should go about doing this. What about releasing only parts of it at one time. For example, if you were doing a level with a lot of worlds, you could release world one at a time while your working on world two. | 2011-02-21 00:57:00 Author: TREMIC1 Posts: 263 |
If you are going to wait between publishings, make sure you got a good chunk of the next level done before you publish the first one. | 2011-02-21 01:34:00 Author: Bremnen Posts: 1800 |
I actually agree with nuclearfish. | 2011-02-21 04:18:00 Author: The_Lil_JoKeR Posts: 745 |
Do it in parts, one by one, but either way you do it jump everyones still gona play it =P I mean, doing it one by one would have more benefit for a none-to much-known creator or rookie one. If you do it one by one, theres a higher chance of it getting more attention, But either way you do it, your gonna have good results. Its not the same for others though... | 2011-02-21 05:46:00 Author: Bloo_boy Posts: 1019 |
I think if you're making a sequel to something it's always better to release each part separately, since people will look forward to it a lot and usually you don't need to worry about how long it takes to make it if there's no evidence a sequel will ever come. But if the levels are very story based, I'd prefer to release them all together so as to keep the flow of the story going and prevent the issue of the next part taking too long to make and people becoming impatient. I think it comes down mostly to what best suits the levels being made, along with personal preference. I have an idea for a level that I've put into 3 parts, but I'd likely release it all together. But if I were to make a one off level and feel like making a sequel to it, I'd just release the first part and do the sequel whenever I see fit, since there's no requirement as such to get one done as much as a level that relies heavily on the next part. For example, Ruof did a 2nd Li'l Platformer but even though people had asked for it, there was nothing to say one was ever coming, so people asked for one but never got persistent from what I saw about when it would be made, as nothing suggested there would be. Whereas a level series from LBP1 made by LittleBigQueen which had their own version of a LBP2 story hasn't been updated in ages, and so people have got clearly impatient and now those levels get hardly any attention because people have given up on waiting for it. Whether something is released entirely as one or in parts, it will generate hype in its own way, either people wanting the next part or hoping for a possible sequel. The difference is wanting a next part that is clearly going to come has more chance of causing impatience than a sequel will. | 2011-02-21 12:30:00 Author: Moonface Posts: 310 |
I find myself wondering, should they have waited until LBP2 was ready before releasing LBP? Nah, of course not. | 2011-02-21 16:26:00 Author: Ungreth Posts: 2130 |
Seems like opinion is well split. I have friends creating level series like the story mode. They prefer to release the level in themes. 3-4 at once. I for one am releasing one level at a time, for two reasons. 1. I can't resist publishing 2. Want to give people time to look forward to the rest. Releasing one at a time lets me more often think "Yay a new Jump-button level"... | 2011-02-21 22:39:00 Author: KQuinn94Z Posts: 1758 |
Well I was inspired by Hansel and Gretelbot to make my own story series, and I'm planning on releasing them all at once. The reason being that I am terrible at sticking to one level. All my friends should know that. What I'm doing is working on all the levels at once, so that if I get bored of making one, I can go and work on another one for a bit. I have 5 levels planned, with 2 cutscenes, a boss, and a VS game. (So I can get that dang VS game pin...) I like level series' being published both in parts, AND at once. In parts, it lets me get excited for a new level more often, like Quinn said. I like when they're all released at once too, because then if it's really popular, and lots of people are playing it, it feels like a new story mode or DLC, since I look at my friends list, and everyone's on a different level of the same series. I just... Like both for different reasons. | 2011-02-21 22:50:00 Author: KlawwTheClown Posts: 1106 |
I think it depends on how the series is constructed... If it is a continuous story where each level starts where the last left off, then I think it would be better to release them all at once. I released the first chapter of my Pure Fantasy series a few weeks ago, but without the following chapters it just wasn't enough of a story to stand on it's own. I decided to complete the story before publishing the series, no matter how many chapters it took. I'm glad that I had the patience to release them at once because I think that the series is best played continuously. | 2011-02-25 07:23:00 Author: Bender Posts: 75 |
I like what Nuclearfish said, but I think it depends on the levels, like Bender said. If each level feels like an episode that can stand on its own, then releasing them separately would be the way to go as you won't be sharing the plays between your levels (your levels will actually be competing with each other if they're all released at the same time). Later releases will drive up attention and plays for your previous work as well. On the other hand, if a level doesn't really finish and leaves you feeling unfulfilled without playing the next section, I would hold off on publishing until they're all ready. And of course there's the middle ground: publish 2 or three levels together (chapters in an act) and then publish the next chunk later. For your work specifically, I've always found your Skytown levels to be good enough to stand on their own, so if your new series is like that, you shouldn't have any problems publishing them one at a time. | 2011-02-25 22:24:00 Author: Sehven Posts: 2188 |
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