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Sackboy Bounce (Sackbot's Revenge)

Archive: 6 posts


Greetings sack people! I decided to share a work in progress I've been building for the last 3 days. While playing through the story I found myself mildly frustrated with the level Sackbot Bounce. I let a pretty significant number of sackbots plummet to their death and thought how much it must suck to leave you fate in the hands of someone else. In search of score bubbles, I also found that reaching the required score was considerably easier with the aid of friends.

http://i1129.photobucket.com/albums/m510/Shantdogg/LBP%20Levels/SackboyBounce.png

So with these ideas in mind I created Sackboy Bounce (Sackbot's Revenge). The concept is simple enough: you must navigate a series of sackbot operated bounce pads while avoiding hazards as they appear.

http://i1129.photobucket.com/albums/m510/Shantdogg/LBP%20Levels/SackboyBounceScreenshots.png

Details:
Support for up to four players
Available in Co-op and Versus flavors
Co-op: http://lbp.me/v/xzk7-6
Versus: http://lbp.me/v/xzk1m9

The level also serves as a faithful recreation of the story level. As you can see, I am progressively closing the gap between the visuals of the original level and my own.

http://i1129.photobucket.com/albums/m510/Shantdogg/LBP%20Levels/SackbotBounceComparisonSmaller.png

Additional Details:
I recently added an improved launcher into the mix, in addition to a fail safe to ensure no insta-deaths. I have also expanded on the idea of power ups, with this update offering emergency bounce pads in 30 second intervals.

I have effectively doubled the number of bounce pads, enabling long play time and better transitioning into the harder sections. For those not up to the (full) challenge an easy mode is available, as is a hard mode for those who enjoy torture. I plan on expanding in both of these directions so check for more on that later on. The pads are all produced on the same plane now, making for less inconsistency between sections. I have also enhanced the scoring, allowing for a greater variety of scores.

On a side note I have discovered the culprit behind phantom scoring (ie getting points while not on pads or while at the checkpoint). Hazards such as flames would appear to be hitting objects off screen and landing on the pads. I will work on a fix for this, however in the meanwhile I will mention that it is not game breaking, as it offers no advantage to any player in game.

Future Updates:
More hazards/sackbot platforms
Improved scoring
New power ups

Any other input would be greatly appreciated and if you are interested in directly assisting me, feel free to add PSN: Shantdogg
2011-02-20 09:14:00

Author:
Shantdogg
Posts: 21


I believe that twisted sign is an exhaust pipe found in the miscellaneous sections of the goodies bag.
Edit: you can also make the categories by theme and search in the Factory of a Better Tomorrow section.
2011-02-20 19:10:00

Author:
TheSwede
Posts: 59


i have that, and yes it is an exhaust pipe if you are struggling to find it message me and i will send it too you via game data transfer.2011-02-20 20:11:00

Author:
dj-charlie99
Posts: 15


Thanks guys! I look again this evening.

I'm also trying to figure out a more graceful method of delivering sackfolks to the first bounce pad. So far, missing the first pad can harbor disappointment and sadness

One solution may be a temporary dotted holograms that show the launch path. But with four players this may look messy. I'll play with the idea later.
2011-02-20 22:29:00

Author:
Shantdogg
Posts: 21


I found the exhaust pipe. As it would turn out, the pipe was actually the combination of two pipes, something I would have never caught given the awkward angling of both objects.

Thanks again for all of the help, the level is shaping up nicely now.
2011-02-21 12:27:00

Author:
Shantdogg
Posts: 21


Was a cool idea, looked really good. I am personally pretty bad at the sackboy bounce, but loved the hit X emergency bounce thing. Really cool level2011-02-22 15:11:00

Author:
PurpleIris88
Posts: 108


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