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#1

Sackbot help

Archive: 3 posts


Ok so here's my problem. The stage I made makes you use sackbots. My problem is when playing multi player if a player leaves midgame the sackbot would just stand there causing some problems with the level. How do I kill it after a set amount of time if no one is on it's controllinator?2011-02-20 04:26:00

Author:
Unknown User


Just set up something that turns on a destroyer when player leaves the vicinity of the controlinator.2011-02-20 04:35:00

Author:
Kitkasumass
Posts: 494


You could hook up the controllinator's "active" export to a not switch, and make it increment a timer, and whenever the timer gets to a certain point, it activates a death modifier.2011-02-20 04:48:00

Author:
Ignition246
Posts: 156


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