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Having 2 players spawn in seperate locations
Archive: 3 posts
Hi. I am creating a versus level and require 2 players to spawn on the opposite sides of the level.. I don't think there is any way to do this without killing both instantly at the initial spawn and using a series of sensors and logic to get each of them where I require. I'm a little stumped on how to actually do this though. I'm sorry if this has been answered before. I've been to a few forums already and no one seems to know! Many thanks. | 2011-02-20 02:51:00 Author: Peabob_ Posts: 14 |
Use two controlinators with a huge range, set them so that they force the entry, connect their activation output (the one in the middle of the controller shown on their chip) to a counter with target 1 (or whatever you want to use as a permanent switch) and lastly connect the counter's output to the controlinator's eject player input | 2011-02-20 07:55:00 Author: Shadowheaven Posts: 378 |
Awesome! Thank you so much. I'll give it a try. | 2011-02-20 11:49:00 Author: Peabob_ Posts: 14 |
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