Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet 2    [LBP2] Suggestions
#1

Swimming Sackbots

Archive: 19 posts


I think Sackbots should be able to be tweaked to be able to go in water and swim, I haven't found an option to do that yet, and it really feels weird when a sackperson-like Sackbot dies in water, I know they're SackBOTS an all, which is why I said TWEAKED.2011-02-19 21:02:00

Author:
Unknown User


I know right? What if the Pirates of the Caribbean levels were to be updated to have sackbot pirates rather than cardboard cut outs? I don't think they could do it because at one point the pirate is submerge in water. Now say we want to create a story where it calls for a non, player controlled character to fall into some water, but survive.What then?2011-02-20 11:58:00

Author:
Unknown User


I can't believe that there isn't an option to tweak the sackbots, sure it comes in useful I recently made a movie based level called "Return of the Evil Rangers" and just to point out the problem I had a section where one of the sackbots in the level notices an unsafe boat. Another character comes along and jumps in the boat, water gets in the boat and the sackbot is electricuted. I decided to use that as an advantage as a little joke but it really is annoying that you can't tweak them. My poor sackbot that gets electricuted by the water just looks like an ordinary sackboy so it kinda looks silly. But well it's funny
I really hope they'll fix sackbots so that they can swim in the water, after all it looks silly when sackboy dies as soon as he hits the water just because it's a sackbot disguised as sackboy
2011-02-21 21:26:00

Author:
Elsa
Posts: 164


Yeah its really annoying wheni try to make a boat with sackbots on it, and then they die when a little water gets in it 2011-03-14 20:01:00

Author:
Unknown User


Is this only with SackBOTS or the sackboy option2011-03-14 21:28:00

Author:
craigmond
Posts: 2426


An temporary option would be to make sackbots be able to swim, but only on the surface, not underwater. That way they don't have to upgrade the AI too much because it's the same kind of movement as on the ground. (I think).
When you place a sackbot underwater or if it hits the water at high speed and sinks, it would stand still and slowly float towards the surface until he can move again.
Recorded behaviours could work underwater, but the sackbot wouldn't be able to return to the starting point on its own. :/
And player-controlled sackbots would be able to perform full actions underwater.

That could also be the solution for the grappling hook issue. Sackbots would be able to pick it up, but not to use it. "But what if someone puts a DCS with a battery hooked up onto R1?". Then the sackbot would grapple anything nearby, but wouldn't move.

Basically, disable sackbot movements when underwater or holding onto something with grappling hooks.
2011-03-14 21:47:00

Author:
gdn001
Posts: 5891


this has been gone over and over so many times, but in basic terms:

sackbot ai isnt advanced enough to control up and down movement as well as left and right (which would obviuosly be needed for swimming) this is the same reason that sackbots cant use jetpacks.

i think it is amazing enough that sackbots can follow you through reasonably complex platforming, imagine trying to program them to fly about and swim about whilst dodging obstacles?


in my eyes the one real hope we have is that sackbots will be able to swim when being controlled or when acting.

otherwise you can create some pretty cool effects using various water glitches from pre-POTC days or without glitches try using the technique that Foofles demonstrates (http://www.youtube.com/watch?v=rVTj0mOvHS4) here.


EDIT: partially sniped by GDN001
2011-03-14 22:17:00

Author:
Skalio-
Posts: 920


All I want is that a player controlled sackbot wouldn't die when it hits water. I could really use this functionality.2011-03-14 22:47:00

Author:
Linque
Posts: 607


YES!!! gawd this has been bugging me forever! Before i even knew they couldnt go in water i made a boss costume on a sackbot that took me like 10 minutes to make! and when i added water it died and it made me SOOO MAD! I still havent figured out how to recreate that costume 2011-03-19 04:29:00

Author:
Unknown User


All I want is that a player controlled sackbot wouldn't die when it hits water. I could really use this functionality.

But it's sometimes hard to determent when you can call sack bot controlled by player or not, yes simple controllinator is easy, but what happens when you try to use control override, not to mention even with player control sackbot AI can work ;]
2011-03-19 13:40:00

Author:
Shadowriver
Posts: 3991


YES!!! gawd this has been bugging me forever! Before i even knew they couldnt go in water i made a boss costume on a sackbot that took me like 10 minutes to make! and when i added water it died and it made me SOOO MAD! I still havent figured out how to recreate that costume

I would highly recommend dressing your sackbots in saved player costumes, rather than designing the costume on the sackbot itself.
2011-03-19 14:37:00

Author:
Ungreth
Posts: 2130


YES!!! gawd this has been bugging me forever! Before i even knew they couldnt go in water i made a boss costume on a sackbot that took me like 10 minutes to make! and when i added water it died and it made me SOOO MAD! I still havent figured out how to recreate that costume

Why didn't you just rewind?
2011-03-19 14:48:00

Author:
Slaeden-Bob
Posts: 605


Yes this problem needs to be addressed, Mm has to at least allow the use of DCS controlled sackbots. This is basically a game breaker for some wanting to make a water level with sackbots.2011-03-27 01:33:00

Author:
whateverg
Posts: 34


Why didn't you just rewind?


LOL u are hilarious!
2011-03-28 01:38:00

Author:
Unknown User


It's being put under consideration here. (http://getsatisfaction.com/littlebigplanet/topics/sackbot_immunities) Let's start praying guys 2011-03-28 18:07:00

Author:
Flamento
Posts: 352


It's being put under consideration here. (http://getsatisfaction.com/littlebigplanet/topics/sackbot_immunities) Let's start praying guys

Those are more immunities, hopefully Mm will consider allowing controllinator sackbots along with these changes.
2011-03-29 01:29:00

Author:
whateverg
Posts: 34


Yea, I really don't understand why they made sackbots that way. Also three power ups isn't enough for me. i want the sackbots to use jetpacks and paintballnators. I DONT understand why they made it this way. In the meantime i have a little trick that might help.
1. Place a halogram material and place a controlinator on it.
2. Open the controlinator and put a folower on the board, set it to follow a tag
3. Make a sackbot and put the tag on him. also put a controllinator on the board.
4. link the controlinators together so you can controll them.
5. on the Halogram material, put an emiter.
6. set the timeing to 0.0 and to emit one at a time. Set the emit to apper and the destroy to dissapear.
It worked for me.
2011-03-30 15:30:00

Author:
Unknown User


^Sackbots CAN use paint-guns Yoho~
all you have to do is set the bot to use createnater then at that point they can also use paint-guns~
2011-03-30 18:02:00

Author:
Lord-Dreamerz
Posts: 4261


Why is it that you put a sackbot in the control seat and dunk him under water, it dosen't short circut or eletricute himself, weired... does Mm use the code to create lbp 2? i wondering, I never worked with codes before. but anyway, hope the somewhat tweek the sackbot. add in somehow an extra coding so they enable the up/down option. also i want the AI's jump optimised aswell, jump pretty much late? hope they do this, then we can let the sackbot use the jet pack or enable to touch water...well, if they should have the waterproof option to yes/no and use jet pack yes/no like the controlinator.2011-03-30 20:18:00

Author:
ShiftyDog
Posts: 293


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.