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Arcturian Egg Timer

Archive: 14 posts


Figured it should go in here anyway, since the level of the same name ("Item - Arcturian Egg Timer") is mere a showcase/tutorial for the item itself. It's an easy-to-use set of triggers that essentially allows the user (level makers) to create a vast sequence of events in any order or timing desired out of just one player-activated event. If you don't want to do the tutorial, you can just enter the level and grab it.

It's really quite useful, I hope you guys can use it more efficiently than I did.
2008-11-20 19:39:00

Author:
Arcturian
Posts: 18


Seems very cool, I will check it out soon and give my impressions then.2008-11-20 21:50:00

Author:
defleopard98
Posts: 17


Sounds like a good item. Hope to check it out once I get the game2008-11-20 22:37:00

Author:
Night Angel
Posts: 1214


Works pretty well, good work. 2008-11-22 02:50:00

Author:
whatisnarwhal
Posts: 164


Thank you kindly.2008-11-23 00:25:00

Author:
Arcturian
Posts: 18


Sounds useful.2008-12-01 05:23:00

Author:
Walter-Kovacs
Posts: 542


i'll have to check this out it looks really useful. thanks 2008-12-01 06:27:00

Author:
muttjones
Posts: 843


I'll check it out, once I check out the Home beta I was just kindly invited to No but seriously, I'll check it out, mainly to have it but yeah.2008-12-01 06:31:00

Author:
Whalio Cappuccino
Posts: 5250


So what'd you guys think? 2008-12-11 19:06:00

Author:
Arcturian
Posts: 18


I'm gonna look into it, for me its usefulness will depend greatly upon customization potential.

Dude, this thing is going to be super helpful, you can tweak linear velocity on the emitters that spawn the keys to make the set event happen at a more specific time, nice work. Will work quite well for things like cut scenes, close calls with explosive getaways, ect.
2008-12-12 01:40:00

Author:
Hexagohn
Posts: 335


Dude, this thing is going to be super helpful, you can tweak linear velocity on the emitters that spawn the keys to make the set event happen at a more specific time, nice work. Will work quite well for things like cut scenes, close calls with explosive getaways, ect.

Yep, that's pretty much what I made it for. Make it bigger or smaller for proportionally-sized time phases, and you can link multiple timers together to even have the entire level be timed out.
2008-12-25 05:41:00

Author:
Arcturian
Posts: 18


it will work nice in move style action sequences, thank you, i will check it out in the morning2008-12-25 07:51:00

Author:
RAINFIRE
Posts: 1101


I'm going to check this out tomorrow, it could come in handy with the stage I'm making.2008-12-25 07:59:00

Author:
BassDeluxe
Posts: 984


Gonna check it later today!

Oh boy, i must make a list with all the levels i want to check. Haha.
2008-12-25 09:12:00

Author:
Rhcpmikey
Posts: 120


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