Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet 2    [LBP2] Help!
#1

Major roadblock. please help.

Archive: 5 posts


So, I had another post about getting cameras follow other players here (https://lbpcentral.lbp-hub.com/index.php?t=50037-Top-down-vehicle-camera). I found the answer to that after a little more searching in these forums. So thanks for having those answers in here. Now, here's where my next issue comes in and for the life of me I can't seem to figure it out.
I tried starting the sackbots on some disolve material and then when people got in the controllinator it would show all 4 sackbots on the material and the number of players that were in game would drop, following them like it should. Well, I would rather not show the disolve so I tried using the emiter and now when the players land in the controllinator, it stays there rather than following the emitted sackbots. Is there a trick to all of this? I've tried following any steps I have found in here. Please help. All I'm looking for is how to get a sackbot to be emitted and then followed. I am even willing to take links to previous answers as the response. Thanks in advance.
2011-02-19 20:24:00

Author:
Unknown User


I don't know a ton about cameras, but I'll try to help. How are you activating the cameras? How is the control to the sackbot set up?2011-02-19 22:24:00

Author:
tdarb
Posts: 689


I have the sackbot set to copy owner costume and with 4 sackbots, I have them all set to different reciever colours and the 4 transmitters to match the colours. I have the controllinator set in the sackbot microchip and then of course the controllinator set on some material. I have a movie camera set in the controllinator of the sackbot and the output from that little button in the middle (forget the name) to the movie camera input. The camera is set to infinite time and controls are enabled. So when I test it, it works. But it seems that when I set them in an emitter, they show my player rather than the sackbot. I am so lost. lol.2011-02-19 23:01:00

Author:
Unknown User


Hmm....I just tried it out, and the setup you had seems to work for me on emitted sackbots.

It jumped right to it in play mode. The sackbot was emitted as soon as I entered the level though, so that may make a difference. How are you triggering it to be emitted?

I just tried again by triggering the emitter with the controlinator my sackboy is in, and it works that way too.

Do you maybe have the field checked to require all players, or player tracking, or something?
2011-02-20 00:14:00

Author:
tdarb
Posts: 689


Hmm....I just tried it out, and the setup you had seems to work for me on emitted sackbots.

It jumped right to it in play mode. The sackbot was emitted as soon as I entered the level though, so that may make a difference. How are you triggering it to be emitted?

I just tried again by triggering the emitter with the controlinator my sackboy is in, and it works that way too.

Do you maybe have the field checked to require all players, or player tracking, or something?

Hmmm. good point. I'll check that too. What I have done to set it up though (just incase there is a set up that needs to be changed) But, when you enter, a cutscene is triggered, when it is done, you are seated in the controllinator which has a player sensor above each one which triggers the right amount of sackbots. But I will check the requires all player settings and I do appreciate the help.
2011-02-20 07:32:00

Author:
Unknown User


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.