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Sackcraft II: Yarns of Liberty (RTS)

Archive: 6 posts


So I finally did it and published the second of my RTS levels.

Level link: http://lbp.me/v/x0x728
I really suggest to read at least the advanced controls part of the manual: tinyurl.com/Sackcraft

http://i9.lbp.me/img/ft/80908064693fea3ff459734c707719c399f2fd03.jpg

What changed since the last time:
- Speed of basic units improved. Speed of strong units decreased to keep them balanced.
- Controls - you place whole paths insteed of single waypoints. And you can have 4 independent ones at a same time.
- Progress bars over buildings added.
- Almost everything is upgradable.
- Better detection of the bullets. No more friendly fire and units are more acurate.
- Completelly new AI. Not perfect human-like. But considering LBP posibilities its quiet good and can be unpredictable and little more fair. No more spamming of infinite units and sending huge groups to the player. And focusing on his harvesting equipment has impact on the oponent too.
- No story. May sound like disadvantage - but considering how many peple did not finished first mision in the previous one and how lame it was... I chose to focus only on the skirmich battle.
- New score system. It is no longer using just remaining money. At the end, it take all your points away. And then gives a new set o points based on speed of victory and how much of the stuff you tried.
- Manz bugs fixed and details added (waring if your base is under attack etc...)

http://ie.lbp.me/img/ft/f3e331308c1f4cb83f6374a73757aee1f19bf410.jpg

Unfortunatelly I was not able to realize all my plans. I run out of the thermo. The Fog of War had to be simplyfied and some unnecesary object removed (yep - no place for decorations) to make it palyable. Im still afraid it is possible to run out of thermo in the play mode = no more amiting allowed. So dont try to push it to its limmits and do not build 100 units at once :-D

So let me know the feedback. Especially if I forgot some bugs. Or if the difficulty should be tweaked. It seems easy for me - but I know exactly how it works. So I was afraid adding more atatcks etc...

http://i3.lbp.me/img/ft/1c326abe475cea5c20644a988a8f09f272a34ffb.jpg
http://lbp.me/v/x0x728
2011-02-19 17:41:00

Author:
Agarwel
Posts: 207


Wow looks really comprehensive! I looked at that manual and the whole thing seems to be really complex, which I appreciate. Queued.2011-02-19 19:04:00

Author:
Jayhawk_er
Posts: 403


Jayhawk_er:
Thanks. It is pretty complex. Thats the reason why I created hat blog page. It would be pain to put all he info into he ingame tutorial. I just put there some short basics so people wont be totaly lost.
Still Im afraid that usuall players will boo it, because they will not know what to do and how to do that.

Im just dissapointed by the thermometer limitations. I had t ocompletelly remove my whole nice Fog of War (small parts, reappearing if you left the area etc... = it took cca 30% of the thermo :-D) And had to replaced it with just basics not interesting huge ugly squares to have at least something (its pitty because it is making satelite more useless building now :-/)

Just still not sure with the difficulty. So any feedback on too easy, too dificult will be apreciated.
2011-02-19 19:15:00

Author:
Agarwel
Posts: 207


I'm not sure how to get more money.2011-02-19 20:56:00

Author:
reiko57
Posts: 115


reiko57:
Same way as the original one. Build Suplly depo, build Harvestr(s) and it will start harvesting. You can upgrade Depos to get even more money from each trip.
2011-02-19 21:14:00

Author:
Agarwel
Posts: 207


Ok I think its glitched, around 15 minutes in, i get this liitle black "bloop" and its uncontrollable from there, I tried twice to make sure, also theres an issue with complexity and being unable to place mines or build advanced buildings near the 2 minefield area.

If it helps any, I was always building helicopters when it glitched.
2011-02-20 00:57:00

Author:
reiko57
Posts: 115


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