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Star Wars: Jedi Arts - Lightsaber Duels

Archive: 51 posts


Lightsabers!! What more do I need to say?

[EDIT] Updated! I've completely replaced the sabers with more responsive versions made purely of hologram so there's no more problem with them getting caught on the scenery, I've added in double-bladed lightsabers (hold all four shoulder buttons before you spawn the first time to enable it), and I've set the bots/sabers as prizes for completing the level.

http://i2.lbp.me/img/ft/bc2fb3bd2023293af4e479cd75d8ff7b0a884b58.jpg

Battle it out with lightsabers against your friends or against A.I. bots (bots show up if you have one or two players). Hold R2 to ignite your lightsaber and use the right stick to swing it. The lightsabers repel each other so you can actually try to push your opponent's saber out of the way to make an attack. Hold L2 at the same time to "double hand" the saber for a stronger grip (slows down your walking speed, though).


http://ie.lbp.me/img/ft/39e0204b3ab3807a8da62c1a7512e1ead6fbfd93.jpg

The bots that appear are dressed as Darth Malak (from KOTOR), Darth Maul (from ep 1, including his double lightsaber), and Darth Sehven (from LBP2). Score high enough and the boss fight opens up (the required score varies from 1000 to 2000 depending on the number of players) or, if that's too high of a score for you to go for, the boss fight will unlock after six minutes of play. I won't name any names regarding the boss, but let's just say that he's a familiar face to any Star Wars fan.


http://i0.lbp.me/img/ft/59060f3bc7c05bbcee4e4d31faebf78a4264b3c2.jpg

..........it's Darth Vader. That's who the boss is. Vader.
http://lbp.me/v/xzbrgn
2011-02-19 10:38:00

Author:
Sehven
Posts: 2188


needs Darth Revan...but i'll give it a play when I can...queueueueueueueuueued 2011-02-19 11:01:00

Author:
Shadowcrazy
Posts: 3365


needs Darth Revan...

I wanted to but I couldn't get the mask right and I refused to settle for just painting it on his face.
2011-02-19 11:46:00

Author:
Sehven
Posts: 2188


I wanted to but I couldn't get the mask right and I refused to settle for just painting it on his face.

something to suggest to Mm lol

ashame there are no costume glitches to combine head items....ironman plus hoodie would make it perfect
2011-02-19 18:08:00

Author:
Shadowcrazy
Posts: 3365


Freaking... sweet!

Friend and I had so much fun with this earlier. Great lighting effects, sound effects, and controls. The ability to turn on and off the lightsaber was great and the boss fight was very fun. Loved every minute of it so just put "everything" under the "pros" category.

I was jealous of Darth Maul's lightsaber and wanted one for myself, lol. I really can't come up with anything for a "con" list. Very deserving of the high ratings it's getting, in my opinion.
2011-02-19 20:28:00

Author:
Unknown User


something to suggest to Mm

Heh. If only

So far the reviews are overwhelmingly positive 1636 Yays vs. 147 boos (as of this writing) seems like a pretty good ratio (better than 10:1). I've been able to join a few games with four players and it was a blast.


I was jealous of Darth Maul's lightsaber and wanted one for myself, lol.

Heh, me too. The problem is I couldn't think of a good way for the player to control it. You would want to be able to do the spinning move that Maul does in the game but you'd still want to be able to just swing/point it like a normal saber too. I suppose I could map L1 to spin it and have it disable the L2 strong stance when you're using L1 (otherwise it'd be unstoppable). I'd also have to do some tweaking to the strength of the movers and stuff since it has double the mass of the others (again, it would be unstobbable). The other problem is that when you're swinging it, you'll lose track of which end is the "front" (the end that you point with the thumbstick) and it would be easy to get killed while you're trying to switch blade directions around to the other guy. Maybe I'll tinker with that and see if I can get decently playable results. If so, I'll probably add it in as a cheat code that can be input during the opening crawl.
2011-02-19 20:33:00

Author:
Sehven
Posts: 2188


I have to admit, I'm not at all surprised at the attention and overwhelming positive responses this level is getting. Sehven did an absoutely fantastic job on this one!

I guess I could leave it at that... but actually, no ... I really can't. I'll never forget the moment, when a few weeks ago I joined him in create mode after tinkering on my own level. As soon as I dropped into his level my jaw dropped. He was actually testing with another creator at the time, and the two of them were battling it out with these amazing light sabers. It was very early in the process, but you could already see the potential his sabers had and where he was going with it. I couldn't believe that someone had actually done what I thought would be impossible to replicate to such great effect and with such accuracy. It was only set up for two players at the time, so much to my jealousy... I couldn't join in the fun. All I could do was to don my little Jawa costume from my own SW level, to at least feel like part of the fun, and just sit there and watch in awe while they duked it out in front of me. Fortunately for me though, the other tester was experiencing a lot of lag... and kindly offered the postion to me to take over. WEEEEEEE!!!!

The battle arena at the time was completely different and much smaller. A day or two later when I joined again, is when I first saw the Cloud City work he had started (with awesome Sack Solo frozen in carbonite in the BG), and the area from Ep. 1. Being a HUGE Star Wars fan, I was really a bit overwhelmed with excitement once again. From there on it just kept getting better each time we play tested, with small tweaks and additions over a short period of time to satiate my thirst for MOAR!!

Uh.... you're still here? I thought you people would be off queing up the level by now. Well, since you're still reading along.... I remember the first time I saw the logic opened up, I thought... "I should just give up now on ever trying to understand how people like Sehven do it". But the more I played, the more I realised just how powerful logic really is and that I need to start really trying harder to understand it. Great logic combined with great visuals and nice simple gameplay make for excellent awesomeness.

Anyways, I'm babbling now... and gushing like a little school girl, but the level really is that awesome if you're a Star Wars fan at all. Heck, even if you're not a Star Wars fan... this level still has plenty of awesome eye candy and fun gameplay to keep you entertained for hours on end. Playing with friends or against the A.I. is never the same game twice and never get's old.

I'd just like to say right here and now, that helping play test this level was a real treat and didn't once feel like work at all... just play. The smile never left my face during my time spent in this level... and happily returns every time I play it now that it's been pub'd. I was very fortunate to have the opportunity to give feedback and contribute my own little piece to this super-fun level... so for that, I'd like to say a big ole' "thanks very much buddy!"

Seriously... why are you still reading this? Get out of here and go Que up the level already!
2011-02-19 23:17:00

Author:
Rustbukkit
Posts: 1737


Sehven, I sent you a PSN message a little earlier about this buuuuuuut, I was wondering if you could post a tutorial on how you rigged the logic up for the lightsabers. I've been trying to figure out how to make that exact set up for a flashlight and possibly other handheld objects. I'm gonna use it in a sorta' scary/detective/thriller/horror/silent hill/blah/blah/blah. ANYWAYS, I would really appreciate any help or advice you can give *cough* tutorial *cough* and obviously credit would completely go to you for the logic. Tanks!

-NOface
2011-02-20 01:01:00

Author:
Unknown User


It's a follower combined with a mover and a joystick rotator. I have a tag on the bot with the sensor on the saber. The minimum range on the sensor is like 10 to 20 or something and once it's on, it turns on the follower and turns off the mover to keep the flashlight from flying away. The right stick controls the mover and the rotator. When the right stick is off, the mover and rotator turn off and another follower with no minimum detection range turns on (to center the saber handle at your waist) and a gyro turns on to keep it level. I had to do a lot of experimenting and tweaking to get the ranges of the sensors and followers just right to get as little jitter as possible (the saber would bob in and out like crazy if I didn't get it just right).

I'm actually really surprised at how well this level is doing. It's number one on "busiest" and "cool pages" right now and number two on "trending" right underneath the intro to Hansel and Gretelbot. I'd like to think it's all my awesome creativity but I imagine a good chunk of that success is because I included "Star Wars" and "Lightsaber" in the title Thanks to everybody who's played it and made it so successful and thanks again to those who helped me work out the logic problems (I think I had at least three topics in the help section about this level) and test the heck out of it (Rustbukkit).
2011-02-20 02:41:00

Author:
Sehven
Posts: 2188


Pretty cool man.
I think you got the lighting perfect for a lightsabre dual. Looked just like the movies.
What's next?
Star Wars music? The force? Characters? Prizes?

EDIT: Ah fair calls.
For prizes I was hinting at the costumes.
2011-02-20 04:53:00

Author:
midnight_heist
Posts: 2513


Music: Unlikely. I don't have a musical bone in my body.

The Force: Perhaps. It seems to be the thing people are clamoring for the most. The problem is that I used to play the Jedi Knight games and frankly they weren't that much fun. It was like they had to cripple the force powers to keep them from being cheap and that just took the fun out of it. I mean what would keep everybody from spamming force push at each other? A contrived force gauge/recharge? Imo, those kind of things in games always ruined the magic of being a jedi. And there would have to be some kind of defense to keep it from being cheap, but as far as I can tell, there was no defense in the movies (lightning could be blocked by a saber, but when Vader and Obi pushed each other at the same time in Ep3, they both went flying). So yeah, it's the kind of thing that rocks in movies but doesn't work as well in gameplay. Still, I might tinker a bit and see if I can come up with something.

Characters: I dunno'. Originally the costumes and saber colors were gonna' be set but one of my friends requested player colored sabers and they seem pretty popular. I've been toying with the idea of adding in cheat codes, so I might make it possible to enable characters or the double saber.

Prizes: That's problematic. I can't actually capture the lightsabers due to using dead material in the handles. They can only be directly emitted. I suppose I could capture the emitter and give that as a prize, but that's kinda' cumbersome.

Also, I hadn't actually set out with the intention of making a Star Wars level. I was experimenting with melee weapon mechanics and it turned out that a lightsaber was about the easiest weapon to build. Friends liked it so I ran with it
2011-02-20 05:03:00

Author:
Sehven
Posts: 2188


here you go https://lbpcentral.lbp-hub.com/index.php?t=50259-One-salt-shooter-1-to-4-player-top-down&p=781986#post781986
i'll be on LBP2 soon and give yours a go the picyures look great try mine if you can
2011-02-20 05:16:00

Author:
TSFRJ
Posts: 249


i had fun but there was several times i was being killed without getting touched by the saber. and several times that the enemies wouldn't die no matter how many time i hit them guess force wasn't with me Any ways had fun but how do you end the level without reaching 1000 points?

play my newest level https://lbpcentral.lbp-hub.com/index.php?t=50259-One-salt-shooter-1-to-4-player-top-down&p=781986#post781986
2011-02-20 05:28:00

Author:
TSFRJ
Posts: 249


I am not At all a star wars fan, in fact, you could call me a hater. I hate star wars, its always looked stupid to me and ive always refused to watch it, I was forced to see episode 1 as a kid and... Puke, its the only abomination sullying my perfect no star wars watched record.. Thanks. Mom.. At least she took me to office space when i was 12. Anyway about the level, I love it, I can not deny this levels awesomeness, i know sweet when i play it and whoa this is sweet. I actually joined a friend and he was playing, i never would have touched a star wars level on my own so I enter and see a light saber.. I'm thinking "oh god cmon with this virginal.. What the.. This OWNS!" i believe I hearted it but I don't know, my anti star wars bias may have prevented it, I'll have to check. Cause it does deserve a heart, this level is what games are about, fun. The control of the swords is excellent and its so sweet just to jam one right down someones throat a haha lol I'm laughing thinking about it.

Anyway man, thats all i got for ya, I hate the subject matter but I love the level. Special credit to you for creating something star wars related that I enjoy.

Of course, I think the beatles are a crappy 60's boy band, and i pray people don't look back in 40 years and see Justin beiber as some sort of musical legend cause the beetles were crap and always have been crap.. 4 Justin beibers jam packed together and jammed up everyones holes. But everyone else seems to like all this crap, so maybe im the crazy one.
2011-02-20 05:32:00

Author:
reiko57
Posts: 115


well i LOVED it (how the hell did you encase a sackboy in carbonite and motionless?) and yeah loved how the melee combat was fun

and yeah this needs to get Mm picked too
2011-02-20 05:37:00

Author:
Shadowcrazy
Posts: 3365


You must play this level, esp. with 4 players. I am super impressed great job man!! Genius.

:star::star::star::star::star:<3
2011-02-20 07:12:00

Author:
dTOtheTEE
Posts: 183


i had fun but there was several times i was being killed without getting touched by the saber. and several times that the enemies wouldn't die no matter how many time i hit them guess force wasn't with me Any ways had fun but how do you end the level without reaching 1000 points?

Yeah, I had to fudge the hit detection a bit using tag sensors instead of impact sensors, 'cuz there's this weird bug where impact sensors make you vulnerable to lethalized thin layer objects (I was going crazy trying to figure out why all of a sudden the lightsabers were killing their wielders with plasma). It's as good as I could get it unfortunately, but it always seemed reasonably accurate to me. I'll take a look and see if there's any tweaking that can be done to make it better.

As for ending the level, there's a six minute timer so you either reach 1000 points for 1-2 players, 1500 for 3p, or 2000 for 4p, or you play for six minutes and the path to the boss fight opens up.


play my newest level https://lbpcentral.lbp-hub.com/index.php?t=50259-One-salt-shooter-1-to-4-player-top-down&p=781986#post781986

I didn't post this as a F4F level, but I'll queue yours up and try to get to it sometime this weekend.


(how the hell did you encase a sackboy in carbonite and motionless?)

A happy accident. Turns out the Eve animation makes a sackbot stand almost perfectly still. There's still a bit of bobbing but with the camera zoomed out, it's almost imperceptible. Instead of recording the pose, I used a controllinator with batteries wired into its inputs to put the hands in that position so there wouldn't be any variance or that annoying jump that happens when a sackbot recording loops.


and yeah this needs to get Mm picked too

Well it's got my vote, but I'm not exactly an impartial judge
2011-02-20 08:09:00

Author:
Sehven
Posts: 2188


Tons of fun multiplayer. Had a blast playing it. The controls for the light saber's were easy to use and fun to play with. I particularly liked the effect when two beams hit each other !*Chzzchhh*

Like dTOtheTEE said, this is very fun with 4 players. Hearted and rated
2011-02-20 09:04:00

Author:
Mr_T-Shirt
Posts: 1477


I have a tough time getting four players together without getting nasty lag, but the times I did, it was crazy intense. Loved it!

Updated it with a bug fix. Turned out that at the end when you get sent to the scoreboard, it was possible to still be in range of the auto-enter controllinators and they'd pull some players back into the game, so I fixed it so the controllinators disable after Vader dies.

I still can't figure out why sometimes you'll get points for dying and other times you don't. It's wired so that when you die, if somebody killed you, they're supposed to get 50 while you lose 10, but sometimes if I get killed by a bot, I'll get 50 and lose 10. It only seems to happen in multiplayer. Weird.
2011-02-20 11:59:00

Author:
Sehven
Posts: 2188


It's a follower combined with a mover and a joystick rotator. I have a tag on the bot with the sensor on the saber. The minimum range on the sensor is like 10 to 20 or something and once it's on, it turns on the follower and turns off the mover to keep the flashlight from flying away. The right stick controls the mover and the rotator. When the right stick is off, the mover and rotator turn off and another follower with no minimum detection range turns on (to center the saber handle at your waist) and a gyro turns on to keep it level. I had to do a lot of experimenting and tweaking to get the ranges of the sensors and followers just right to get as little jitter as possible (the saber would bob in and out like crazy if I didn't get it just right).

I'm actually really surprised at how well this level is doing. It's number one on "busiest" and "cool pages" right now and number two on "trending" right underneath the intro to Hansel and Gretelbot. I'd like to think it's all my awesome creativity but I imagine a good chunk of that success is because I included "Star Wars" and "Lightsaber" in the title Thanks to everybody who's played it and made it so successful and thanks again to those who helped me work out the logic problems (I think I had at least three topics in the help section about this level) and test the heck out of it (Rustbukkit).

So from this I gather you used sackbots instead of real players right? If so how'd you get the camera to follow the bots instead of the players?? Do you think you could hop on LBP for a little while one day and give me a little lesson? I'd be most grateful but if not then that's fine. I'll be tinkering w/ the set up you described so if I figure out anything I'll post it.

P.S. Did you use any tutorials for the logic from LBPC or was it all just trial and error? Thanks! Also, I'm assuming it is indeed a mover you talked about and not an advanced mover, right?

-NOface
2011-02-20 18:37:00

Author:
Unknown User


Brilliant, truly brilliant. The arena looks amazing and the lightsabers handle much better than those previous attempts at the lightsaber arena.
There was one thing, the boss says it's unlocked at 1000. But it opened at about 750 for me.
Hearted so I can challenge friends.
2011-02-20 18:56:00

Author:
Jedi_1993
Posts: 1518


Brilliant, truly brilliant. The arena looks amazing and the lightsabers handle much better than those previous attempts at the lightsaber arena.
There was one thing, the boss says it's unlocked at 1000. But it opened at about 750 for me.
Hearted so I can challenge friends.

well maybe it doesn't count the points you lose? i mean they are -10 when you get hit...and 50 when you hit them....so im sure it either doesnt count the -10 or it does but since you make 50 the difference may confuse...anyways its awesome...too bad we cant use force lightening
2011-02-20 21:34:00

Author:
Shadowcrazy
Posts: 3365


This level is truely awe inspiring
I have just played it 5 times in a row with a bunch of friends. It's SO much fun And although the "Star Wars" name may generate a bit of extra interest, there is no denying that the fun of the gameplay in this level is practically unrivaled at this point in LBP2.

Thank you for pushing the boundries of LBP2 Sehven ^^
2011-02-21 01:52:00

Author:
Slaeden-Bob
Posts: 605


So from this I gather you used sackbots instead of real players right? If so how'd you get the camera to follow the bots instead of the players??

The players are in followers. You can't see them but they're right there with the bots.


There was one thing, the boss says it's unlocked at 1000. But it opened at about 750 for me.

Yeah, I should probably try to be more specific about the boss so people know what's going on. For 1-2p it unlocks at 1000, for 3p-1500, 4p-2000, but there's also a six minute timer that unlocks it so that players who struggle to get the score (the bots can be vicious) can still fight the boss.


too bad we cant use force lightening

I considered it. The trouble with adding in the powers is doing it in a way that doesn't cheapen the gameplay. First, it's difficult to rig lightning that that it can be blocked because it's a single piece of holo of pre-determined length that would go right through the saber. That could be worked around, but there's still the balance issues. Just about every SW game that gives you force powers gives you a limit, like a force gauge, which completely ruins the effect--none of the Jedi/Sith in the movies had a gauge and I don't recall them ever running out of force. But if it's unlimited, there's nothing to stop a player from spamming lightning or push or whatever. Ultimately, imo, force powers aren't anywhere near as fun in practice as you'd expect them to be.
2011-02-21 05:13:00

Author:
Sehven
Posts: 2188


I did some experiments remaking the Force Unleashed controls in the beta (up until the point I was convinced it would work, got bored and dropped it to play with something else, as always ), after being inspired by someone else's implementation. I was amazed how easy it was to remake everything in LBP2, it's like they're meant for eachother. I'm very curious how your lightsaber worked out. 2011-02-21 14:19:00

Author:
Rogar
Posts: 2284


Sehven exactly how did you make the lightsabers so AWESOME?2011-02-21 19:01:00

Author:
theiiw
Posts: 1


Checked this out the other night with a few friends and had a lot of fun. I liked the lighting on the lightsabers and the flash when they collided was a nice detail. The background was nicely done too.

I had a hard time figuring out the controls on the sabers but sort of managed to figure it out after many deaths. Overall I had to rely on luck to keep me from getting vaporized. lol. Guess I'm not a very good Jedi.
2011-02-21 19:14:00

Author:
Morgana25
Posts: 5983


I like this level. I like this a lot especially as it is leagues ahead of the other lightsaber levels, but the only thing I would really want from this is actual feeling of swinging the saber with "oomph." The thing is with these types of levels, you're ultimately pointing the saber and due to the way you have to have the sackbot "hold" to make the visuals more believable, it doesn't feel as fluid as I want it to be (selfish, lol). Don't get me wrong though, everything that you put into it bleeds Star Wars and it works great.

Every time Vader knocked away my saber, I was like... nuuuuuuuuuuuuu screw you!
2011-02-21 21:14:00

Author:
gevurah22
Posts: 1476


I had a hard time figuring out the controls on the sabers but sort of managed to figure it out after many deaths. Overall I had to rely on luck to keep me from getting vaporized. lol. Guess I'm not a very good Jedi.

Yeah, luck always plays a part, but there is some skill involved and it's possible to get pretty good at wielding the sabers (my 14 year old nephew is good and he trounces me every time ), but it is a bit of a learning curve. Mostly it's a matter of getting used to how the sabers drag behind you when you're moving so that you avoid charging straight at other players and using the L2 button to strengthen your grip so you can push the other guy's saber aside and go in for the kill. I actually tried and tried and tried to get rid of the dragging (and then Comph showed me an incredibly simple solution that did it easily), but as it turns out, that's what makes the gameplay work. Without it, you could just charge straight at the other guy instead of needing to try to out-maneuver them.


the only thing I would really want from this is actual feeling of swinging the saber with "oomph." The thing is with these types of levels, you're ultimately pointing the saber and due to the way you have to have the sackbot "hold" to make the visuals more believable, it doesn't feel as fluid as I want it to be (selfish, lol).

I'm not sure what you mean by oomph. You mean like animating a more natural swinging motion instead of just moving it around with the stick?
2011-02-22 02:54:00

Author:
Sehven
Posts: 2188


Not so much animating it in a natural way, but adding extra force to the players swing. I want to feel like I'm swinging a bat with force versus guiding the saber to poke the enemy.2011-02-22 17:00:00

Author:
gevurah22
Posts: 1476


I played this, and the first thing that struck me were the visuals, fx and the atmosphere, you absolutely nailed them. The actual control mechanics felt bit a smidge too 'light' to me also, its just a personal thing cos people are obviously really enjoying it, but if you could somehow add a bit of weight (or at least the illusion of it) to the sabre it'd 'feel' better I think. Still, the best lightsabre level I've played.2011-02-22 17:45:00

Author:
julesyjules
Posts: 1156


I found this last night on Cool levels and played with 3 friends. This is FUN! The background is very good, the sounds effects are great and the gravity adjustment seems right, too! This deserves and MM pick.

That being said, we did find one problem. If you land on the middle pillar right above the bounce pads in the main room you can last a long time. Whoever got here got many, many kills before dying and I think it's due to the platforms around the area that when you hit the pads it adjusts your layer and you can't hit the person. if you are right under the person you can stab them but for some reason it doesn't really do anything. only real way way to double team that person or get lucky.

But that was minor. The level itself is just tons of fun. Hearted and fav'd already. I dare say it's the best versus level I've played yet. Hell, it even had a boss in it and he seemed to work quite well.

EDIT: Oh, just hearted you as an author through lbp.me, too
2011-02-22 20:39:00

Author:
RSQViper
Posts: 302


Thanks everybody who's played it and thanks for the feedback.


I want to feel like I'm swinging a bat with force versus guiding the saber to poke the enemy.

if you could somehow add a bit of weight (or at least the illusion of it) to the sabre it'd 'feel' better I think.

That's a pretty good point and it would certainly help the feel of the game. Any idea how I could acheive this? I suppose I could turn down the saber's ability to be repelled while turning up its ability to repel others based on how fast it's moving. Not sure how well that would work, but since I'm in the middle of drastically overhauling the sabers (if it works, they'll be more responsive and they won't get caught up on background obstacles), I may as well try it. The only other thing I can think of would be to replace the aiming with a button or thumbstick move that would cause the saber to swing.

Then again, I might have already done it to a degree on the new ones: I've replaced the mover/follower combo that caused conflict with nine followers (one for each of the eight directions and one for center) and sped up the rotator a bit. The followers are quicker than the rotator so you get more of a swing from the hilt rather than just angling the blade. Might be exactly what's needed. I need to get together with some friends and test the new blades to see if they're still fun and then I'll need to replace every saber in the game with the new ones (essentially I need to replace the entire characters) so it'll likely be a couple days before it's implemented.

....oh and I'm also working on letting players choose double-bladed sabers
2011-02-22 21:12:00

Author:
Sehven
Posts: 2188


Had to highlight the level, Sehven. You can see the hilarity that ensues in your game.

This video is from last night on my channel. You can also see how being on that pillar is a bit of an advantage. or maybe we suck, too.

http://www.justin.tv/rsqviper/b/280188342
2011-02-22 23:51:00

Author:
RSQViper
Posts: 302


Thanks for uploading that. I hope you'll understand if I don't embed it here though (language )

That was an entertaining game of king of the hill you had going there for a while. The issue with the middle is that people were landing on the platform in the middle layer while those of you who attacked from above were in the back layer ('cuz that's where the rotating platforms are) so you couldn't hit them. Meanwhile, they could reach down and take swipes at anybody below them (in the middle layer) who jumped high enough. The easiest way to deal with a person on the bridge is to land on the platform from above (in the layer behind them) and slap them off. Slapping is also pretty effective in the room with the pit: if you're in different layers, you don't want to layer shift right into their saber, so you can smack them into the hole and get points for killing them that way.
2011-02-23 00:32:00

Author:
Sehven
Posts: 2188


WOW that's some HD video there...i need to find a way to do this too so i can be on teh internetz

but yeah very fun i need people to join the fight with
2011-02-23 00:40:00

Author:
Shadowcrazy
Posts: 3365


Haha, yeah. I have serious language when I broadcast for some reason. lol. oops? And I did not realize you could slap. Good to know. I didn't even think of it. I was just force sabering people all over their faces. 2011-02-23 01:26:00

Author:
RSQViper
Posts: 302


Played this the other day. I was solo and still had a blast. I do want to try it out with other players, against the bots I had a hard time connecting. Using the L2 and R2 buttons is a little awkward for me, I'd prefer L1 and R1. But I suppose you chose them because of arm control? Definitely not a game breaker. Just something I have to get used to.
Otherwise a lot of fun. The environment looked fantastic. What would it take to incorporate Jedi force powers, lol. I'd love to see a couple different arenas if you were so inclined to build them. I'm pretty sure I smilied this and hearted. Great job!

Edit: Thanks to Reiko57 for the schooling on popular culture, lol.
2011-02-23 19:21:00

Author:
Aselrahc
Posts: 185


I suppose you chose them because of arm control?

Pretty much. R2 and L2 don't do anything gameplay-wise by default, so I didn't have to give anything up (except for waving at the camera and slapping, but you can actually still do those) while R1 would have cost me the grab function.


What would it take to incorporate Jedi force powers, lol.

Powers wouldn't be too difficult, but I think the simplistic gameplay is actually what makes the level work. If I were to add in more functions and more buttons to push, it would start being more complicated to play. Besides that, force powers aren't something that's especially easy to balance for gameplay--you have to add in gauges or other limits to prevent players from spamming them and that just ruins the feel of it.


I'd love to see a couple different arenas if you were so inclined to build them.

Probably not. I actually didn't set out to build a lightsaber level in the first place--it was an experiment that turned out to be fun. More likely I'll take what I've learned from this level and apply it to future levels with a different theme.

I've completely overhauled the sabers. Instead of material handles, they're now decorations on hologram so they won't get caught on other players' handles or the environment. They're quicker and more responsive and they don't trail behind the player nearly as much as the old ones did (which I have mixed feelings about as it drastically changes the strategies you need to use). Ive also adding in double-bladed sabers for the player to use: hold down all four shoulder buttons until you spawn the first time to use it. The controls are the same, but L2, instead of giving you a stronger grip, causes the saber to do a windmill spin attack like the Maul bot uses.
2011-02-24 18:14:00

Author:
Sehven
Posts: 2188


Great idea for a level. I played it about 8x and hearted it. Everyone I take in there loves it to. I felt the game play was lacking so I went to my moon to play around with the concept. Well one thing lead to another and 8 days later I have a level built. I was truly inspired by your level and I hope its ok with you if I publish what I have? I'll give you credit for inspiration.2011-03-08 14:26:00

Author:
CENTURION24
Posts: 266


I'm not worried about credit (in fact I prefer not to be listed in people's credits) and I certainly don't have a copyright on the idea, so go for it. Let me know when it's published and I'll give it a try.2011-03-08 16:05:00

Author:
Sehven
Posts: 2188


Just popping in to say nice job. Really liked it!!2011-03-08 16:51:00

Author:
smasher
Posts: 641


Did you know another easy way to make a sackbot hold it's position is to set a gravity tweaker to 100% dampening?2011-03-10 17:10:00

Author:
TheSwede
Posts: 59


Did you know another easy way to make a sackbot hold it's position is to set a gravity tweaker to 100% dampening?

that's how the carbonite sackboy stays afloat....


anybody as surprised as me that this isn't Mm picked?
2011-03-10 21:31:00

Author:
Shadowcrazy
Posts: 3365


that's how the carbonite sackboy stays afloat....

Yup. The other stuff I did to it (batteries into controllinator inputs) is just to get the pose right.


anybody as surprised as me that this isn't Mm picked?


I'm mildly surprised. Most people who have played and chosen to say anything about it have said it was fun. Still, there's a bit of a stigma with levels based on existing IP's: generally the people who make them aren't the best creators* (if they were more creative, they'd have come up with their own idea) and the levels aren't that much fun (this isn't the same thing with remakes of classic arcade games). That and the fact that none of the Mm guys know me means that it's easy to imagine they'd just skip right by my level without playing it... if they saw it at all.

Btw, what do you guys think of the new level icon/badge?

*obviously this isn't always the case. For what I consider the ultimate exception to this rule, check out Kiminski's "Tomb Raider - Helgardh." (http://lbp.me/v/r7yxjh) (lbp1 only)
2011-03-10 22:09:00

Author:
Sehven
Posts: 2188


New badge looks cool...still tho i think they need a button for people to nominate levels for Mm pick and have a system set for themselves like maybe 20-50 nominations means theyll check out the level and seebits worth

That way h4hers and such cant abuse the system since they wouldnt know how many nominations it takes so Mm can choose to ignore h4h levels and give them an excuse like it takes a LOT of nominations or obviously the level was reviewd and not up to PICK standards


Still i wanna see pink ribbons on that badge...not now, RIGHT NOW!
2011-03-10 22:52:00

Author:
Shadowcrazy
Posts: 3365


i think they need a button for people to nominate levels for Mm pick

I heard there was something going on on Twitter but I don't do Twitter (or any other social networking sites) so I never checked.
2011-03-10 23:21:00

Author:
Sehven
Posts: 2188


Yeah i hate twitter...facebook is only friends too so i think itll be useless unless done on LBP.me

Altho i wish LBP.me was like a social site as well in tht we could yay nay levels played an review em and send messages to creators and comments and friend requests
2011-03-10 23:42:00

Author:
Shadowcrazy
Posts: 3365


anybody as surprised as me that this isn't Mm picked?

Completely! Given the sheer number of plays this received in the first few days alone of Sehven publishing it and how high it ranked on all the boards like Most Plays, etc. - I'm really having a hard time trying to figure out why it hasn't been. It's just another example of why I think Mm Picks is broken and being totally neglected by the staff or whoever decide to pick things. People might think I'm biased because I'm a Star Wars freak or for other reasons, but the truth is that this is simply one of the more fun levels I've played yet... including stuff I tried during the beta. I think a good indicator of this levels greatness, is how many people who flat out admit that they hate Star Wars but love playing this level there are.



Still, there's a bit of a stigma with levels based on existing IP's: generally the people who make them aren't the best creators* (if they were more creative, they'd have come up with their own idea) and the levels aren't that much fun (this isn't the same thing with remakes of classic arcade games). That and the fact that none of the Mm guys know me means that it's easy to imagine they'd just skip right by my level without playing it... if they saw it at all.

I thought of the "stigma thing" too, but it doesn't make much sense that this would be a factor with this level.... especially based on the amount of plays it's gotten (and still getting I'd imagine). If Mm staff knowing someone's name is part of the criteria for getting Mm picked then count me out on this whole game right now.

I thought it might have been passed over by them because of it's IP, but that doesn't make sense because I'm pretty sure they Mm Picked one of the Mario Bro's levels... and possibly one or two more (but I can't be certain of that). Anyways, although I think it's a shame your hard work and great level aren't getting their attention, I'm at least glad that it's always sitting there for me to play it when I feel the desire. So thanks for that!


Btw, what do you guys think of the new level icon/badge?
OH... so it IS new!? I noticed this the other day and thought it might have been my imagination that I hadn't noticed it before. LOVE IT!
2011-03-11 03:30:00

Author:
Rustbukkit
Posts: 1737


If Mm staff knowing someone's name is part of the criteria for getting Mm picked then count me out on this whole game right now.

That's not exactly what I meant. My point was that when you see "Star Wars" in a title, you assume it's crap like almost all of the knockoff levels out there (with the exception of a few shining examples). If I had a reputation like Jackofcourse or somebody like that, then people (including Mm employees) would assume it's good even if it is a knockoff. I didn't mean that the reputation was a criteria; merely that it would help overcome the stigma. Since I don't have that reputation (I have some rep on this site, but I seriously doubt that anybody at Mm knows my name), all my level has going for it is the title, which is great for bringing in Star Wars fans or the average lbp player, but not so good for reeling in people who are more into quality an innovation, and wouldn't expect to find it in an IP knockoff level--I know I wouldn't bother with a Star Wars level if I didn't know the guy who made it.
2011-03-13 09:02:00

Author:
Sehven
Posts: 2188


I came here to mention about odd trick what I encountered while playing with 4 player group.
When players point eachother with lightsabers to get first strike, one of them gets hit and the hit loses points AND recieves points for odd reason.
We still got points normally for winning. This only happened couple times during each playthrough but I think this has happened someone else too.

The force is strong with this level.
2011-09-21 10:48:00

Author:
Coconuts
Posts: 384


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